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OFFICIAL GTA1 MODDER HELP

26 replies to this topic
BenMillard
  • BenMillard

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#1

Posted 13 March 2003 - 09:25 AM Edited by Sektor, 02 February 2008 - 06:21 AM.

Editors

http://projectcerber...anteditors.html
http://www.gouranga....ads-editors.htm

The first tool in any modders belt is GTACars, the program which allows you to import new cars (which are actually just flat pictures) new textures, change the appearence of weapons (mayo gun from Burger City) and change in-game graphics.
GTACars - Jeff Matthews - registration is recommended.

The second tool is for the people that want to make thier own cities. It is called Junction25, and is the fastest way to make maps, although its strict top-down only view can lead to you making fences all over the place without realising! biggrin.gif
Junction 25 - Jim Purbrick & Richard Field
Note: There is a J25 2Beta on the site as well. This has a few bugs, but an excellent 3D view once you get used to it.

Another useful map editor is called M1. This has a full 3D view and, although much slower to use to make the map, allows checking of flipped tiles to get corners right (waggles finger sternly at general map-making community, except Delfi and Pennywise) and also makes doing tunnels, bridges, sloped rooves and other high-art features possible!
gtamp.com/GTA1/m1win.zip - doesn't work on Windows XP - not the homepage

N.B: ABSOLUTE NECESSITY for doing railways!


To have a FULLY functioning map, with police routes, road blocks, ambulances, fire trucks, hospitals, police stations, fire stations AND proper railways you need a util called "GTACops" which only runs in DOS. So XP's COMMAND.COM can't hack it. Which is one of the many reasons I stopped GTA1 modding, in fact...
GTA Cops Download - NOT it's homepage

A tool which at least gives you a pleasent environment to do mission editing has been made by Delfi, long-time make of small but incredibly useful utilities for editing the GTA series. None other than he who made the TXD editor for GTA3 modders, in fact.
Delfi's Program Page



Tutorials
Junction25 has an excellent set of help files with it, although specialist tips will be posted later.
Junction25 Homepage

Now it gets really serious. The mission file is notoriously incompatible with human operating systems. It's line number basis and 2-part structure make it a total headache to work with. You'll often find yourself spending an evening re-numbering hundreds of lines just so you can fit in an extra DEAD_ARRESTED check.
The best place for tutes on this is the site by our resident Stilton, with some contributions from me, hosted by the infamous Gouranga site.
GTA1 Mission Guides - Stilton, Azz & Cerbera

Azz's site has accumulated a lot of benchmark tutorials - most by him! They cover all sorts of things, from making cars and respray hacking them to hex editing your map to add area names.
GTAzz GTA1 Tutorials

- - - - - - - -

If you know the actual proper home page of any editors then post them, I'll add them to the list. But, and let me make this absolutely clear, they have to be the ACTUAL HOME of the program - NOT just a site that hosts it.
Also any sites with original tutorials...generally go for the sites which are the source of the tutorial rather than the ones that just host it.

amp!
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#2

Posted 14 March 2003 - 12:29 AM

nice, work, cerb. i'll have to check out that M1 thing sometime, once the URL is found for it. but GTAcops doesn't work properly with XP? i am hoping to get down to some serious modding. is modding GTA1 really hard? :(
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dizzy_gopher
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#3

Posted 14 March 2003 - 12:58 AM

Can we get one of these for gta2?

Might I suggest putting HinGTA's site in that one... he's very good at GTA2...

amp!
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#4

Posted 14 March 2003 - 06:05 AM

cerbera, where's the link to M1? :dontgetit:

BenMillard
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#5

Posted 14 March 2003 - 11:43 AM Edited by Cerbera, 23 June 2004 - 03:21 PM.

This topic does say that it is under construction. smile.gif

I'll mebbe try and get Mewish or Pyro or Illspirit to make one of these for GTA2, I never researched modding tools for it very much.

GTA1 Modding varies in ease and the rewards it gives.  Making a little bonus level type thing will be quite rewarding and would only take a few months, but if you wanted to make a whole city with proper missions you are looking at 2-5 years.
The main drag is making the missions, the maps are pretty fast to put together, even though they are about 1100metres square! nervous.gif

Stefaan
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#6

Posted 14 March 2003 - 05:15 PM

A good car site is this one.  azz.gouranga.com With over 5000 cars for gta.

BenMillard
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#7

Posted 15 March 2003 - 08:02 PM Edited by Cerbera, 23 June 2004 - 03:21 PM.

Updated: Added new tutes, still not found and official homepage for M1.  It's in the GTA Gaming Army file dump if you really need it, link is in the other official thread here. smile.gif

amp!
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#8

Posted 15 March 2003 - 08:30 PM Edited by Sektor, 02 February 2008 - 06:12 AM.

HERE is the link to the M1 download, i just found it. smile.gif

edit: Removed old broken link

Schopp
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#9

Posted 16 March 2003 - 05:39 PM

i need a tut on how to use M1...i now know how to place roads..but i have no idea how to place builings..can someone post a link to an M1 tut...or maybe u can add me on AIM or MSN and teach me thanks.

BenMillard
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#10

Posted 16 March 2003 - 07:09 PM Edited by Cerbera, 23 June 2004 - 03:22 PM.

Oh, that's a point, I know all the aspects of GTA1 modding apart from tips on how to do artwork - so MSN me and I can give anyone some tips. smile.gif

Added a couple more links...

Schopp
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#11

Posted 18 March 2003 - 06:34 AM

so..is this new forum to post mods u have made? can someone explain this new forum to me..im a bit confused..thanks.

illspirit
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#12

Posted 18 March 2003 - 02:24 PM

Yep, this is the new forum for posting your mods in or asking questions about how to make them.

gta_king
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#13

Posted 30 March 2003 - 08:44 PM

I downloaded M1 Win and all im getting when i open it is "Failed to create empty Document"

BenMillard
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#14

Posted 17 May 2003 - 02:53 PM

Yeah, M1Win doesn't work in new windows versions, like XP.

poopskin
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#15

Posted 01 May 2005 - 05:25 PM

is this compatible with the version from R*? (downloaded version) mmkaybye

thedude420
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#16

Posted 25 July 2005 - 01:10 PM

if anyone cames in here and sees this i wanna ask if i can get a full car list.

i just downloaded the free version off rockstars site and i was just looking to mod cars in it just for fun. but the read me's for most if not all list the names of the cars to replace.

seeing is its my first time playing it in a really long time i dont know all the cars that well.

i was hope i could get a list with pics or a list with names with .sty id#'s or something. i looked on google and a few site that still show how to mod gta2 and came up with nothing.

if its a "much to ask to late" of a reqest its cool i can understand but i would just like to try some of the lovely cars there are that people made o' so long ago.

kinda trying to go back to the roots of gta modding and seeing what it was like is all. smile.gif

Sektor
  • Sektor

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#17

Posted 28 July 2005 - 03:59 PM Edited by Sektor, 28 July 2005 - 04:31 PM.

list of GTA1 sprites and car names

I don't know of any list like that for GTA2 and this is a GTA1 topic.

off topic GTA2 information that i'm too lazy to put in another thread:
A list should be made that matches, picture, script name, in-game gxt name, sprite/car number and sty file. Here is a list with script code/game name.

The car number is often in the car .bmp filename, so you can just find that car number in styed 1.4. You can also get GTA2 sty tool, it's better in many ways but it doesn't list the car number and uses different names for exported sprites.

JernejL
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#18

Posted 28 July 2005 - 07:33 PM

but in gta2 sty tool you can see the car's script name on the car editing dialog tounge.gif

the styed has plenty flaws, take for example the fact that it cannot display all deltas of the GT-A1, the last number is not editable and displayed..

BenMillard
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#19

Posted 29 July 2005 - 10:02 PM

GTA2 Coding: Vehicles contains a table of the script names and in-game names but doesn't have pictures of the sprites. GTA2 StyEd by Delfi is a pretty good tool if you don't want to find the web page again. My website is set up to be printable, so you could print out that page if you wanted.

If you want to find the roots of GTA modding, there has been a recent revival of the old school G! Forums, in particular the "2D Mods" section might interest you. And, of course, there's always Get That Azzhole? which has the biggest database of homemade cars for GTA1/2.

Interdictor
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#20

Posted 14 January 2009 - 12:08 AM Edited by Sektor, 14 January 2009 - 09:13 AM.

Greetings!

There is a problem with my new railway in GTA1 and I have to check it out in GTAcops DOS-based editor. I managed to make it work under virtual Win98SE but I'm clueless about starting it. It says I must select a map file as a parameter but I don't know how to do that. I can hardly remember working in DOS. Can anybody explain how to set that parameter? Thanks a lot.

Sektor
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#21

Posted 14 January 2009 - 09:15 AM Edited by Sektor, 14 January 2009 - 10:04 AM.

I just tried cops.exe and it loaded under Windows XP 32bit cmd.exe but haven't tested it properly, arrows move the cursor and F1 for help. I don't know if it saves properly.

C:\games\gta\GTADATA\cops> cops
Cannot load VDM IPX/SPX support
Please enter a map-file as parameter !!!

C:\games\gta\GTADATA\cops> cops ..\nyc.cmp

In this case parameter is just the path to the map file and since it's a DOS program, you won't be able to use paths with spaces and folder names must be 8 characters or less.

user posted image

Interdictor
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#22

Posted 14 January 2009 - 08:05 PM

Thanks, I've managed to run it properly. Unfortunately, GTAcops cannot solve the problem as there is an unknown error ("Railway invalid 134.142") in the game (when loading the map) but the loop is complete. Invalidity of railways is commonly caused by "forgetting" a neighbouring cube defined as railway in relation to the "main" track. But this can be easily checked in GTAcops. I'm afraid I cannot find out the right cause of this issue.

TheGtaFreak_101
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#23

Posted 23 January 2009 - 02:20 PM

QUOTE (Cerbera @ Mar 14 2003, 11:43)
This topic does say that it is under construction. smile.gif

I'll mebbe try and get Mewish or Pyro or Illspirit to make one of these for GTA2, I never researched modding tools for it very much.

GTA1 Modding varies in ease and the rewards it gives.  Making a little bonus level type thing will be quite rewarding and would only take a few months, but if you wanted to make a whole city with proper missions you are looking at 2-5 years.
The main drag is making the missions, the maps are pretty fast to put together, even though they are about 1100metres square! nervous.gif

Now who would still be playin that game, i think gta 4 is the best yet, but there is GTA 5 comin out fall 2010, now that one is gonna be sick, ull see!! biggrin.gif

Xegethra
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#24

Posted 13 February 2009 - 11:14 PM

hey...i got a problem loading my map...

it was all going fine, loading it up, adding to it, editing but all of a sudden junction 25 tells me this

user posted image

anyone able to help me?

it loads any other map or a new one, and i really dont wanna start again, i had a copy of that map and it doesnt wanna load that either. iv tried other editors and some of them dont even wanna work fullstop...after reading this topic i see cops doesnt like windows huh...also m1 doesnt like to load either

id apreciate any help if any can be given

>_<

Xegethra
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#25

Posted 24 March 2009 - 06:05 PM

so nobody wants to help huh?

ahh well, ill have to ask elsewhere i guess

tduhty
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#26

Posted 15 November 2011 - 08:43 AM

Post Edited

tiptoe
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#27

Posted 20 January 2013 - 01:48 AM

Hello! I'm new.

I would like to change the GTA1 character. (the yellow shirt dude)
How do I do it?
Or has this been done already? (link?)




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