Quantcast

Jump to content

» «
Photo

Ghost Town Glitch

4 replies to this topic
RationalPsycho
  • RationalPsycho

    Glitchtor Vance

  • Members
  • Joined: 15 Feb 2017
  • None

#1

Posted 25 May 2017 - 06:34 AM Edited by RationalPsycho, 25 May 2017 - 06:50 AM.

Straight to the point, this is a minor glitch that is easy to activate and get rid of. Here, I will explain everything I know about this, since I couldn't find a video or topic of it.

 

What you need: A mission that triggers a cutscene.

 

How to make it work: Enter an interior, then exit it in an "unorthodox" way, which means, without using the door. There are a bunch of ways you can do that. The easiest one, in my opinion, is glitching through the bathroom wall of the Apartment 3C. Another way to do this is the "bike trick", as shown here:

 

If done right, you will be standing in what is commonly referred to as the "Ghost World". From here on, try and navigate your way in the dark all the way to a mission marker. A helicopter can help a lot.

 

The Ghost Town: After the mission cutscene is over, you will find yourself in a city where no traffic spawns, and has a darker background, giving it a "creepy" vibe, akin to a Ghost Town, hence its name. Pedestrians, parked cars, and Police roadblocks during a high wanted level still appear, though. A side-by-side comparison can be seen here:

Spoiler

 

Getting rid of the Ghost Town: Simply enter an interior again, get Wasted/Busted or trigger another cutscene. The traffic and lighting will revert back to normal. Your game is not affected by this glitch in any negative way, as far as I know.

 

After 100%: This needs some more investigation for the time being. Since there are no missions left that trigger a motion cutscene after non-glitched 100% completion, I only know of one way to bring the Ghost Town back, by glitching the Hotring Racer out of the Hyman Memorial Stadium, and entering the Shooting Range. More details on how this is done in the Special Vehicle guide, in the FP/EP Hotring Racer section.

 

Anyone is welcome to post more regarding this investigation, so if you find anything new, please let us know.

  • lancevance123 likes this

Ghost Pulaski
  • Ghost Pulaski

    Pulaski's Ghost

  • Members
  • Joined: 09 May 2017
  • Red-Cross

#2

Posted 26 May 2017 - 08:24 AM

Wow very nice, will it work for races?

RationalPsycho
  • RationalPsycho

    Glitchtor Vance

  • Members
  • Joined: 15 Feb 2017
  • None

#3

Posted 27 May 2017 - 06:28 AM

I'm not sure, because you need a cutscene to make it work, therefore be on a mission, but it should be possible if you fail said mission by killing an important character or destroying a vehicle (getting Wasted/Busted reverts things back to normal), and return to free roam with the Ghost Town active. Or maybe you can use OM0 to start a race alongside another mission, but I'm not sure if this is possible. If I remember correctly, races don't affect this glitch at all, but I don't know what happens with OM0 (race + mission).


spaceeinstein
  • spaceeinstein

    Chocolate

  • GTA Mods Staff
  • Joined: 17 Jul 2003
  • Hong-Kong
  • Major Contribution Award [Mods]
    Helpfulness Awards [Mods]

#4

Posted 27 May 2017 - 10:28 PM

Ending a mission will reset this effect so doing that wouldn't work.

Nick007J
  • Nick007J

    Mark Chump

  • Members
  • Joined: 17 Jan 2010
  • Russia

#5

Posted 27 May 2017 - 10:41 PM

If you want to get rid of traffic and you play on PC, use method of glitching (or "marking") vehicles.

Press F1 or F3 when AI driver leaves the vehicle, and it will never despawn, even in cutscenes. In video a driver is forced to exit through passenger's door which allows entering driver's door and exiting it. If driver's door is glitched instead, you will be unable to leave it, so don't enter it.

Vehicle is unglitched if driver's door is glitched and Tommy exits through passenger's door; if a vehicle is destroyed; if game is reloaded.

After glitching 7 vehicles, game stops spawning random vehicles. You can use it for races,




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users