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15 years later, The Johnson House still creeps me out

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Hazelnot
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#1

Posted 16 June 2017 - 12:32 PM

Every time I play San Andreas I try to avoid spending time in The Johnson House because of how f*cking creepy it is. It's a fairly large house, it's empty, and it's dark. At first it was the stupid CJ's mom's ghost myth that made me absolutely terrified, but even after I stopped believing those things years ago, it still creeps me out so much.
 
In fact, I'm pretty sure that at this point every safehouse in this game creeps me the f*ck out, why do they all have to be either dark or oddly lit? I'd attatch some pictures but this forum seems to ignore HTML code and I don't know how to resize pictures attatched via the image thing in the toolbar >.>


Nitrous~
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#2

Posted 16 June 2017 - 01:43 PM

There is absolutely no stuff that spawns inside warehouses, game does nothing related to myths, so you are 100% safe there :^) lol

Hazelnot
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#3

Posted 16 June 2017 - 01:59 PM Edited by Hazelnot, 16 June 2017 - 02:00 PM.

I know, I'm not worried anything will happen, it's just that dark, empty, quiet places are super creepy.

 

OK I lied I'm slightly worried that some weird glitch would happen and the game would spawn something and I'd freak the f*ck out.


HalfOfAKebab
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#4

Posted 16 June 2017 - 06:26 PM Edited by HalfOfAKebab, 16 June 2017 - 06:26 PM.

You'll have fun doing weapon runs in there when you get all the gang tags. Running in and out of the house for a few minutes while you get spray can ammo, and then spending more time there running in and out to get the ammo from the kitchen when you get the gang tags.

Also, fancy seeing you here lol.

Evil empire
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#5

Posted 16 June 2017 - 10:02 PM

Maybe will you find the house more welcoming with this.

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Hazelnot
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#6

Posted 16 June 2017 - 11:01 PM

Also, fancy seeing you here lol.

 

Haha hi!


Craig
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#7

Posted 17 June 2017 - 01:33 AM

Burglary missions are still tense for me, I never liked the breathing or how interiors looked. It's even worse when they're all sat around and open fire on you, especially when your last two or three houses have been eeriest quiet.

But yes, good luck with the tags and going elsewhere for spray paint!
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Vanzant
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#8

Posted 17 June 2017 - 05:02 AM

It's 12 years....but who's counting! :panic:

 

Me...I counted.

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Great Britain
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#9

Posted 17 June 2017 - 12:33 PM

I find that random picture of a kitty in the bedroom, giving me that cold stare a more terrifying sight. Also now that you mention it, I always had this thought at the back of my mind that it would be pretty depressing if I get trapped in a place like that house for all eternity.  :(  Good times nevertheless!  :catloaf:


Rose.Quartz
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#10

Posted 17 June 2017 - 07:23 PM

it's not just how the house is quiet, dark, and empty but the fact that your mother died in there also makes it more creepy especially if you believe in ghosts.

but it's a video game so we got nothing to worry about. nothing is going to jump right in front of us and scare us every time we enter the Johnson House.


unknown57
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#11

Posted 17 June 2017 - 10:39 PM Edited by unknown57, 17 June 2017 - 10:40 PM.

it's not just how the house is quiet, dark, and empty but the fact that your mother died in there also makes it more creepy especially if you believe in ghosts.

but it's a video game so we got nothing to worry about. nothing is going to jump right in front of us and scare us every time we enter the Johnson House.

 

well San Andreas is a game with many bugs and ''misspawned peds'' were reported multiple times (this also contributed to bigfoot myth) so i wouldn't say its absolutely impossible for something to spawn inside the house. Yes you don't need to worry about it though,as you said its just a game.


Original Light
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#12

Posted 18 June 2017 - 01:54 PM

One of the less creepy interiors, in my opinion, is the hotel room safehouse interior in Las Venturas (along with a few others in that area). 

 

I definitely can agree with the Johnson House being creepy, but I never really thought about it until now. 

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Hazelnot
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#13

Posted 18 June 2017 - 04:10 PM

it's not just how the house is quiet, dark, and empty but the fact that your mother died in there also makes it more creepy especially if you believe in ghosts.

 

Exactly, the fact that I know something terrible happened there, coupled with the impact the myths had on me when I was a kid, make it even scarier.


ChengizVlad09
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#14

Posted 18 June 2017 - 05:09 PM

I always liked how dark games in 3D universe were - visually I mean - especially on PlayStation 2, even Vice City with its beautiful colors and its overall colorfulness tends to sent out some dark and mysitique visual vibe. I kinda feel sad they left out so many awesome interiors from the SA, at least half of them could end up being in the final version, real shame.
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GamesBoy316
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#15

Posted 18 June 2017 - 06:24 PM

I wouldn't say the house is creepy, but maybe just depressing. 


Evil empire
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#16

Posted 19 June 2017 - 12:18 AM

It lacks of charm in the vanilla version.


Plank.
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#17

Posted 01 July 2017 - 08:21 PM

I used to be creeped out by it when I was younger. I remember watching one of those San Andreas myth videos on Youtube (cue X-Files theme) about CJ's mom's ghost, with a picture of the old lady pedestrian but all black standing in the living room as "evidence."

 

San Andreas itself is creepy at night. I think it's mostly due to some weird lighting effects. Buildings seem to glow at night, and the streets and woods are so dark and desolate. It's no wonder San Andreas spawned so many myths back in the day.

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SoulSux
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#18

Posted 01 July 2017 - 09:29 PM

I always liked how dark games in 3D universe were - visually I mean - especially on PlayStation 2, even Vice City with its beautiful colors and its overall colorfulness tends to sent out some dark and mysitique visual vibe. I kinda feel sad they left out so many awesome interiors from the SA, at least half of them could end up being in the final version, real shame.

 

I always thought GTA San Andreas felt "orange".

 

Kinda off topic but this was on purpose I suspect; the timecyc is set like this and it's easy to edit it to get a more "realistic" and colorful look... but this is likely common knowledge in the modding community.

 

Anyway, yeah, I always felt CJ's house was creepy. I'm not sure about anyone else but I thought the entire game looked creepy, if not very very depressing. Los Santos especially seems rather hopeless...


zombieslayer777
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#19

Posted 02 July 2017 - 12:09 AM

i guess its just the fact for me is that all the stuff ive heard about it thats why its creepy to me


Evil empire
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#20

Posted 02 July 2017 - 12:46 AM

i guess its just the fact for me is that all the stuff ive heard about it thats why its creepy to me

Kawamanini?


lil weasel
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#21

Posted 02 July 2017 - 11:04 AM

Nothing "creepy" about it.
I remember a hotel I worked at, there were some 20 rooms where people had died.
The RC staff refused to work in the ones they knew about, or Crossed themselves when entering. Had no problems with ones they did not know of.

Superstition playing in a game, that is spooky.

vMinty
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#22

Posted 04 July 2017 - 06:32 AM

I can relate to this on so many levels :x

Running into icon, saving, and making sure to get the f out as fast as possible. Yep, the only purpose.


GeorgeCostanzaTheMovie
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#23

Posted 04 July 2017 - 07:37 PM

I think it's the fact that this game, and this series for the most part, is dead silent, especially interiors. It wasn't until GTA V we had background music, even then it's only for wanted levels and missions. In GTA SA, the only sounds you could hear outside were pedestrians and vehicles. In empty interiors like the Johnson house and even in the woods, the only audio is your own footsteps, un-intentionally creating and atmosphere so tense you could cut it with a knife. I think that alone causes imaginations to go wild, and could be a factor that created these myths. 

 

Idk, just food for thought.

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Helegad
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#24

Posted 05 July 2017 - 01:19 AM

I'm quite certain there is background audio inside SA interiors, it's like a low hum/hiss. Nothing special though, I suppose it just adds to the atmosphere. It's quite easy to tell dead silence from pretend silence.


Yo boy
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#25

Posted 07 July 2017 - 03:24 PM

It's 12 years....but who's counting! :panic:

 

Me...I counted.

Eh, i'm pretty sure it's 13 years,,


Evil empire
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#26

Posted 08 July 2017 - 12:10 AM

The game was released 12 years and 9 months ago.





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