So I've decided to start my workshop here, since I've already did some mods for GTA IV and V:
GTA Vice City Voodoo Reworked in GTA IV:
Facelifted Vapid Uranus
New Car & Collision sounds
Benefactor Schafter 2014
Better graphics for low end PCs:
Cavalcade FXT second gen
Cavalcade Second gen:
Ubermacht Rebla M5 (JESUS, I CAN'T BELIEVE I DID THIS ONE, IT'S UGLY AF. DOWNLOAD IT IF YOU'RE BRAVE ENOUGH)
1998 Declasse Rancher (My first mod, based on Tall70's rancher. I know you'll like it)
We all know how buggy and pricey Zmodeler is, so it's hard to keep working in a mod without distracting or dumping it. Even worse, the addition of newer LODs in GTA V makes modelling a really tedious process. Buried is my Greenwood, my Simple cab Bison, and all those other z3d files now spreaded everywhere in my HDD (Landstalker Pickup, Granger LTZ, Tailgater Highline, etc).
But now I'm starting a new project
Bravado Bison S (2.0)
Schyster Greenwood (0.5) (Deprecated - GCT did a much better job here, someone should convert it)
(WIP - Not Released Yet)
What you read there is my most ambitious mod I've ever did. I've always wanted a VW Bug (Type 1 - Sedan - Fusca - Escarabajo - Vocho - etc) for GTA V since it was released, but no one made it. So I've started deleting all those redneck mods from the Injection and worked on new fenders taken from the Hotknife (front) and Roosevelt
(back, not started yet). So here's the result so far:
It's starting to take shape right now. And it's going pretty fast if you keep in mind I've started it like two hours ago. There are some rough polygons but that's nothing I couldn't fix. It's far from being finished, since I've didn't started modding the back yet. It will feature a brand new, fully restored interior, a 3D Engine (downsized BF Injection One, just to fit it in the trunk) and a clean paintwork. All with new lights, fenders and bumpers. Probably a reworked rear window too. This one will also have fully optimized LODs to be as lore friendly and bug-free as possible. Keep in mind It's far from being released, because:
1) I don't want to release a bugged model if I don't know if I'll be able to update it later in case of bugs, so I'll try it every time I move a polygon.
2) It's a real hassle to deal with Zmodeler trials. I've set up some virtual machines in order to get 14 days more of use for each one so I can keep working on them, but I'm pretty sure that ZModeler will be slow AF in those, even with GPU virtualization enabled, so I'll probably end up using all my other computers.
I'll also add to this post my GTA IV Mods later, I'm just too lazy right now. (Edit: added)
Right now I'm starting a poll: How do you want to call it? BF Roach, or BF Club Classic?