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GTA SA: San Fierro DLC for GTA V

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125 replies to this topic
ShadowCoderKing
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#31

Posted 12 June 2017 - 03:22 AM

 

download for update?

I'll release the full map when its done, it almost finished so please wait.

 

awesome! glad to hear its near completion great job

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ArthurLopes
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#32

Posted 12 June 2017 - 10:37 AM

 

download for update?

I'll release the full map when its done, it almost finished so please wait.
 
awesome! glad to hear its near completion great job
I'll create a new post for the san andreas mod today after i come back from school and put some screenshots too screenshots 😁

ArthurLopes
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#33

Posted 14 June 2017 - 04:40 PM

Well it i'll take some more time becaase script hook is outdated :(


ArthurLopes
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#34

Posted 15 June 2017 - 11:31 AM

Well, as you already have seen, OpenIV is dead, GTA SA Map in GTA V is also dead, everything is dead, now i don't know what to do.

 

If people get a way to make TakeTwo to Re-open OpenIV (what i doubt) maybe this mod can have another change, but for now, its dead.


GTARandom
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#35

Posted 15 June 2017 - 05:39 PM

I have working OpenIV, problem is that it's ILLEGAL to mod GTA now.

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ShadowCoderKing
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#36

Posted 16 June 2017 - 03:09 PM Edited by SpiderMight, 16 June 2017 - 03:10 PM.

Well, as you already have seen, OpenIV is dead, GTA SA Map in GTA V is also dead, everything is dead, now i don't know what to do.

 

If people get a way to make TakeTwo to Re-open OpenIV (what i doubt) maybe this mod can have another change, but for now, its dead.

open iv still works and you can use a gta5 launcher bypass mod so you dont have to wait for an updated scripthook v

please dont abandon the sa map

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ArthurLopes
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#37

Posted 16 June 2017 - 03:52 PM

 

Well, as you already have seen, OpenIV is dead, GTA SA Map in GTA V is also dead, everything is dead, now i don't know what to do.

 

If people get a way to make TakeTwo to Re-open OpenIV (what i doubt) maybe this mod can have another change, but for now, its dead.

open iv still works and you can use a gta5 launcher bypass mod so you dont have to wait for an updated scripthook v

please dont abandon the sa map

 

I'll not give up, also i doubt that TakeTwo will really Ban Mods, All the community is TRIGGERED and protesting in all ways to try to make something, also Rockstar Said that will try to find a way to fix that, so lets hope the situation gets better.

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hellya2011
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#38

Posted 21 June 2017 - 07:21 AM

very awesome work! i'm definitely looking forward to this. 2 Questions tho... when you say you have lods working, do you mean the lods or the slods? (hope im asking this clearly, i know that with only lods the game likes to stutter and lose frames looking toward the added map). Also, is it compatible with having the Vice V map next to it? Either way, incredible work!

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MrSmarter22
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#39

Posted 23 June 2017 - 05:30 PM

Its soo cringy when people say GTA V modding is dead or going to be dead just because Take Two's cease and desist letter to the OpenIV team. I mean we can still use it and make mods and making mods is not the problem here its OpenIV that is being seen as a problem to them.


danielmarta1000
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#40

Posted 24 June 2017 - 03:38 AM

Hey,rockstar announce that GTA V modding is become legal again. Please continue your work. I cant wait

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#41

Posted 24 June 2017 - 07:12 AM

Hey,rockstar announce that GTA V modding is become legal again. Please continue your work. I cant wait

Except the fact that conversions aren't allowed anymore.

ArthurLopes
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#42

Posted 25 June 2017 - 12:27 PM

I don't know if i'm going to finish the mod, maybe if i release just what i have made i dont get a C&D from rockstar now that Total Conversions are not allowed, Whatever, here is what it looks like everything i made already on codewalker.

HavlxIl.jpg

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ShadowCoderKing
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#43

Posted 25 June 2017 - 01:50 PM

it looks great, if your not going to finish it you should release it as it is now


Lozano71
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#44

Posted 25 June 2017 - 03:15 PM Edited by Lozano71, 25 June 2017 - 03:23 PM.

I don't know if i'm going to finish the mod, maybe if i release just what i have made i dont get a C&D from rockstar now that Total Conversions are not allowed, Whatever, here is what it looks like everything i made already on codewalker.

Oh no... Made it near Human Labs or Paleto Bay, please. It will be a great panorama. Also, if you Northern of Paleto bay - it will be a true geographical position. I think T2 will not C&D you if you made last patch. And T2 is not publisher of GTA San Andreas, it was published until R* was sold to T2

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Tiago_The_Gamer96
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#45

Posted 28 June 2017 - 01:23 AM Edited by Tiago_The_Gamer96, 28 June 2017 - 01:23 AM.

Please finish the mod. I can't wait to add objects around the old L.S with an map editor and make things more immersive instead of a empty map with no life on it  :monocle:

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Stellasin
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#46

Posted 29 June 2017 - 06:51 AM

Only Las Venturas left.

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Matizek
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#47

Posted 01 July 2017 - 01:12 PM

Pleeeease finish it a lot of people will be happy then also me i playe san andreas for 5 years i should appreciate whole map man  :lol:  :lol:  :lol:

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ArthurLopes
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#48

Posted 01 July 2017 - 03:25 PM

M5idm7SkQreTTCZD15BKVA.png

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Stellasin
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#49

Posted 01 July 2017 - 03:30 PM

@ArthurLopes Will you fix water height in certain places? Like the Dam has higher water level.

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Matizek
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#50

Posted 01 July 2017 - 03:46 PM Edited by Matizek, 01 July 2017 - 03:54 PM.

DAAAMN nice work im so excited for this and San fierro is in opposite of these two right ?? cant wait bro keep up the good work  :cool:  :cool:  :D  :D

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K0ol-G-R4P
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#51

Posted 01 July 2017 - 05:54 PM

Looks great but I wish you just added San Fierro and Las Venturas to the existing map.

 

Really no point in having a renderware Los Santos.

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Matizek
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#52

Posted 01 July 2017 - 08:50 PM

San fierro is already done and on the image is los santos and las venturas lol

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Matizek
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#53

Posted 02 July 2017 - 11:18 AM

So how are you on it ? Almost finished ? Also dont you have skype ?


ArthurLopes
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#54

Posted 02 July 2017 - 11:40 AM

So how are you on it ? Almost finished ? Also dont you have skype ?

The map is working on CodeWalker, but the game crashes when i get near it, i dont know if its the models, the lods, or whatever, maybe its soo much things to the game to handle, because i can see all the lods and when it is going to change to the normal models, it crash, i dont know what to do, maybe i try to do something on the gameconfig.xml and hope to work, but idk


Matizek
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#55

Posted 02 July 2017 - 11:46 AM

Damn wish much luck to fix it... i wish it worked... ill be sad if not


Btw i added you on steam wanna ask something but i dont want to write it all here 

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ArthurLopes
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#56

Posted 02 July 2017 - 12:28 PM

Damn wish much luck to fix it... i wish it worked... ill be sad if not


Btw i added you on steam wanna ask something but i dont want to write it all here 

Ok but you could have PM me here on Forums too


Here is one pic from the moment when it crashes:

54100Cj.jpg


Matizek
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#57

Posted 02 July 2017 - 12:41 PM

Try to put it further from the original city like  its too close maybe it will fix it 


Mr.Arrow
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#58

Posted 02 July 2017 - 01:03 PM Edited by Mr.Arrow, 02 July 2017 - 01:10 PM.

Try to put it further from the original city like  its too close maybe it will fix it

That's even worst. Do you know that this game has a boundary limit of [16000, -16000 ], [16000, 16000 ] for map models? Anything further will cause problem or even make the game crash.

K0ol-G-R4P
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#59

Posted 02 July 2017 - 04:23 PM Edited by K0ol-G-R4P, 02 July 2017 - 05:52 PM.

 

So how are you on it ? Almost finished ? Also dont you have skype ?

The map is working on CodeWalker, but the game crashes when i get near it, i dont know if its the models, the lods, or whatever, maybe its soo much things to the game to handle, because i can see all the lods and when it is going to change to the normal models, it crash, i dont know what to do, maybe i try to do something on the gameconfig.xml and hope to work, but idk

 

When these crashes occur its typically memory related.

 

The answer to the problem is likely in the gameconfig.xml

 

There are several map related values.


_MK_
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#60

Posted 03 July 2017 - 06:24 AM Edited by _MK_, 03 July 2017 - 07:33 AM.

Very nice,but could you possibly move it to the far North-West/East side ? it's way close to the city.




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