Quantcast

Jump to content

» «
Photo

[REL] HQ Cars with absurdly low filesize/low poly! PC

18 replies to this topic
Gmer
  • Gmer

    Player Hater

  • Members
  • Joined: 08 May 2017
  • Netherlands

#1

Posted 17 May 2017 - 01:44 AM Edited by Gmer, 22 May 2017 - 02:05 PM.

This is my project for low-poly/utterly low size but realistic cars (non-GTA style) to enable you guys with low end PC's to still run realistic/''HD'' vehicle mods.

I've squeezed out the max while developing these car mods, so that they often end up around 600KB in size and extremely low polycount, without being awful to look at. It's not easy to do and takes much optimization but here we are for the completed releases announced in this topic!

 

Let me put a few examples of what I'm releasing of these:

 

1) Lamborghini, 1 MB total mod size!!

PC

BvmYYXP.png

 

That one is pending upload approval (http://www.gtagarage...ow.php?id=28669)

 

 

1) Pagani Zonda supercar, size: 600 KB !!

 

XoTv9N5.jpg

 

DOWNLOAD: still pending approval, http://www.gtagarage...ow.php?id=28670

 

I'll continue to write this topic and add more almost finished mods like these, tomorrow!

  • guard3 and Tut Greco like this

Gmer
  • Gmer

    Player Hater

  • Members
  • Joined: 08 May 2017
  • Netherlands

#2

Posted 18 May 2017 - 09:48 AM Edited by Gmer, 18 May 2017 - 09:48 AM.

Completed a new mod today; 600kb

 

bD3PRA8.jpg

 

This Bugatti Veyron has total mod size of just 600kb! http://www.gtagarage...ow.php?id=28674

 

Btw in general, all mods in this topic are still awaiting approval in mods link. The admins of GTA SA mod section seem to be inactive on doing that.. sorry for keeping you guys waiting!

  • Alexander and Testeuros like this

(Ambient)
  • (Ambient)

    Three stars

  • Facade Corporation
  • Joined: 11 Jul 2012
  • Poland

#3

Posted 18 May 2017 - 06:05 PM

Reminds me of the very early days of GTA SA modding when we have that riceburned green Aston Martin V8 Vantage and other sh*t like that.

  • Lioshenka, Voit Turyv, M*A*R*I*N*A and 3 others like this

Voit Turyv
  • Voit Turyv

    The Shaominator

  • Facade Corporation
  • Joined: 18 May 2012
  • Poland
  • Best Workshop 2017 (contributor)
    Next DLC Thread Page 4000 Winner

#4

Posted 18 May 2017 - 06:37 PM

Reminds me of the very early days of GTA SA modding when we have that riceburned green Aston Martin V8 Vantage and other sh*t like that.

Indeed. I'm also guilty of installing HQ real cars in SA 12 years earlier and wondering why they crashed my game.


Gmer
  • Gmer

    Player Hater

  • Members
  • Joined: 08 May 2017
  • Netherlands

#5

Posted 22 May 2017 - 01:50 PM Edited by Gmer, 22 May 2017 - 02:13 PM.

Finally all 3 car mods so far were unlocked/approved (after 6 days), sorry for waiting inactive moderation to SA mods section.

 

Download links:

1) http://www.gtagarage...ow.php?id=28669

2) http://www.gtagarage...ow.php?id=28670

3) http://www.gtagarage...ow.php?id=28674

 

Also thanks to the guy giving a '1' vote to all three cars while mods werent even downloadable yet (abuse)

 

 

For the 600kb Bugatti Veyron, here's a video demonstration by EnRo: https://www.youtube....h?v=fMGvfWXJZdY

(I must say there's a much more detailed damage model than what is shown in video..)

 

Also a video for the 600kb Pagani Zonda: https://www.youtube....h?v=_RJAYu12jA4


(Ambient)
  • (Ambient)

    Three stars

  • Facade Corporation
  • Joined: 11 Jul 2012
  • Poland

#6

Posted 22 May 2017 - 04:57 PM

>1 mb mod

>hq

 

a8f26b7197d1cc03f8aed01812b48c56_400x400

 

I guess you pretend that 2005/2006 is back.

  • AboveAndBeyoncé, M*A*R*I*N*A and DidSomebodySayYouga like this

Silent
  • Silent

    Chief Vision™ Alterer

  • GTA Mods Staff
  • Joined: 01 Feb 2010
  • Poland
  • Best Conversion 2017 Contribution [Liberty City Stories: PC]
    Most Helpful in Modding 2017
    Most Helpful [Modding] 2016
    Contribution Award [Mods]
    Best Script/Plugin 2014 [SilentPatch]
    Most Respected 2014
    Most Helpful [Mods] 2014
    Most Helpful [GTA] 2013
    Most Helpful [Mods] 2013
    Most Talented [Modding] 2013
    Best Map 2013 [ViceCityStories PC Edition]
    Best Vehicle 2013 [III Aircraft]
    Most Helpful [Mods] 2012
    Modder of the Year 2012

#7

Posted 22 May 2017 - 05:03 PM

>1 mb mod
>hq


"relatively" is the keyword.

Nihilist.
  • Nihilist.

    Highway Star

  • Members
  • Joined: 06 Dec 2014
  • None
  • Best Total Overhaul 2017 Contribution [GTA: Underground]

#8

Posted 22 May 2017 - 06:34 PM

I'm honestly not sure what to think of these cars. On the one hand they look decent for the amount of polys they have and clearly you've got an original idea, on the other they absolutely do not fit the San Andreas graphical style. I fully agree with Ambient - they remind me, as well, about early SA mods, looking completely out of place, obnoxiously neon painted and "reflecting" light like all these chrome covered Hot Wheels cars in GTA Online that 12 year olds create these day. It's not aesthetically pleasing, at all.

Wouldn't it be better if you tried to utilize San Andreas' style to recreate real life vehicles, for example? That's something uncommon among all these vehicle mods; year after year, custom cars were becoming more and more detailed, often using geometry converted from other games, most prominently Need for Speed franchise (yeah, remember those? Where half of them didn't even feature visible damaged parts?). But there always was very little mods actually looking like something R* could have done, and even then, most of them were just tweaked versions of already existing SA vehicles, like 4 door Hermes, or convertible Blista Compact. There's a niche for low poly models, and that could be it.

  • -Anti-, Toghrul Rahimli, Pastry and 4 others like this

Gmer
  • Gmer

    Player Hater

  • Members
  • Joined: 08 May 2017
  • Netherlands

#9

Posted 23 May 2017 - 12:20 AM

I'm honestly not sure what to think of these cars. On the one hand they look decent for the amount of polys they have and clearly you've got an original idea, on the other they absolutely do not fit the San Andreas graphical style. I fully agree with Ambient - they remind me, looking completely out of place, 

 

That's the case with almost all GTA (SA) mods these days; they are based on realistic cars' 3D models or cheap/easy rips from racing games that feature realistic brand cars. Just because SA is capable of rendering this kind of ''HQ'' cars, (like any modern game would) doesn't mean it fits into the GTA SA atmospere, no. I agree with you on that, tho most SA players looking for mods are looking for these kind of realistic cars as that's the gross of mods offered.

 

But that's a general issue with the SA modder community mentality these days - in my topic I chose to be the same as them, except for not creating inefficient, unoptimized mods like 99% of them. I put more time in optimizing where the average, similarly looking mod could be expected around 12 MB and with so much poly your game will lag, even on some mid end machines. (Talking about cheap game model rips and bad 12 year old modellers - they dont give a rats ass, even if some textures are sized 3000x3000 without a need to display it properly)

 

So basically, I upload the type of car mods everyone does, without the cons of inexperienced modellers unable to optimize. My end result is of a higher quality (not in image qualilty, but expense vs what you get) and you just gotta be a fan of ''realistic'' (real life) car mods; if you are, my mods for their quality and size/expense relatively to how they look, may come as a delight.

 

So yes, I cater to those preferring real life cars in SA, but whom are done with highly unoptimized, big, laggy mods. And ofcourse mods I do optimize like this, don't look hair sharp and ultra HD like the usual stuff, but after all, who wants a Full HD'able car in SA? It looks acceptable, and can lower the border for anyone wanting to go realistic cars but previously held back for performance issues.

 

Besides the relative quality of my mods vs size/poly (performance), this kind of stuff is also sought by the MTA:SA/SAMP community, for reasons such as client download times (total size) and universality across online players (not everyone as a better PC; but they still want everyone able to use the mods).

  • 11john11 likes this

Gmer
  • Gmer

    Player Hater

  • Members
  • Joined: 08 May 2017
  • Netherlands

#10

Posted 25 May 2017 - 08:48 AM

New car: Nissan 240SX (600kb)

http://www.gtagarage.com/mods/show.php?id=28707

 

8fF12S0.jpg


ManuCR20
  • ManuCR20

    "I didn´t know she was 3"

  • Members
  • Joined: 24 Jan 2017
  • Costa-Rica

#11

Posted 05 June 2017 - 12:56 AM

This works for my prehistoric pc, keep doing that good work mate

  • Timjab and Gmer like this

Gmer
  • Gmer

    Player Hater

  • Members
  • Joined: 08 May 2017
  • Netherlands

#12

Posted 13 December 2017 - 05:27 AM Edited by Gmer, 13 December 2017 - 10:04 PM.

I released a new mod which is 500kb in size and below the average SA vehicle's polycount. DFF is 420kb

 

http://www.gtagarage...ow.php?id=29082

 

plnuO6t.jpg

 

have fun with your slow PCs

 

[Edit: hopefully fixed download link now..]


Gmer
  • Gmer

    Player Hater

  • Members
  • Joined: 08 May 2017
  • Netherlands

#13

Posted 18 March 2018 - 08:01 AM Edited by Gmer, 18 March 2018 - 08:06 AM.

Brought out the Autarch from GTA5; http://www.gtagarage...ow.php?id=29236

 

As usual, most of my time has been invested bringing it down to about 800kb (DFF) and 200kb (TXD)! For slow PC.. polycount..

 

Did you expect that after watching this?;

 

V8AWClK.png

 

No.. all my older mods are beginners work for me now as i look back.

 

EgC6AXT.png

  • Davve95, thalilmythos and Derrick_Keno like this

Cr0w
  • Cr0w

    Scarecrow

  • Members
  • Joined: 28 Dec 2017
  • Philippines

#14

Posted 19 March 2018 - 10:11 AM

Mind doing an S13? :p


SilverRST
  • SilverRST

    Boss

  • Members
  • Joined: 25 Mar 2013
  • None

#15

Posted 19 March 2018 - 03:51 PM

Reminds me of the very early days of GTA SA modding when we have that riceburned green Aston Martin V8 Vantage and other sh*t like that.

You mean the cars from JVT Design? Website is still online :O

https://www.jvtdesig...al_sa/index.php

 

And yes, I can agree with OP. Back in the old days like around 2007 and 2008, I've been modding GTA SA damn hard and wanted to create my cars or optimize

those high detailed carmods to sh*t detailed carmods :lol: I had a very crappy laptop. Good old days, I miss them.

You know what's funny? Those times were the gold age for NFS converts haha :D

  • Derrick_Keno likes this

Gmer
  • Gmer

    Player Hater

  • Members
  • Joined: 08 May 2017
  • Netherlands

#16

Posted 3 weeks ago Edited by Gmer, 3 weeks ago.

Mind doing an S13? :p

 

S13 doesn't say much, which brand car?

 

Anyways, NEW RELEASES:

 

1) Dodge SRT8 police charger: http://www.gtagarage...ow.php?id=29248

SIZE: 800kb

 

nxHL4FV.png

 

 

2) Ford Crown victoria police car: http://www.gtagarage...ow.php?id=29247

SIZE: 400kb

 

q4NCbuu.png

  • MrFinger likes this

Nik.
  • Nik.

    Hochmeister

  • Members
  • Joined: 13 Apr 2009
  • Sweden

#17

Posted 3 weeks ago Edited by Nik., 3 weeks ago.

 

Mind doing an S13? :p

 

 

 

 

 

Prob the Nissan Silvia S13.


Cr0w
  • Cr0w

    Scarecrow

  • Members
  • Joined: 28 Dec 2017
  • Philippines

#18

Posted 3 weeks ago

 

Mind doing an S13? :p

 

S13 doesn't say much, which brand car?

 

Anyways, NEW RELEASES:

 

1) Dodge SRT8 police charger: http://www.gtagarage...ow.php?id=29248

SIZE: 800kb

 

nxHL4FV.png

 

 

2) Ford Crown victoria police car: http://www.gtagarage...ow.php?id=29247

SIZE: 400kb

 

q4NCbuu.png

 

 

I meant the Nissan Silvia S13 :p


TarRebririon
  • TarRebririon

    Love The Classics

  • Members
  • Joined: 24 Oct 2017
  • Malaysia

#19

Posted A week ago

Hi, can you make Nissan R35 low poly or Mitsubishi Lancer low poly?

p/s: your low poly car mods are awesome. They didn't lag my ancient pc although I used heavy mods.




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users