- Lampadati Tropos is no longer customizable for an unknown reason (possibly other vanilla DLC vehicles as well).
This is caused by the modkit ID's. Someone during the development thought it would be a great idea to limit the game to 256 unique ID's MAX and literally every single vehicle modkit in the pack conflicts with existing modkits as a result.
Basically if you go over 256, no matter the number, it'll end up rolling over to a number between and including 0-256. Setting the modkit ID to values like 900 or 9999 is literally pointless because it'll just roll over to 132 and 15, respectively. If you want to calculate to which number it'll roll over to, just keep subtracting 256 until you reach a number in between and including 0 and 256.
I've done this and checked in-game to make sure this is right, and this is what happened:
403_vwetruck_modkit - breaks itself: would have broken Roosevelt Valor (modkit ID: 148) but VWE has higher Order value than mpvalentines2 so technically the Roosevelt Valor breaks the trucks here.
720_comet4_modkit - breaks Itali GTB Custom (modkit ID: 208), Comet Retro AND Itali GTB Custom kill trainers/game
411_blistata_modkit - breaks Go Go Monkey Blista (modkit ID: 155)
406_domc_modkit - breaks Sprunk Buffalo (modkit ID: 150)
461_glendale2_modkit - breaks Penetrator (modkit ID: 205)
408_euros_modkit - breaks Dukes (modkit ID: 152)
410_futo3_modkit - breaks Blista Compact (modkit ID: 154)
721_es550_modkit - breaks Diabolus Custom (modkit ID: 209), ES550 kills trainers/game
460_flash_modkit - breaks FCR 1000 Custom (modkit ID: 204)
463_hizokuc_modkit - breaks Itali GTB (modkit ID: 207)
722_sultanrs2_modkit - breaks Tempesta (modkit ID: 210)
723_suranogt_modkit - breaks Elegy Retro Custom (modkit ID: 211), Elegy Retro Custom kills trainers/game
462_hellhound_modkit - breaks Nero (modkit ID: 206), Nero kills trainers/game
724_warr2_modkit - breaks Nero Custom (modkit ID: 212), Nero Custom kills trainers/game
With Tropos Rallye, the problem is that its actual modkit ID is 145, the pack changes it to 175 for some reason, which ends up conflicting with the Cliffhanger (also 175), and kills trainers/game whenever you spawn Tropos Rallye while the Cliffhanger has no modkit.
I don't know why the game is being selective about which vehicle/modkit kills the trainers/game, though. The only way to fix that is removing the add-on modkits (which would suck), or replacing existing/less used modkits like the Go Go Monkey Blista, Sprunk Buffalo, etc. (which would also suck but sacrifices have to be made), (edit) or using an unused id since there are a few.
Also 403_vwetruck_modkit is pointless since you can't modify trucks anyway so 0_default_modkit will do just fine, not to mention it will save up on modkit ID's a bit
Ah, okay. Thanks for the info! I assume there's no modkit IDs for this game that don't break any of the vanilla V vehicles?