Starter Save Information: Created 28th May 2016, 23:00
GTA Vice City Chain Game Round 14
Chain Game Code Version: 1.1
General DescriptionThe GTA Vice City Chain Game is a Forum-Based Relay Game for Grand Theft Auto Vice City, a 2002 Video Game published by Rockstar Games and developed by Rockstar North. The Goal of the GTA Vice City Chain Game is to complete Grand Theft Auto Vice City "from Zero to Hero"; from the very beginning to the very end and, eventually, achieve 100% Completion.
The GTA Vice City Chain Game is free to play for anyone who desires to participate. Every potential participant must have the PC Version of Grand Theft Auto Vice City as well as connection to the internet to be able to play. Other than that, there are no prerequisites at all.
However, all participants should take time to read the Rules or, at the very least, the Quick Start Guide before they start to play. The Rules are designed so that the game can progress smoothly and everyone can have an enjoyable experience of contributing into achieving the Chain Game's Goal, which is reaching 100% Completion in Grand Theft Auto Vice City.
New Players are always welcome to join the Chain Game. If you're new and are willing to participate, simply look through the Quick Start Guide and read the complete set of Rules later. Eventually, the Chain Game Rules will have to be read though, otherwise you will spoil all of the fun for the other players and also yourself.
Old Players are always welcome here in the Chain Game - Even if they have been away for quite a while, they will always have a warm reception. However, old players are asked to read through the full set of Rules again to catch up with any changes that may have been implemented since their last time playing.
Quick Start Guide1. Take a turn by making a post in this topic. A simple "I'll take a turn", "I'll have a go" or "My turn" is enough to take a turn.
2. Download the Save File from the previous post.
3. Complete One Mission. If there are several missions available at the moment, choose the one that you desire.
Remember: DO NOT get Busted or Wasted and DO NOT use any kind of cheats, trainers, modifications or CLEO Scripts during your turn or it will not count!
4. After you have completed your turn, upload your Save File on GTASnP.com or any other file sharing network. GTASnP.com is the recommended uploader however if the website is down or you if you choose to use another file sharing network, you need to ensure that it grants free download access to anybody without the need for registration.
5. Post the link to your Save File back in the topic within 3 Hours. To do so, edit your original post in an appropriate manner.
Below you will find a Copy and Paste Template of the Posting Format you should use upon your turn completion:
[b]Mission:[/b] [b]Link:[/b] [b]Completion:[/b] [b]Notes:[/b]
GTA Vice City Chain Game Rules1. DO NOT use any kind of cheats, trainers, modifications or CLEO Scripts during your turn. They can sometimes cause serious damage to Save Files which will not only spoil the fun for yourself, but for the other players as well.
2. Take a turn by posting in this topic. A simple "I'll take a turn", "I'll have a go" or "My turn" is enough to take a turn.
3. Download the Save File from the previous post. In the Chain Game, the same Save File is used throughout the whole game from the beginning to 100%.
4. After you have completed your turn, upload your Save File on GTASnP.com or any other file sharing network. GTASnP.com is the recommended uploader however if the website is down or if you choose to use another file sharing network, you need to ensure that it grants free download access to anybody without the need for registration.
5. The Zero Failures Rule: DO NOT save your game after having been busted or wasted, or after using the cheats. Saves that do not match these prerequisites will not be accepted.
6. The One Named Mission Rule: Complete One Named Mission Only throughout the duration of your turn. A Named Mission is any mission that changes the save file name. For Example, "Riot", "VIP" or "Cap The Collector". Several Named Missions are exceptions from the One Named Mission Rule. You will find all relative details in the Supplement To The Rules.
7. The Two Turn Wait Rule: Wait until two other turns have been completed before taking another turn.
8. The Three Hours Limit Rule: The time limit to complete any turn is three hours. The timer starts as soon the player has made a post indicating he/she has taken a turn. The player's deadline is defined by the time of his/her post. If three hours pass and the player does not post the save, his/her turn is declared "Invalid" and anyone else can take a turn.
9. The Four Hour Timer Rule: If four or more hours pass since the last turn was completed, then the Two Turns Wait Rule is no longer in effect and anyone can take a turn - even if it is the player who completed the previous turn.
10. Any player can willingly forfeit. To do so, the player has to edit his/her post and write a corresponding text. The forfeiter should skip at least one next turn or wait until the Two Turns Wait Rule is no longer in effect before he/she can take a turn again - Note that the forfeited turn does not count towards the Two Turns Wait Rule sequence nor does it cancel its effect. A forfeited turn does not affect the Four Hours Timer Rule as well, meaning that the Two Turns Wait Rule loses its effect 4 hours after the last valid turn is completed.
11. In the event of two players taking a turn at the same time, the one who posted earlier has the turn.
12. Mission Strategy is solely up to the Player - Just Refrain from using any kind of cheats, trainers, modifications or CLEO Scripts during your turn.
13. The player can purchase weapons, tools, clothes, food, safehouses, businesses, respray the vehicles, set up the bombs and have relations with prostitutes. The decision about whether any of this information should be mentioned in the Notes section of the post or not is solely up to the player. It is recommended, however, to mention some important information just in case.
14. The player can do any available side missions (with several regulations found in the Supplement To The Rules applying) in his/her turn, either separately or along with any Named Mission. It is recommended to report any completed side missions and rewards received for completing them in the Notes section of the post.
15. Nobody is forbidden to get to Mainland and Starfish Island any techniques possible to access these islands before they are open, unless these techniques involve explicit cheating or use of third-party trainers.
16. It is highly essential not to trash this topic with unnecessary comments and replies, and instead keep it focused on the game itself. If somebody have something to say or ask about the Chain Game or GTA Vice City in general, or there is a technical issue need bringing up, post in the Chain Game Lounge.
Suggestions1. Try to keep the mission failures to minimum. If it is required to fail the mission in order to collect a special vehicle (BP/DP/EP/FP/Unique Color/Unique Vehicle), then the players are free to do so. If a special vehicle has been collected, let everyone know about it in the Notes section.
If the mission failure was nothing more than a result of the player's bad luck, it is recommended for him/her to restart the turn, unless a very large amount of side missions have been completed up to the point of failure without the player saving a single time in which the Chain Game Chief may allow that Player to finish and post their turn with the Mission Failure Present.
If the mission failure was a consequence of the player being busted or wasted, the player MUST restart his turn or declare a forfeit. Turns with a positive "busted" or "wasted" statistic will not be accepted and will automatically be deemed "Invalid".
2. If you have a game crash problem on your system or you are uncertain of your success, it is advised that you save multiple times when completing a turn, so you won't be forced to lose significant progress as a result of failing a mission, getting busted or getting wasted. The final decision in this matter is left to the player himself though.
3. It is recommended that the Players try to save the game with full body armor. If you have lost some armor during your turn, take time to search for armor pickups or just collect them from hideouts if they are already available.
4. Try to keep the ammo count below 10000. When exceeded, the ammo count will disappear. This can sometimes be lethal during missions where you engage in a heated fight with only 5 or 6 bullets left in your clip which you can't see and reloading can cut down your health or armor. The exceptions are one-bullet-clipped weapons: Molotovs, Grenades, Remote Grenades, Shotgun, Stubby Shotgun, Rocket Launcher & Sniper Rifle. Also, as soon as the 'fast reload' ability will have been unlocked, these regulations will become obsolete.
5. Where possible, please try and ensure that the game is saved on an island where there are available missions for the convenience of the next player.
Supplement To The RulesThis Supplement to the Rules is designed to discuss some of the technical issues of the Chain Game's rules and of Grand Theft Auto Vice City overall.
I. Abuse of the Chain Game Method
Players should understand the basic ethics of the Chain Game. One should take a turn if and only if the previous player has completed his/her turn and posted the new save. That's the basic idea of the chain; a new link can only be attached if the previous one is bound.
II. "Respect is Everything"
All players should respect each other, no matter what their gender, age, nationality, sexuality, political views or religious views are or what their position within the Chain Game is. New players are to be welcomed warmly, and are not to be harassed if they violated any of the Chain Game's rules - everyone has his first time, and everyone has a chance for mistake. The Chain Game Chief, the Management and the Players are to be treated equally. The Chain Game's rules apply to everyone playing - including the Chief himself.
Anybody that violates the Chain Game Rules, spams in the Chain Game Topic or doesn't show Respect for the Chain Game Players will be dealt with by the Chain Game Management Staff and will result in a temporary or permanent exclusion from the GTA Vice City Chain Game in which during that time, no turns that the player makes will be deemed valid, even if they respond to every single rule of the Chain Game.
Players that do not respect the punishments that they have been given and continue to post in violation of the Chain Game Rules will be dealt with personally by the Chief and GTAForums Staff. Other players are asked not to interfere or respond to the offending player if they continue to post in violation and instead are asked to send a message to the Chain Game Chief or use the GTAForums Report Feature.
III. "An Old Friend"
Although this is a named mission, as it changes the save file name, there isn't any action going on so it can be accepted in combination with the next Storyline mission, "The Party".
IV. "Trojan Voodoo"
After completion of this mission, the Haitians will hate Tommy and will attack him on sight. It is highly recommended to postpone this mission for as long as possible, so as to complete as many other storyline missions and side missions as possible in the borough of Little Haiti in the meantime.
V. Side Missions Regulations
This section introduces regulations to side missions in the game, so as to avoid turns with excessive amounts of side missions completed.
1. Stadium Missions:
The player can complete NO MORE THAN ONE STADIUM MISSION at a time, regardless of anything else completed in his/her turn. These missions can also be re-accepted by other players to improve record times.
- "Cone Crazy"
- "PCJ Playground"
- "Trial By Dirt"
- "Test Track"
The player can complete NO MORE THAN ONE CHALLENGE at a time, regardless of anything else completed in his/her turn. These challenges can also be re-accepted by other players to improve record times.
3. TOPFUN missions:
- "RC Bandit Race"
- "RC Baron Race"
- "RC Raider Pickup"
The player can complete NO MORE THAN ONE TOPFUN MISSION at a time, regardless of anything else completed in his/her turn. These missions can also be re-accepted by other players to improve record times.
4. Vice Street Races (Sunshine Autos):
- "Terminal Velocity"
- "Ocean Drive"
- "Border Run"
- "Capital Cruise"
- "VC Endurance"
The player can complete NO MORE THAN TWO RACES at a time, regardless of anything else completed in his/her turn. These races can also be re-accepted by other players to improve record times.
5. Chopper Checkpoints:
- Little Haiti Chopper Checkpoint
- Ocean Beach Chopper Checkpoint
- Vice Point Chopper Checkpoint
- Downtown Chopper Checkpoint
These missions are free from regulations, and can be combined in any number with any other amount of side missions. These missions can also be re-accepted by other players to improve record times.
6. Asset missions:
- Checkpoint Charlie
- Strip dance
These missions are free from regulations, and can be combined in any number with any other amount of side missions. Checkpoint Charlie can also be re-accepted by other players to improve record times.
VI. Other Things to Keep in Mind
1. Paramedic, Firefighter, Vigilante/Brown Thunder, Pizzaboy, Taxi Driver
Thes missions can be combined with any storyline mission as well as with any amount of side missions during the turn. Each of these missions can as well be done in a separate turn upon the player's choice. It is strongly recommended to complete these missions as early as possible in the game, so that the rewards granted upon their completion will be of more use during the remainder of the game. It is also recommended to mention whether these missions have been completed in the Mission section of the post. The decision about writing down the rewards received for these missions is up to the player.
2. Hidden Packages, Rampages, Unique Jumps and Robberies
Feel free to get/complete any amount of these during your turn. These can be either done separately or can be accompanied by a storyline mission and/or any amount of side missions. It is also recommended to write down the locations of any found Hidden Packages, completed Rampages, completed Unique Jumps and/or robbed stores (provided the player does not get all of them at a time), as well as mention any rewards received for them into the Notes section of your post.
All players are allowed to participate in delivering vehicles once Sunshine Autos is bought, and this can be done either separately or along with any storyline mission and/or any amount of side missions. Players can also help by storing vehicles needed for the lists beforehand when they come across them.
VII. Late Edit
In a situation where a player completed a turn but forgot to mention something essential he/she did during his/her turn completion, this player is advised to edit that post. After that, the Original Edit Time line should be added at the bottom, showing the time when the turn was originally finished.
Note that you have to mention the Time Zone as well, so that other players won't get confused.
VIII. Save File Differences
The Steam Version of GTA Vice City has a slightly altered Save File Format compared to all other versions of the game on PC. These differences mean that using a Retail Save on the Steam Version of the game will start a new game when loaded rather than loading the actual save file, and that using a Steam Version Save on a Retail Game would result in a Crash.
It's important for all players to note that the VC Chain Game is likely to have a range of players with some using the Retail Version and some using the Steam Version to play. Fortunately, GTASnP.com includes an easy to use Save File Converter that all players can use to download the previous players Save File in a format that will work on their game, even if the player above is using a different version of the game. This allows for the VC Chain Game to have a range of players on different versions of the game without any confusion being caused when downloading the previous players save file. More information on how to convert the save files when playing can be found in this post.
IX. Other Version Differences
Later versions of the game (released after 2012) have a list of songs (including the legendary "Billie Jean" by Michael Jackson) removed. It is unknown whether the newer games won't cause any issues with the Chain Game save, created on the 2003 Original Version of the game.
2. The Haitian Controversy
Following an ethnic scandal involving attitudes towards the Haitians in the game, the Haitians have been largely cut out of the game's later releases. It is yet unknown whether playing a "Haitian-friendly" release of the game causes issues in the Chain Game saves.
1. The Havana Outfit Glitch
The glitch is as follows: upon completion of either "Cop Land, "No Escape?" or "The Job", providing the "Two Bit Hit" mission has been completed beforehand, the Havana Outfit pickup will be misplaced, making it impossible to pick it up ever again. To avoid this glitch from happening, "Cop Land", "No Escape?" and "The Job" must be completed before "Two Bit Hit".
2. The Dirt Track Glitch
The glitch consists of two parts.
Part 1: If "Trial By Dirt" is completed before "Test Track", the record time for "Trial By Dirt" will not be displayed in the STATS menu. If "Test Track" is completed afterwards, only the record time for "Test Track" will be displayed in STATS menu. Completing "Trial By Dirt" one more time will cause Part 2 of the glitch to happen.
Part 2: If "Trial By Dirt" is completed after "Test Track", the record time for "Trial By Dirt" will actually represent the record time for "Test Track", with the record time for "Test Track" being also displayed in the "STATS" menu. Attempting "Test Track" again will overwrite both the record times while attempting "Trial By Dirt" will not overwrite any records.
There is no possible way to avoid this glitch.