So i've been testing out the terrain shader religiously these past days. and i've come to a halt i've tried every single thing i could think off
Multiple UV maps
Different shader paramerteres.
And i simple cant get any other outcome than this.
Any help will be greatly appriciated.
Got it working ^^ Thanks to Luca
Basicly each channel is controlled like this
Illumination - Shader controller BLACK - BLUE - GREEN - CYAN is a different texture
Color - Not sure but leave this as PINK Seems to control the illumination
Alpha just as normal Alpha it hides the mesh in places BLACK = Transparent Red = Visible
Also use the vertexpaint modifer. 3 of them is enough. one on each channel.