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[PS4] Endurance Tracks Testing Request

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Aslad
  • Aslad

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#1

Posted 01 May 2017 - 03:51 PM Edited by Aslad, 01 May 2017 - 03:55 PM.

Hi guys, I'm quite new to the Content Creator and have been trying to make some endurance racetracks recently. I've watched Broughy's videos on track creation so I'm hoping my tracks are of a decent quality, but I could use some testing and feedback if anyone is able to?

 

Here's what I need testing:

 

#1 - LSIA Grand Prix (http://rsg.ms/bf936d5)

This track was my first ever track made using the next-gen Content Creator, and my first experiences with stunt props. As such, it's a little bland in terms of aesthetics. I've had a few friends test it and they seem to like it, but I could use some more tests.

 

#2 - LS South Raceway (http://rsg.ms/fc63652)

This was my second track created, and I'm fairly happy with it. My only concern is that the main straight is choked off onto a small sliproad, but this was the only way I could see to do it. Again, some friends have tested this and the choke was an issue on the first lap, but other than that it seems ok. Some more testing would be nice though.

 

#3 - Alamo Raceway (http://rsg.ms/094afab)

This one has yet to be tested at all by anyone but myself. It's quite a long track, with a lot of turns. I used up all the props creating it so there's very little visually. I am quite happy with it though. 

 

#4 - Waterside Raceway (http://rsg.ms/58d76a3)

This one, again, hasn't been tested by anyone but myself. I tried to pull off a fancy pit lane going above the track, but it didn't really work very well and I'll probably rework it to be more normal. This track is fairly short in comparison with #2 & #3, but I like the layout of it. 

 

[Note - all four tracks have pit lanes with health available, so make sure to choose GTA race if you want that option available]

 

So if anyone is able to test these, I'd appreciate it. Thanks!

 

~Aslad

 

(PS - I also created a less serious off-road race if anyone wants to give it a go :p http://rsg.ms/3e48984)

Edit - the link for the bonus off-road race won't work, so if you do want to try it just go to Social Club and search #aslad to find it. It's called Off-Road Rampage :)


giantsandman13
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#2

Posted 03 May 2017 - 11:51 PM

Ill test your tracks .. Ill post back on here with feedback after i run those 4
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Tails Prower
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#3

Posted 04 May 2017 - 10:11 AM

I can also test those out and report back, I'm a bit bored with main game just now so happy to try out other's tracks, will give feedback later.

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giantsandman13
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#4

Posted 04 May 2017 - 03:18 PM Edited by giantsandman13, 05 May 2017 - 01:40 AM.

I ran all 4 tracks and these are my opinions on them ... First off i think all tracks need to have catchup and traffic off ... It makes for better racing experiences ... Secondly i noticed on all 4 races that the checkpoints were slightly off ... The motto that i hear alot is that checkpoints should be placed in the middle or apex of turns and they should be as far away as possible while still being able to see the next checkpoint ... I noticed on the highway track that some props couldve been used better ... With the props you wanna cover over anything that can be knocked over like lamp posts and traffic lights ... The last two races they kinda felt like the same track ... I think those being all stunt track hurts those races ... If u wanted to try and have a different feel too them a good way to do it is to link it with a regular roads and then link it back to the stunt pieces after a few turns and straight aways ... The other thing is you could make more changes in the elevation of the track making it feel different than others ... So yeah those are my opinions on the track ... Hopefully they gave good feedback and im more than happy to test any other tracks as well
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Aslad
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#5

Posted 06 May 2017 - 10:36 AM

I ran all 4 tracks and these are my opinions on them ... First off i think all tracks need to have catchup and traffic off ... It makes for better racing experiences ... Secondly i noticed on all 4 races that the checkpoints were slightly off ... The motto that i hear alot is that checkpoints should be placed in the middle or apex of turns and they should be as far away as possible while still being able to see the next checkpoint ... I noticed on the highway track that some props couldve been used better ... With the props you wanna cover over anything that can be knocked over like lamp posts and traffic lights ... The last two races they kinda felt like the same track ... I think those being all stunt track hurts those races ... If u wanted to try and have a different feel too them a good way to do it is to link it with a regular roads and then link it back to the stunt pieces after a few turns and straight aways ... The other thing is you could make more changes in the elevation of the track making it feel different than others ... So yeah those are my opinions on the track ... Hopefully they gave good feedback and im more than happy to test any other tracks as well

 

Okay, thank you!

I am a bit confused about the catchup and traffic thing, because for all 4 I had them turned off... might be a bug. Thanks again :)


Dirty918
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#6

Posted 09 June 2017 - 01:54 PM

I'll give them a test also.




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