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[REL] HQ Cars with absurdly low filesize/low poly! PC

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Gmer
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#1

Posted 17 May 2017 - 01:44 AM Edited by Gmer, 22 May 2017 - 02:05 PM.

This is my project for low-poly/utterly low size but realistic cars (non-GTA style) to enable you guys with low end PC's to still run realistic/''HD'' vehicle mods.

I've squeezed out the max while developing these car mods, so that they often end up around 600KB in size and extremely low polycount, without being awful to look at. It's not easy to do and takes much optimization but here we are for the completed releases announced in this topic!

 

Let me put a few examples of what I'm releasing of these:

 

1) Lamborghini, 1 MB total mod size!!

PC

BvmYYXP.png

 

That one is pending upload approval (http://www.gtagarage...ow.php?id=28669)

 

 

1) Pagani Zonda supercar, size: 600 KB !!

 

XoTv9N5.jpg

 

DOWNLOAD: still pending approval, http://www.gtagarage...ow.php?id=28670

 

I'll continue to write this topic and add more almost finished mods like these, tomorrow!


Gmer
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#2

Posted 18 May 2017 - 09:48 AM Edited by Gmer, 18 May 2017 - 09:48 AM.

Completed a new mod today; 600kb

 

bD3PRA8.jpg

 

This Bugatti Veyron has total mod size of just 600kb! http://www.gtagarage...ow.php?id=28674

 

Btw in general, all mods in this topic are still awaiting approval in mods link. The admins of GTA SA mod section seem to be inactive on doing that.. sorry for keeping you guys waiting!

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(Ambient)
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#3

Posted 18 May 2017 - 06:05 PM

Reminds me of the very early days of GTA SA modding when we have that riceburned green Aston Martin V8 Vantage and other sh*t like that.

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Voit Turyv
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#4

Posted 18 May 2017 - 06:37 PM

Reminds me of the very early days of GTA SA modding when we have that riceburned green Aston Martin V8 Vantage and other sh*t like that.

Indeed. I'm also guilty of installing HQ real cars in SA 12 years earlier and wondering why they crashed my game.


Gmer
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#5

Posted 22 May 2017 - 01:50 PM Edited by Gmer, 22 May 2017 - 02:13 PM.

Finally all 3 car mods so far were unlocked/approved (after 6 days), sorry for waiting inactive moderation to SA mods section.

 

Download links:

1) http://www.gtagarage...ow.php?id=28669

2) http://www.gtagarage...ow.php?id=28670

3) http://www.gtagarage...ow.php?id=28674

 

Also thanks to the guy giving a '1' vote to all three cars while mods werent even downloadable yet (abuse)

 

 

For the 600kb Bugatti Veyron, here's a video demonstration by EnRo: https://www.youtube....h?v=fMGvfWXJZdY

(I must say there's a much more detailed damage model than what is shown in video..)

 

Also a video for the 600kb Pagani Zonda: https://www.youtube....h?v=_RJAYu12jA4


(Ambient)
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#6

Posted 22 May 2017 - 04:57 PM

>1 mb mod

>hq

 

a8f26b7197d1cc03f8aed01812b48c56_400x400

 

I guess you pretend that 2005/2006 is back.

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Silent
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#7

Posted 22 May 2017 - 05:03 PM

>1 mb mod
>hq


"relatively" is the keyword.

Nihilist.
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#8

Posted 22 May 2017 - 06:34 PM

I'm honestly not sure what to think of these cars. On the one hand they look decent for the amount of polys they have and clearly you've got an original idea, on the other they absolutely do not fit the San Andreas graphical style. I fully agree with Ambient - they remind me, as well, about early SA mods, looking completely out of place, obnoxiously neon painted and "reflecting" light like all these chrome covered Hot Wheels cars in GTA Online that 12 year olds create these day. It's not aesthetically pleasing, at all.

Wouldn't it be better if you tried to utilize San Andreas' style to recreate real life vehicles, for example? That's something uncommon among all these vehicle mods; year after year, custom cars were becoming more and more detailed, often using geometry converted from other games, most prominently Need for Speed franchise (yeah, remember those? Where half of them didn't even feature visible damaged parts?). But there always was very little mods actually looking like something R* could have done, and even then, most of them were just tweaked versions of already existing SA vehicles, like 4 door Hermes, or convertible Blista Compact. There's a niche for low poly models, and that could be it.

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Gmer
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#9

Posted 23 May 2017 - 12:20 AM

I'm honestly not sure what to think of these cars. On the one hand they look decent for the amount of polys they have and clearly you've got an original idea, on the other they absolutely do not fit the San Andreas graphical style. I fully agree with Ambient - they remind me, looking completely out of place, 

 

That's the case with almost all GTA (SA) mods these days; they are based on realistic cars' 3D models or cheap/easy rips from racing games that feature realistic brand cars. Just because SA is capable of rendering this kind of ''HQ'' cars, (like any modern game would) doesn't mean it fits into the GTA SA atmospere, no. I agree with you on that, tho most SA players looking for mods are looking for these kind of realistic cars as that's the gross of mods offered.

 

But that's a general issue with the SA modder community mentality these days - in my topic I chose to be the same as them, except for not creating inefficient, unoptimized mods like 99% of them. I put more time in optimizing where the average, similarly looking mod could be expected around 12 MB and with so much poly your game will lag, even on some mid end machines. (Talking about cheap game model rips and bad 12 year old modellers - they dont give a rats ass, even if some textures are sized 3000x3000 without a need to display it properly)

 

So basically, I upload the type of car mods everyone does, without the cons of inexperienced modellers unable to optimize. My end result is of a higher quality (not in image qualilty, but expense vs what you get) and you just gotta be a fan of ''realistic'' (real life) car mods; if you are, my mods for their quality and size/expense relatively to how they look, may come as a delight.

 

So yes, I cater to those preferring real life cars in SA, but whom are done with highly unoptimized, big, laggy mods. And ofcourse mods I do optimize like this, don't look hair sharp and ultra HD like the usual stuff, but after all, who wants a Full HD'able car in SA? It looks acceptable, and can lower the border for anyone wanting to go realistic cars but previously held back for performance issues.

 

Besides the relative quality of my mods vs size/poly (performance), this kind of stuff is also sought by the MTA:SA/SAMP community, for reasons such as client download times (total size) and universality across online players (not everyone as a better PC; but they still want everyone able to use the mods).

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Gmer
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#10

Posted 25 May 2017 - 08:48 AM

New car: Nissan 240SX (600kb)

http://www.gtagarage.com/mods/show.php?id=28707

 

8fF12S0.jpg


ManuCR20
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#11

Posted 05 June 2017 - 12:56 AM

This works for my prehistoric pc, keep doing that good work mate

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