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pls help me thiscleo script that i made.... not enough actual param. e

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MonoBearX
  • MonoBearX

    Player Hater

  • Members
  • Joined: 24 Apr 2017
  • Philippines

#1

Posted 24 April 2017 - 02:16 PM Edited by MonoBearX, 24 April 2017 - 02:17 PM.

what is the solution pls help me
 
{$CLEO .cs}
 
//-------------MAIN---------------
0000: NOP
thread "RJA"
jump @RJA_1
 
:RJA_1
wait 0
if and 
   Player.Defined($PLAYER_CHAR)
00FE:  actor $PLAYER_ACTOR sphere 0 in_sphere 2488.8711 -1669.7981 13.3359 radius 130.0 130.0 130.0
jf @RJA_1  
Model.Load(#FAM2)
Model.Load(#BMX)
Model.Load(#FAM1)
Model.Load(#FAM3)
04ED: load_animation "SMOKING"
04ED: load_animation "GANGS"
04ED: load_animation "COP_AMBIENT"
038B: load_requested_models 
wait 500 
[email protected] = Car.Create(#BMX, 2256.5715, -1690.2249, 13.7355)
Car.Angle([email protected]) = 273.2646
[email protected] = Actor.Create(#FAM2, 0.0, 0.0, 0.0)
Actor.Angle([email protected]) = 0.0
[email protected] = Actor.Create(#FAM1, 0.0, 0.0, 0.0)
Actor.Angle([email protected]) = 0.0
[email protected] = Actor.Create(#FAM3, 0.0, 0.0, 0.0)
Actor.Angle([email protected]) = 0.0
[email protected] = Car.Create(#BMX, 2378.54 -1641.0525 13.5004 )
Car.Angle([email protected]) = 2.1039
[email protected] = Car.Create(#BMX 2374.9578 -1639.6997 13.494)
Car.Angle([email protected]) = 2.1039
072A: put_actor [email protected] into_car [email protected] driverseat 
072A: put_actor [email protected] into_car [email protected] driverseat
072A: put_actor [email protected] into_car [email protected] driverseat 
wait 1000
05D1: AS_actor [email protected] drive_car [email protected] to 2506.0151 -1651.1281 13.3758 speed 14.0 0 model #NULL 0
05D1: AS_actor [email protected] drive_car [email protected] to 2469.6379 -1671.1649 13.3189 speed 14.0 0 model #NULL 0
05D1: AS_actor [email protected] drive_car [email protected] to 2468.5842 -1666.4508 13.2992 speed 14.0 0 model #NULL 0
jump @RJA_2
 
:RJA_2
wait 0
if
00FE:  actor $PLAYER_ACTOR sphere 0 in_sphere 2488.8711 -1669.7981 13.3359 radius 160.0 160.0 160.0
jf @RJA_20
if
00FE:   actor [email protected] sphere 0 in_sphere 2506.0151 -1651.1281 13.3758 radius 15.0 15.0 15.0 
jf @RJA_2
wait 5000
0633: AS_actor [email protected] exit_car
wait 800
0633: AS_actor [email protected] exit_car
wait 300
0633: AS_actor [email protected] exit_car
07CD: AS_actor [email protected] walk_to 2490.3831 -1650.1466 13.5116 stop_with_angle 145.2986 within_radius 1.0
07CD: AS_actor [email protected] walk_to 2468.5842 -1666.4508 13.2992 stop_with_angle 204.8091 within_radius 1.0
07CD: AS_actor [email protected] walk_to 2469.6379 -1671.1649 13.3189 stop_with_angle 198.2291 within_radius 1.0
jump @RJA_3
 
:RJA_3
wait 0
if
00FE: actor $PLAYER_ACTOR sphere 0 in_sphere 2488.8711 -1669.7981 13.3359 radius 160.0 160.0 160.0
jf @RJA_20
if
00FE:   actor [email protected] sphere 0 in_sphere 2469.6379 -1671.1649 13.3189 radius 5.0 5.0 5.0
jf @RJA_3
wait 8000
0812: AS_actor [email protected] perform_animation "PRTIAL_GNGTLKA" IFP "GANGS" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1 // versionB
0812: AS_actor [email protected] perform_animation "COPBROWSE_lOOP" IFP "COP_AMBIENT" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time 20000 // versionB
wait 500
0812: AS_actor [email protected] perform_animation "M_SMKSTND_LOOP" IFP "SMOKING" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time 20000 // versionB
jump @RJA_20
 
:RJA_20
wait 0
if
80FE: not actor $PLAYER_ACTOR sphere 0 in_sphere 2488.8711 -1669.7981 13.3359 radius 150.0 150.0 150.0
Car.RemoveReferences([email protected])
Car.Destroy([email protected])
Car.RemoveReferences([email protected])
Car.Destroy([email protected])
Car.RemoveReferences([email protected])
Car.Destroy([email protected])
Actor.DestroyInstantly([email protected])
Actor.DestroyInstantly([email protected])
Actor.DestroyInstantly([email protected])
Model.Destroy(#BMX)
Model.Destroy(#FAM3)
Model.Destroy(#FAM2)
Model.Destroy(#FAM1)
04EF: release_animation "GANGS" 
04EF: release_animation "SMOKING"
04EF: release_animation "COP_AMBIENT"
jump @RJA_1 

lil weasel
  • lil weasel

    Shoot Looters, Hang Pirates!

  • GTA Series Staff
  • Joined: 25 Dec 2006
  • United-States
  • Contribution Award [San Andreas]

#2

Posted 24 April 2017 - 03:21 PM

There seems to be the continuing and unfortunate misunderstanding that this part (GTA San Andreas) has modding as a feature.
Take Note (as in this section forums rules) That MODDING has its OWN specialized section.
The GTA San Andreas Menu “Subforums” even lists it as: GTA Mods.
Here, again are the basic links:


WELCOME to the San Andreas forum!
<Click Here> Before you post Rules


<click here> For Modding Problems and Questions:


Modding <click here> Requests


<click here> for Mobile Modding.


Modding <click here> Showroom has already made mods.


And <click here> the GTA GARAGE Mod site


<click here> for DYOM Help & Support





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