I'm honestly not sure what to think of these cars. On the one hand they look decent for the amount of polys they have and clearly you've got an original idea, on the other they absolutely do not fit the San Andreas graphical style. I fully agree with Ambient - they remind me, looking completely out of place,
That's the case with almost all GTA (SA) mods these days; they are based on realistic cars' 3D models or cheap/easy rips from racing games that feature realistic brand cars. Just because SA is capable of rendering this kind of ''HQ'' cars, (like any modern game would) doesn't mean it fits into the GTA SA atmospere, no. I agree with you on that, tho most SA players looking for mods are looking for these kind of realistic cars as that's the gross of mods offered.
But that's a general issue with the SA modder community mentality these days - in my topic I chose to be the same as them, except for not creating inefficient, unoptimized mods like 99% of them. I put more time in optimizing where the average, similarly looking mod could be expected around 12 MB and with so much poly your game will lag, even on some mid end machines. (Talking about cheap game model rips and bad 12 year old modellers - they dont give a rats ass, even if some textures are sized 3000x3000 without a need to display it properly)
So basically, I upload the type of car mods everyone does, without the cons of inexperienced modellers unable to optimize. My end result is of a higher quality (not in image qualilty, but expense vs what you get) and you just gotta be a fan of ''realistic'' (real life) car mods; if you are, my mods for their quality and size/expense relatively to how they look, may come as a delight.
So yes, I cater to those preferring real life cars in SA, but whom are done with highly unoptimized, big, laggy mods. And ofcourse mods I do optimize like this, don't look hair sharp and ultra HD like the usual stuff, but after all, who wants a Full HD'able car in SA? It looks acceptable, and can lower the border for anyone wanting to go realistic cars but previously held back for performance issues.
Besides the relative quality of my mods vs size/poly (performance), this kind of stuff is also sought by the MTA:SA/SAMP community, for reasons such as client download times (total size) and universality across online players (not everyone as a better PC; but they still want everyone able to use the mods).