whoever says that hitman suffered because it had 6 maps and had an episodic model does not understand the replay value of the game.
I wouldn't put all the blame on the SE here. Notice that their previous game - Kane & Lynch 2 was released in 2010, so that leaves them 6 years to make 6 maps the game featured.
Don't forget that game was meant to be released in December 2015, but it was pushed to March 2016 to "to expand what's available at launch." And initially the game was meant to be released in two parts. https://www.gamespot...i/1100-6430988/
Since the idea failed I guess we may assume that something didn't go exactly as planned and it wasn't fully SE decision to split the game in parts.
And there's of course this: http://www.sumo-digi...n-announcement/
this was fully IO's decision to make hitman episodic. i hate SE but they are not responsible for the release model.
hitman being episodic is fine anyway. there are much worse things in the games industry than an episodic model