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All native entry points

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mockba.the.borg
  • mockba.the.borg

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#1

Posted 16 June 2017 - 01:10 PM Edited by mockba.the.borg, 16 June 2017 - 01:32 PM.

Hi all,

 

These are the full native list with their entry points for v1032 and v1103.

These are for SC version only, not Steam. Logged in order as the game registers them.

 

This may help someone create a v1032->v1103 native conversion table, in case one doesn't get released.

 

Keep in mind that it is NOT a 1:1 conversion. A namespace which has same number of natives on both versions may have had one native removed and one native added.

 

Namespace CAM for example has one less native on v1103, but preliminary investigation seems to show that it had more than one removed and then other(s) added.

 

So keep in mind this is NOT a direct conversion table, but it may be useful to the resourceful.

 

In case someone comes up with a valid conversion table, I would love to have it.

 

I renamed the namespaces:

     UNK1 -> REPLAY

     UNK2 -> EDITOR

     UNK3 -> STORE

because of the natives they contain

 

I have also created a new namespace: LANGUAGE, which is registered by the game but was not on natives.h. Named LANGUAGE because of the natives it contains.

 

I have a (non-converted) natives.h with those namespaces corrected here: https://gist.github....c394aacbcde3d53

 

For v1032: https://pastebin.com/WSJ1y33m

For v1103: https://pastebin.com/0UxYp1rf

 

Cheers,

Mockba the Borg.

  • ikt, ZUKMAN, Fireboyd78 and 2 others like this

DatBrick
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#2

Posted 20 June 2017 - 01:34 PM

Regarding namespace names, you can find their alphabetical order via their reg functions. This is what I've currently got

APP         |
AUDIO       |
BRAIN       | // AI
CAM         |
CLOCK       | // TIME
CUTSCENE    |
DATAFILE    |
DECORATOR   |
DLC         | // DLC2 // DOWNLOAD/S?
ENTITY      |
EVENT       | // DECISIONEVENT
FILES       | // DLC1
FIRE        |
GRAPHICS    |
HUD         | // UI
INTERIOR    |
ITEMSET     |
UNK         | // UNK // JOIN? LANDINGPAGE?
LANG        | // UNMERGED from UNK
MISC        | // GAMEPLAY
NETWORKCASH | //
MOBILE      |
NETSHOP     | // UNK3
NETWORK     |
OBJECT      |
PAD         | // CONTROLS
PATHFIND    |
PED         |
PHYSICS     | // ROPE
PLAYER      |
RECORDING   | // UNK1
RENDERING   | // UNK2
SCRIPT      |
SHAPETEST   | // WORLDPROBE
SOCIALCLUB  |
STATS       |
STREAMING   |
TASK        |
VEHICLE     |
WATER       |
WEAPON      |
ZONE        |
SYSTEM      |


mockba.the.borg
  • mockba.the.borg

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#3

Posted 20 June 2017 - 04:59 PM

They are not registered in this order though.

The order changed over time also, but it didn't change between v1032 and v1103.


DatBrick
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#4

Posted 21 June 2017 - 12:14 AM

They are not registered in this order though.

The order changed over time also, but it didn't change between v1032 and v1103.

I mean the positions in memory of the respective registration functions. They are sorted alphabetically. They are always in the same (alphabetical) order. Same with the natives themselves.





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