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Ps4 custom race tester

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giantsandman13
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#1

Posted 12 May 2017 - 10:56 PM

Hello everyone. About a week ago i tested a users custom tracks and i really enjoyed testing them and giving feedback and id like to do this more ... If you have a custom race on ps4 you would like played / tested and would like feedback on it leave a link to the race below ... Something to keep in mind is when i give feedback im purely giving my opinion on whats good and what could use improvement ... So let the testing begin!
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Ray's Occult Books
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#2

Posted 12 May 2017 - 10:58 PM

Test the SA cannonball Run
My crew made on PS4

giantsandman13
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#3

Posted 12 May 2017 - 11:57 PM

Can you leave a link too it?

kailomonkey
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#4

Posted 21 May 2017 - 03:24 PM Edited by kailomonkey, 21 May 2017 - 03:36 PM.

I have a long PS3 track if you are able to play it on PS4 (I managed to confirm it comes up in both console searches). I haven't played in a long time as no longer have any hardware but if you like long freeway races I think mine has its own personality enough in checkpoints to be enjoyable :p If you could get a video of it at all I'd appreciate it, preferably with lots of competitors who will also enjoy the 15 minute challenge

 

Format: originally PS3

Title: 

OutRun 15stg Long Freeway

Description:

VERY Long Freeway inspired by OutRun (1986 SEGA Arcade) TARGET TIMES: Super 15 MINUTES. Solo 14 min. [START]- Battle-Road USA (1-5), Route A (5-11), Actua Bridge* (11-15), Downtown Madness* (15-23), Vinewood Beach (23-25) -[ONE THIRD]- Emerald Coast (26-27), Ridge Racer (27-29), Passing Village (29-31), Specific Highway* (31-32), Heat Wave (32-33) -[TWO THIRDS]- Route B (34-39), Bunki Junction (39-50), Route CDE (45-56), Le Mans Dawn* (56-59), TurboX-1* (59-1)-[FINISH] *alt

Players: 1-16

Laps recommended: 1 (15 minutes)

Vehicles recommended: Super (custom with boost)

Time recommended: Current (to enjoy the change of atmosphere)

Weather recommended: Clear

Link:  http://rsg.ms/9741ea7

 

If you do video it a link sent to email would be helpful [email protected]

Back when I did have my PS3 I used to add random races regularly and try them out, I really enjoyed doing my bit and would really appreciate the same being done for me now!

On PS3/PS4 job search it's the top result for tag search #outrun


giantsandman13
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#5

Posted 22 May 2017 - 11:47 PM Edited by giantsandman13, 22 May 2017 - 11:56 PM.

I dont have anyone to test it with ... But i will download it and try it out ... As for a video ill do my best to get one ... Also if u want too my psn is the same as my name on here you can add me and when were both on ill run the race with you

PrimePilot447
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#6

Posted 05 June 2017 - 07:37 PM Edited by PrimePilot447, 07 June 2017 - 08:05 AM.

Please do test this track i made. Keep in mind though that it is a normal land race, no stunts, and i wont be surprised if you have a hard time ;)

http://rsg.ms/a8a6589

Tongva Track

Preview: https://youtu.be/7esWH5iZXCo

P.S. Add me as well and lets try to test together, although i master my own track already (obviously)

giantsandman13
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#7

Posted 05 June 2017 - 11:32 PM


I have a long PS3 track if you are able to play it on PS4 (I managed to confirm it comes up in both console searches). I haven't played in a long time as no longer have any hardware but if you like long freeway races I think mine has its own personality enough in checkpoints to be enjoyable :p If you could get a video of it at all I'd appreciate it, preferably with lots of competitors who will also enjoy the 15 minute challenge

 

Format: originally PS3

Title: 

OutRun 15stg Long Freeway


Description:

VERY Long Freeway inspired by OutRun (1986 SEGA Arcade) TARGET TIMES: Super 15 MINUTES. Solo 14 min. [START]- Battle-Road USA (1-5), Route A (5-11), Actua Bridge* (11-15), Downtown Madness* (15-23), Vinewood Beach (23-25) -[ONE THIRD]- Emerald Coast (26-27), Ridge Racer (27-29), Passing Village (29-31), Specific Highway* (31-32), Heat Wave (32-33) -[TWO THIRDS]- Route B (34-39), Bunki Junction (39-50), Route CDE (45-56), Le Mans Dawn* (56-59), TurboX-1* (59-1)-[FINISH] *alt


Players: 1-16

Laps recommended: 1 (15 minutes)

Vehicles recommended: Super (custom with boost)

Time recommended: Current (to enjoy the change of atmosphere)

Weather recommended: Clear

Link:  http://rsg.ms/9741ea7

 

If you do video it a link sent to email would be helpful [email protected]

Back when I did have my PS3 I used to add random races regularly and try them out, I really enjoyed doing my bit and would really appreciate the same being done for me now!

On PS3/PS4 job search it's the top result for tag search #outrun


Sorry this took so long but i tested your track ... I see why you need more people in it but i think it needs something more like sections that are more technical ... Also i think this woud benefit from stunt props being able to cover stuff over better .. But for a longer race its pretty good has good flow and route is nice as well ... Apologies for not being able to get a vid ... I hope this gave good feedback

Please do test this track i made. Keep in mind though that it is a normal land race, no stunts, and i wont be surprised if you have a hard time ;)

http://rsg.ms/a8a6589

Tongva Track

P.S. Add me as well and lets try to test together, although i master my own track already (obviously)


No problem ... Ill add you and sometime when we are both on ill run it with you
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Nitty Don
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#8

Posted 06 June 2017 - 12:25 PM

Have a try on this one .... interested to hear feedback ..........

 

 

http://rsg.ms/664f601

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giantsandman13
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#9

Posted 07 June 2017 - 12:31 AM

Have a try on this one .... interested to hear feedback ..........
 
 
http://rsg.ms/664f601


No prob ... Ill download and post back on here after i test it

Locrito1995
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#10

Posted 07 June 2017 - 01:19 AM Edited by Locrito1995, 07 June 2017 - 01:25 AM.

:)

UniqueAsh
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#11

Posted 07 June 2017 - 05:06 AM

 

Have a try on this one .... interested to hear feedback ..........
 
 
http://rsg.ms/664f601


No prob ... Ill download and post back on here after i test it

 

whats your PSN id?


giantsandman13
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#12

Posted 07 June 2017 - 05:15 PM

 

Have a try on this one .... interested to hear feedback ..........
 
 
http://rsg.ms/664f601

No prob ... Ill download and post back on here after i test it
 
whats your PSN id?

Same as my name on here giantsandman13
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giantsandman13
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#13

Posted 07 June 2017 - 06:43 PM

Have a try on this one .... interested to hear feedback ..........
 
 
http://rsg.ms/664f601



So i tested your track and heres what i thought.
I think it has a nice route and layout ... Checkpoints i didnt notive an issue with ... However there were a couple issues with it ... First off theres alot of lamposts that need to be covered so no one can hit them ... Secondly i think your race is in between a normal race that needs to be made more into a proper racing track or a stunt race that needs more stunts ... If u decide which u want it to be and adjust to that this would be a fantastic race .. Also going up the on ramp from the highway there are 2 massive tires that stick out quite far i think either replacing them or moving them back would help because when you hit any tire barrier you just stop dead instead of bouncing off them ... Everything else was really good ... Hope the feedback was good and can help
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Nitty Don
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#14

Posted 08 June 2017 - 12:19 PM Edited by Nitty Don, 08 June 2017 - 12:19 PM.

Cheers man, I made that about 6 months ago haven't played GTA since.

 

From memory I think I used all props so covering posts might be a bit of an issue but I have been wanting a reason to go into the creator and check out any updates I may of missed so will take your comments on board and have a play around with the props.

 

Again thanks for your time, if you needed anymore I have created over 150 races !! just let me know :)


EDIT - 212 races to be precise just checked social club, but to be honest probably only around 50 that I am happy with !


Dirty918
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#15

Posted 09 June 2017 - 01:57 PM

I have two new tracks that need honest feedback, thanks for your time.

http://rsg.ms/fe4acc6

http://rsg.ms/4eafc18

giantsandman13
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#16

Posted 09 June 2017 - 11:32 PM

I have two new tracks that need honest feedback, thanks for your time.

http://rsg.ms/fe4acc6

http://rsg.ms/4eafc18



No problem ill post back after i run them

Cheers man, I made that about 6 months ago haven't played GTA since.
 
From memory I think I used all props so covering posts might be a bit of an issue but I have been wanting a reason to go into the creator and check out any updates I may of missed so will take your comments on board and have a play around with the props.
 
Again thanks for your time, if you needed anymore I have created over 150 races !! just let me know :)

EDIT - 212 races to be precise just checked social club, but to be honest probably only around 50 that I am happy with !



Ill run any race just leave a link to it

giantsandman13
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#17

Posted 10 June 2017 - 03:59 AM

I have two new tracks that need honest feedback, thanks for your time.

http://rsg.ms/fe4acc6

http://rsg.ms/4eafc18



I tested your tracks ... Heres what i thought

First ill start with the rally race .. Its a very well made track ...The first checkpoint needs to be moved more to the middle of the turn ... the only thing bout the props were the tire barriers they should be sunk down further into the ground or replaced cause youll just stop dead if you hit it ... Theres one really harsh bump thats a little too harsh on the rally cars ... Other than that its a very good rally track

Now onto the proper racetrack
So the first thing i noticed were the checkpoints need to be adjusted ... Another thing is that there are alot of props like tire barriers and fruit stands that should be removed or replaced There are some lamposts you missed and that need to be covered with better props ... Plus this track is in a already very enclosed area i do not reccommend anything bigger / faster than sedans, coupes and compacts .. The one section where theres a tree in 80% of the road i personally think should be adjusted either going over it or swinging out more to the left ... Its not a bad track by any means just with a few adjustments could be a very very good track for classes not used very often ... If you wanted it too suit all classes i suggest opening it up more
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Nitty Don
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#18

Posted 12 June 2017 - 12:38 PM

OK then, here is one made before the stunt track update :

 

http://rsg.ms/393af1f

 

Would be happy to give it a make over with new props, let me know what you think :)


Nitty Don
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#19

Posted 12 June 2017 - 01:41 PM

Forgot to add propping was done with the old switch glitch and not the fancy tools you have now :)


giantsandman13
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#20

Posted 17 June 2017 - 08:49 PM

OK then, here is one made before the stunt track update :
 
http://rsg.ms/393af1f
 
Would be happy to give it a make over with new props, let me know what you think :)




So i tested your track and heres what i thought ...

My first thoughts on the track is that its a good track ... However ive ran this with normal road cars and the rally cars and the road cars do suffer through the offroad bit ... So if your gonna remaster this which i do recommend highly, first focus on the lamposts and things that can be ran over and hit and what not ... Then decide if u want the race to be an offroad or a proper all road race ... If u wanna have it as a offroad id lock it to offroad and sports and then lock the defaults for offroads too desert raid and trophy truck ... For sports lock it too both kurumas, tropos,omnis,sultan, and the striling ... If u want it as a proper road race then cover that offroad section up with the stunt pieces to make it smoother ... This track tho has potential

Dirty918
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#21

Posted 21 June 2017 - 12:20 PM

Thanks samdman

giantsandman13
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#22

Posted 21 June 2017 - 04:52 PM Edited by giantsandman13, 21 June 2017 - 04:52 PM.

No problem any more tracks just leave a link ill test

rebeldevil
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#23

Posted 07 August 2017 - 05:27 AM

I'd like you to give me your opinion on this circuit.

http://rsg.ms/962e6ea

 

It's short and technical.


ferguson99
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#24

Posted 07 August 2017 - 08:48 AM

 

I have a long PS3 track if you are able to play it on PS4 (I managed to confirm it comes up in both console searches). I haven't played in a long time as no longer have any hardware but if you like long freeway races I think mine has its own personality enough in checkpoints to be enjoyable :p If you could get a video of it at all I'd appreciate it, preferably with lots of competitors who will also enjoy the 15 minute challenge

 

Format: originally PS3

Title: 

OutRun 15stg Long Freeway

Description:

VERY Long Freeway inspired by OutRun (1986 SEGA Arcade) TARGET TIMES: Super 15 MINUTES. Solo 14 min. [START]- Battle-Road USA (1-5), Route A (5-11), Actua Bridge* (11-15), Downtown Madness* (15-23), Vinewood Beach (23-25) -[ONE THIRD]- Emerald Coast (26-27), Ridge Racer (27-29), Passing Village (29-31), Specific Highway* (31-32), Heat Wave (32-33) -[TWO THIRDS]- Route B (34-39), Bunki Junction (39-50), Route CDE (45-56), Le Mans Dawn* (56-59), TurboX-1* (59-1)-[FINISH] *alt

Players: 1-16

Laps recommended: 1 (15 minutes)

Vehicles recommended: Super (custom with boost)

Time recommended: Current (to enjoy the change of atmosphere)

Weather recommended: Clear

Link:  http://rsg.ms/9741ea7

 

If you do video it a link sent to email would be helpful [email protected]

Back when I did have my PS3 I used to add random races regularly and try them out, I really enjoyed doing my bit and would really appreciate the same being done for me now!

On PS3/PS4 job search it's the top result for tag search #outrun

 

 

 

Are you on PS4 now?  maybe you can re-work it for 30 players....... more players, bigger payout. (forget RP you cant get sh*t with that)


giantsandman13
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#25

Posted 09 August 2017 - 09:53 PM Edited by giantsandman13, 09 August 2017 - 09:54 PM.

I'd like you to give me your opinion on this circuit.
http://rsg.ms/962e6ea
 
It's short and technical.

Ill test it and give feedback as soon as possible

giantsandman13
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#26

Posted 4 weeks ago

I'd like you to give me your opinion on this circuit.
http://rsg.ms/962e6ea
 
It's short and technical.


Sorry this took awhile just got a chance too test this out as of when im posting this ... However i did test your track and heres what i thought ... First off i think what you have is good but can be alot better ... The tire barriers should be replaced so you and / or other drivers dont just stop dead when they hit them ... Also id reccommend using the stunt props instead of the tire barriers and blocking off as many lamp posts and traffic lights as possible ... The track in its current state doesnt support the faster classes and the reason is because of the section at the begining of the race where you basically are cutting through the grass or going extremely slow ... Thats really the only trouble spot i saw if that area had a little bit more room itd be ok ... The rest of the track is very good just needs too be upgraded with stunt props ... Also i noticed some minor checkpoint issues ... Theres 2 checkpoints that are un needed on the straights ... Checkpoint placement should be in the muddle of every turn and on straights they should be as far away as possible but still being able too see the next checkpoint from the previous one ...The layout and route were very good apart from the one tight section ... It can be a very very good track with some improvement

RealJaySee
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#27

Posted 4 weeks ago

Very nice that you want to do this!

 

I got two tracks that require some feedback.

 

1ste one is pretty tricky. At some corners you need to stay on the outside a bit longer than usual. Once you know the racing line, it's pretty fun.

 

https://socialclub.r...XZ0S7CvrYej6h_A

 

2nd one is still in progress. Checkpoints aren't done yet, will do that one of these days, but the track itself is ready I think.

It's a remake of the circuit of Zolder (Belgium) : 

 

https://socialclub.r...KxEuAdZLSTprhvw

 

 

Thanks in advance!


giantsandman13
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#28

Posted 4 weeks ago Edited by giantsandman13, 4 weeks ago.

Very nice that you want to do this!
 
I got two tracks that require some feedback.
 
1ste one is pretty tricky. At some corners you need to stay on the outside a bit longer than usual. Once you know the racing line, it's pretty fun.
 
https://socialclub.r...XZ0S7CvrYej6h_A

 
2nd one is still in progress. Checkpoints aren't done yet, will do that one of these days, but the track itself is ready I think.
It's a remake of the circuit of Zolder (Belgium) : 
 
https://socialclub.r...KxEuAdZLSTprhvw
 
 
Thanks in advance!


Ill test em out and give feedback as soon as i can

giantsandman13
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#29

Posted 4 weeks ago

Very nice that you want to do this!
 
I got two tracks that require some feedback.
 
1ste one is pretty tricky. At some corners you need to stay on the outside a bit longer than usual. Once you know the racing line, it's pretty fun.
 
https://socialclub.r...XZ0S7CvrYej6h_A
 
2nd one is still in progress. Checkpoints aren't done yet, will do that one of these days, but the track itself is ready I think.
It's a remake of the circuit of Zolder (Belgium) : 
 
https://socialclub.r...KxEuAdZLSTprhvw
 
 
Thanks in advance!


I tested your both tracks and heres what i thought starting with legion square ... Thats the first thing you should consinder is changing the gp too circuit or something more creative and because theres another track with the same name ... Other than that checkpoints looked good no issues with them .. I really liked how you changed elevation with the track and made it feel different from the others ... The one bad thing that i reccommend removing is those slow down zones ... They are in a very bad spot and that could cause serious issues for contact racing it would be better just too use the curb there ... Also the tire barriers need too be replaced or sunk into the ground so when you hit them you dont stop dead ... Now idk how many props you have left over but theres some areas where walls are that stick out and can cause issues if they were removed or covered it would help alot ... But other than those things solid fun track too race on thats different liked it alot

Now as for your other track not a whole lot too say because you pretty much stated whats wrong already ... Tho take into consideration what i said about the first race and it can be applied too the second one ... Once the track is complete it will be a very nice track too race on ... A word of warning about this one tho theres alot of turns that can be cut too the point of not even having too use the brake ... This track could benefit from slow down zones if used in the right places ... The one section with tubes sunk into the ground i think should be moved back a little bit ... Give a piece of curb but not enough for them too cut or ramp ya know? But yeah both tracks are different and are / will be very fun too race on
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PrimePilot447
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#30

Posted 3 weeks ago Edited by PrimePilot447, 3 weeks ago.

I was just browsing the GTA map and I found yet another opportunity to make a circuit:

https://socialclub.r...Q?platformId=11

Basically of similar theme to my Tongva Circuit that you tested about a month ago however this one is shorter and has less speed sections, and is just a few blocks away from the Observatory.

I have noticed some flaws when i tested it myself, mostly irrelevant but one of the straights has a relatively steep upward incline, such that if you approach it too fast (which will be tempting since its a straight) the sudden levelling of the road will send you in big air, jeopardizing your lap as this is not meant to include stunts.




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