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[REL/SA] Drinking At Bars

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BiPolarBear
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#1

Posted 23 April 2017 - 01:22 PM Edited by BiPolarBear, 4 weeks ago.

DRINKING AT BARS

 

Hellow Modern GTA Players !

 

Have you ever wanted to take a sip after a killing spree?

 

Did big smoke tell you to go get yourself some bears after a mission but couldn't do so?

 

DID YOU EVER WANT TO DRINK BUT COULDN'T DO SO?

 

Well now it's possible !

 

This mod brings the cut beta feature, the ability to drink at bars.

 

-A drink will leave you drunk for a little while

 

         -To have a drink, simply walk into a bar of any interior 

                    

Enough talk, here's the link: (Version 1)

 

https://www.dropbox....t Bars.rar?dl=0

 

Installation: Simply put DrinkAtBars.cs in your cleo folder

 

              You should already know what cleo is..

 

I hope you enjoy my mod :)

 

Your feedback is  important.

 

If you have any suggestions, please feel free to post them.   

 

 
[V2.5] Wip!
 
Now you can drink at nightclubs and stripclubs and even casinos and unused places
 
In order to reach them easily, download enterable hidden interios
 
 
Unless you want to teleport to these locations  :dozing:
FINAL VERSION :
 
 
RECREATED VERSION
 
For the people who are actually enjoying the mod, you will be happy to hear that Djjr, a well respectable
 
and thoughtful member of the community recreated this mod to a state no one has ever even dreamed of.
 
His "Recreated" version offers very neat features:
 
1-Realistic and dynamic drunk effect
 
2-Drinkin and actually walking around with the beer bottle
 
3-Overall, a much better coding structure 
 
Enjoy
 
 
33a807q.png
qqo8ea.png
1zx2r1k.png
 

Credits (In Order) :  

 

1- Djjr, for recreating the version into a much more better one

 

2-Dutchy/ZAZ's tutorials 

 

3-Coding bible in sanny 

 

4-Thatlilmythos for helping in solving bugs

 

 

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Ndukong
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#2

Posted 23 April 2017 - 04:12 PM Edited by Ndukong, 23 April 2017 - 04:12 PM.

Nice mod. Very nice mod for a first.

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BiPolarBear
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#3

Posted 23 April 2017 - 05:05 PM

Nice mod. Very nice mod for a first.

Thanks for your feedback!


HeySlickThatsMe
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#4

Posted 23 April 2017 - 05:05 PM Edited by HeySlickThatsMe, 23 April 2017 - 05:06 PM.

"Did big smoke tell you to go get yourself some bears after a mission but couldn't do so?"
Nah , but he told me that "all we had to do was follow the damn train"
Anyways nice work :p

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thalilmythos
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#5

Posted 23 April 2017 - 07:52 PM

MAAAN FINALLY sh*t, I WAS WISHING FOR SOMETHING LIKE THIS, BUT COULDN'T BRING MYSELF TO DO IT, YOU THE MAN MAYN

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goodidea82
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#6

Posted 23 April 2017 - 08:33 PM

Can you make it compatible with Enterable Hidden Interior mod by ArtginPL?


BiPolarBear
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#7

Posted 23 April 2017 - 08:36 PM Edited by BoltOfLightning, 23 April 2017 - 08:37 PM.

MAAAN FINALLY sh*t, I WAS WISHING FOR SOMETHING LIKE THIS, BUT COULDN'T BRING MYSELF TO DO IT, YOU THE MAN MAYN

You'd be surprised how much i waited for it too...

I even asked some modders special requests to make it for me...

But in the end a** kissing won't get you anywhere

I hope you enjoy the mod

If you have any requests, i'd be happy to try and make it !


Can you make it compatible with Enterable Hidden Interior mod by ArtginPL?

It is compatible  ;)

I have that mod installed too

Amazing mod


BiPolarBear
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#8

Posted 26 April 2017 - 10:32 PM Edited by BoltOfLightning, 26 April 2017 - 10:40 PM.

[V2] Released!

 

1z69p1x.jpg

 

 

New Features

1-Now you can drink at nightclubs and stripclubs!

2-All places you can drink are marked properly on the radar! (Bars,disco,...) Except for stripclubs you have to find them yourself  :colgate:

Bug fixes:

After you drink the bottle won't drop and stick to the ground

Link

https://www.dropbox....ars V2.zip?dl=0

 

ENJOY !!!

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thalilmythos
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#9

Posted 27 April 2017 - 04:50 AM Edited by thalilmythos, 27 April 2017 - 05:10 AM.

the game freezes after a couple of seconds drinking.

 

Edit:
My mistake it was a uncompatibility thing.

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goodidea82
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#10

Posted 27 April 2017 - 06:06 PM Edited by goodidea82, 27 April 2017 - 06:07 PM.

Consider uploading it to some gta-specific website (e.g. gtainside.com). More people will get to know it and appreciate it.

 

>>2-All places you can drink are marked properly on the radar! (Bars,disco,...) Except for stripclubs you have to find them yourself

Would prefer if the marks are optional, because it should be a normal thing that you can drink at every bar etc.

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BiPolarBear
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#11

Posted 27 April 2017 - 07:32 PM

Consider uploading it to some gta-specific website (e.g. gtainside.com). More people will get to know it and appreciate it.

 

>>2-All places you can drink are marked properly on the radar! (Bars,disco,...) Except for stripclubs you have to find them yourself

Would prefer if the marks are optional, because it should be a normal thing that you can drink at every bar etc.

I will definitly look into uploading it on gta inside!

If you don't like the marks, simply delete the icons.cs file in your cleo folder ;)


AquaVentusXI
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#12

Posted 10 May 2017 - 03:04 AM

A-MA-ZING !!

 

Can you make a icon mod with the hospital (and similar places) location?

 

Thank you man :)!

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thalilmythos
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#13

Posted 10 May 2017 - 05:43 AM

You forgot an interior, the stripclub in the desert, close to the ammunation left to las venturas, doesn't have the option to drink.

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Ndukong
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#14

Posted 10 May 2017 - 05:47 AM

A-MA-ZING !!

 

Can you make a icon mod with the hospital (and similar places) location?

 

Thank you man :)!

Check this out:

http://www.mixmods.c...s-no-radar.html


A-MA-ZING !!

 

Can you make a icon mod with the hospital (and similar places) location?

 

Thank you man :)!

Check this out:

http://www.mixmods.c...s-no-radar.html


A-MA-ZING !!

 

Can you make a icon mod with the hospital (and similar places) location?

 

Thank you man :)!

Check this out:

http://www.mixmods.c...s-no-radar.html

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BiPolarBear
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#15

Posted 10 May 2017 - 03:35 PM Edited by BiPolarBear, 10 May 2017 - 03:36 PM.

You forgot an interior, the stripclub in the desert, close to the ammunation left to las venturas, doesn't have the option to drink.

 

That interior is completely forgotten about ! Nice find! Will be added in a short while.

 


A-MA-ZING !!

 

Can you make a icon mod with the hospital (and similar places) location?

 

Thank you man :)!

You mean icons for all locations on the map?

Hospitals,bulglar vans,etc..?

I've been really thinking about it 

I want to see how much such a mod is requested to do c:


BiPolarBear
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#16

Posted 10 May 2017 - 04:01 PM Edited by BiPolarBear, 10 May 2017 - 04:02 PM.

Edit: The missing interior was added to the mod

 

You can now drink at the las venturas strip club next to ammunation  :)

 

 

2r4r2mx.jpg

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AquaVentusXI
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#17

Posted 14 May 2017 - 03:39 AM

 

Has many bugs

Check this out:

http://www.mixmods.c...s-no-radar.html


I tried long time ago this mod but cause bug with the red mark.

Check this out:

http://www.mixmods.c...s-no-radar.html

 

 


Elothel
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#18

Posted 16 July 2017 - 12:12 AM

Very nice mod! Always missed this option in the bars.

 

Could you also add the drinking marker inside casinos? They have functioning bars and everything.

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BiPolarBear
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#19

Posted 13 January 2018 - 02:09 AM Edited by BiPolarBear, 13 January 2018 - 02:13 AM.

Very nice mod! Always missed this option in the bars.

 

Could you also add the drinking marker inside casinos? They have functioning bars and everything.

I am working on a mod to make drinking in even the unused brothers ( also the casinos) so expect a release very soon

 

33a807q.png

qqo8ea.png

1zx2r1k.png


Junior_Djjr
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#20

Posted 16 January 2018 - 09:36 AM Edited by Junior_Djjr, 16 January 2018 - 09:56 AM.

Don't load and create models at game start. Load and create them only when necessary, to save RAM. And why you loaded IDLE_STANCE.ifp? You didn't used it.
Try to not use a lot of waits, but call a external script, timer to control or something like this. Your mod stop running after drink, isn't cool.
It doesn't make sense to end the thread in a place that the script will never read, and you don't want to end your thread, you want it to be eternal.
You should not use 0605:, but the attach object opcode itself, so you can walk while holding the bottle.

I recommend you my cleo scripting tutorial (what is still in Portuguese but the Google Translator makes good service).
Absolutely nothing against Dutchy and ZAZ, but I notice that almost all the people that learn with these tutorials make these errors, which should not be tutorial errors, but rather that the tutorial doesn't leave such things very clear.

There are several details like changing the description of the opcode trying to change the opcode operation, for example when you changed the "+=" by "=" in "0109:", being that this isn't an operator, this is a description, and many people make these mistakes. (I already did it too)
As well as naming the script, right, it isn't an error when you use a unique name and with less than 7 chars, but the fact is that people don't even know what this is for, they think it's mandatory.
As well as low level, I believe that all people who program in SCM in low level is because they don't know that high level exist. Low level is a mindblow, seriously, even me, I program in SCM about 7 years, and I think hard to writing/reading in low level.

 
I created a simple bar script in my way (I don't use Sanny Builder, but, well..):
/*
Code by Junior_Djjr - MixMods.com.br
    Feel free to edit
*/
{$cleo}
0000:

const          
hObject = [email protected]
x = [email protected]
y = [email protected]
z = [email protected] 
bDrunk = [email protected]
fDrunkLevel = [email protected]
iDrunkLevel = [email protected]
hSphere = [email protected]
iTimes = [email protected] 

// Timers
iTimerLastDrink = [email protected]
end
           
///////////////////////////////////////////////////////////////////////////////////////////////////

while true
    wait 0
    player.Defined(0)
    jf continue
    
    // LS Alhambra Club
    if 00FE:   actor $player_actor sphere 0 in_sphere 499.584 -18.8101 1000.679 radius 50.0 50.0 10.0
    then
        x = 499.584
        y = -18.8101
        z = 1000.679
        gosub @apply
    end 
    
    // Pig Pen
    if 00FE:   actor $player_actor sphere 0 in_sphere 1213.542 -13.100 1000.921 radius 50.0 50.0 10.0
    then
        x = 1213.542
        y = -13.100
        z = 1000.921
        gosub @apply
    end
    
    gosub @process_drunk
end

///////////////////////////////////////////////////////////////////////////////////////////////////

:apply
gosub @request
iTimes = 0
while 00FE:   actor $player_actor sphere 0 in_sphere x y z radius 50.0 50.0 10.0
    wait 0
    
    if 03CA:   object hObject exists
    then
        if 0474:   actor $player_actor near_object_in_cube hObject radius 1.0 1.0 0.8 sphere 0 // WORKAROUND, FIX ME
        then
            if 00E1:   player 0 pressed_key 10 // N
            then
                gosub @remove_drink
                continue
            end
        else
            0108: destroy_object hObject
            continue
        end  
        
        if iTimerLastDrink > 2000
        then
            if iTimes > 5
            then
                gosub @remove_drink
                iTimes = 0
            end
            if 00E1:   player 0 pressed_key 11 // Y
            then
                gosub @drink
            end
        end
    else 
        // bar
        if 0102:   actor $player_actor in_sphere x y z radius 1.5 1.5 3.0 sphere 1 stopped_on_foot
        then
            gosub @drink
            0109: player $player_actor money += -10
            bDrunk = true
            iTimes = 0
        else
            actor.StorePos($player_actor,[email protected],[email protected],[email protected])
        end
    end
    
    gosub @process_drunk
    
end
gosub @delete_object
gosub @release
return
       
///////////////////////////////////////////////////////////////////////////////////////////////////

:drink 
gosub @drink_anim 
fDrunkLevel += 1.5
iTimerLastDrink = 0
iTimes++
return 

:drink_anim
gosub @delete_object
gosub @create_object
01B9: set_actor $player_actor armed_weapon_to 0
070A: AS_actor $player_actor attach_to_object hObject offset 0.06 0.015 -0.05 on_bone 6 16 perform_animation "DRNKBR_PRTL" IFP_file "GANGS" time -1
return    

:remove_drink
0605: actor $player_actor perform_animation "NULL" IFP "NULL" framedelta 4.0 loop 0 lockX 0 lockY 0 lockF 0 time -1
0108: destroy_object hObject 
return

:request
model.Load(1486)
04ED: load_animation "GANGS"
038B: load_requested_models
return

:create_object
029B: hObject = init_object 1486 at 0.0 0.0 0.0
0382: set_object hObject collision_detection false
return

:release
04EF: release_animation "GANGS"
model.Destroy(1486)
gosub @delete_object
return

:delete_object
if 03CA:   object hObject exists
then 0108: destroy_object hObject
end
return

:process_drunk
if fDrunkLevel > 0.0
then
    if iTimerLastDrink > 1000
    then
        007F: fDrunkLevel -= frame_delta_time * 0.001
        if fDrunkLevel < 0.0
        then
            fDrunkLevel = 0.0
        end
        0092: iDrunkLevel = float fDrunkLevel to_integer
        player.SetDrunkVisuals(0,iDrunkLevel)
        //0AD1: show_formatted_text_highpriority "drunk %.3f" time 2000 fDrunkLevel
    end
end
return

I didn't test much, but it should be okay.
Only works at 1 bar at a time (by 50.0 radius, need to increase?)

You can walk with the bottle in hand, drink it (Y) or drop it (N) to get another one. If you drink too much, you'll have to get another one.

The operation of getting drunk is something very dynamic, it takes a while to stay drunk, and over time the effect will fade... slowly.



I'm not stealing your project, I made it to teach. Come on, we've all thought about doing a bar mod :p

You can easily edit to add new bars:
    // LS Alhambra Club
    if 00FE:   actor $player_actor sphere 0 in_sphere 499.584 -18.8101 1000.679 radius 50.0 50.0 10.0
    then
        x = 499.584
        y = -18.8101
        z = 1000.679
        gosub @apply
    end 
Feel free.
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anthony
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#21

Posted 4 weeks ago Edited by anthony, 4 weeks ago.

Wouldn't be more logic to 'buy' a drink instead of having a free one everytime. Anyway, this and buying/smoking weed are pretty cool!

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Junior_Djjr
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#22

Posted 4 weeks ago Edited by Junior_Djjr, 4 weeks ago.

Wouldn't be more logic to 'buy' a drink instead of having a free one everytime. Anyway, this and buying/smoking weed are pretty cool!

But it isn't free. $10
0109: player $player_actor money += -10
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anthony
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#23

Posted 4 weeks ago

Wouldn't be more logic to 'buy' a drink instead of having a free one everytime. Anyway, this and buying/smoking weed are pretty cool!

But it isn't free. $10
0109: player $player_actor money += -10

Was talking about the OP; but hey it's nice you thought about it, I didn't notice it.

Junior_Djjr
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#24

Posted 4 weeks ago

Wouldn't be more logic to 'buy' a drink instead of having a free one everytime. Anyway, this and buying/smoking weed are pretty cool!

But it isn't free. $10
0109: player $player_actor money += -10


Was talking about the OP; but hey it's nice you thought about it, I didn't notice it.

He did it too :p
Are you sure? Is there in the code.
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BiPolarBear
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#25

Posted 4 weeks ago Edited by BiPolarBear, 4 weeks ago.

I'm not stealing your project, I made it to teach. Come on, we've all thought about doing a bar mod :p


You can easily edit to add new bars:
    // LS Alhambra Club
    if 00FE:   actor $player_actor sphere 0 in_sphere 499.584 -18.8101 1000.679 radius 50.0 50.0 10.0
    then
        x = 499.584
        y = -18.8101
        z = 1000.679
        gosub @apply
    end 
Feel free.

I dropped my pants when i read the legendary Djjr's name on my mod

I adore your coding. However it seems a bit advanced from me, starting off from Zaz and dutchy's tutorials.

Your "Recreated" Version makes the mod much more "Dynamic" and "Alive" than mine :)

I will add all of the other bars as well 

Thanks for all of the tips. Also, a real thank you for stating that i am the one who started the project mate :)

Edit: For some reason game crashes after drinking a couple of times

I don't know how to fix or even change anything, your codes are difficult for me to understand :/

Anyhow here is my final version, includes all existing interior bars

https://www.dropbox....FuiDafV2La?dl=0

Djjr please feel free copying all my coordinates to your mod and bring it to it's full potential, and i will post it on this page too

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anthony
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#26

Posted 4 weeks ago

 

 

 

Wouldn't be more logic to 'buy' a drink instead of having a free one everytime. Anyway, this and buying/smoking weed are pretty cool!

But it isn't free. $10
0109: player $player_actor money += -10

Was talking about the OP; but hey it's nice you thought about it, I didn't notice it.

 

He did it too :p
Are you sure? Is there in the code.

 

Jesus, I need to stop living by night.


Junior_Djjr
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#27

Posted 4 weeks ago Edited by Junior_Djjr, 4 weeks ago.

(snip)

Thanks :p
The problem creating spheres (in real, cylinders) (03BC:) is that the game has limits, with many, new ones stop appearing. You need to check if near to location before add the "sphere" there. Also, just use "sphere 1" (or "sphere true") in opcodes like 00ED:, game default missions work in this way, you don't need to use 03BC: to create spheres. (btw: sphere works in 00ED:? Because, it's X Y, there's no Z coord).
Also, using 2D opcodes like 00ED: to check if is near to a point, will return true also if you're in different Z coord, so, imagine a house with 2 floors, will return true even if you're at second floor.
Fortunately, you checked if is in interior, if not, will return true also if you're walking at exterior. It would be very strange for you to be walking and suddenly CJ start drinking.
And it's better to use "stopped _on_foot". Look at my version:
if 0102:   actor $player_actor in_sphere x y z radius 1.5 1.5 3.0 sphere 1 stopped_on_foot
And,
Model.Load(1486)
wait 0 
if 
   Model.Available(1486)
else_jump @drink
Don't "reload" if not loaded yet, including, the real name of this opcode is "request_model", is to just request, mark as necessary, the game automatically loads over time. And "Model.Destroy(1486)" you can use even after create the object (the real name is "mark_model_as_no_longer_necessary"). In real, it's better to load 1486 at same time you load anims and other models.

As well, you didn't marked as no longer necessary the models for actors and anims. They will always be loaded occupying RAM.

Here:
:Waypoints
wait 250 
if or
$Active_Interior == 1 
$Active_Interior == 2 
$Active_Interior == 3 
$Active_Interior == 4 
$Active_Interior == 5 
$Active_Interior == 6 
$Active_Interior == 7 
$Active_Interior == 8
else_jump @waypoints2
jump @LOAD
You can just...
:Waypoints
wait 250 
if and
$Active_Interior >= 1
$Active_Interior <= 8
else_jump @waypoints2
jump @LOAD 
But... Why not?
:Waypoints
wait 250 
if
$Active_Interior > 0
else_jump @Waypoints
jump @LOAD
Also
03BD: destroy_sphere [email protected]
[email protected] is a timer, not a var to be used. It increases value (in ms) every time a "wait" passes.
 
03BC: [email protected] = create_sphere_at -2656.3054 1404.7451 906.2734 radius 1.0
03BC: [email protected] = create_sphere_at -2656.3054 1404.7451 906.2734 radius 1.0
Duplicated.

edit: Added the coords. Now with 15 bars (I don't added all of them because mine can't handle bars too close). Download.
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BiPolarBear
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#28

Posted 4 weeks ago Edited by BiPolarBear, 4 weeks ago.

Duplicated.

edit: Added the coords. Now with 15 bars (I don't added all of them because mine can't handle bars too close). Download.

This brought tears to my eyes, Djjr :)

I only have a couple of suggestions to make and maybe you can release the final version

1- Pressing TAB in the red marker to buy a beer instead of automatically giving it to the player feels better imo

2- The "drunk" effect feels like forever to wear off. I think it should be max 60 seconds (60 mins in game)

3- It would be nice if the player exits with the bottle and takes a walk around with the bottle but that's just optional

4- The number of "Sips" of the bottle should be more IF you will consider number 3. Imagine free roaming with a bottle in your hand even maybe driving around and driving drunk 

If you drive next to a cop drunk, you will get a 1 star wanted level 

5- Consider adding my icons.cs to your mod as it would be nice to show the locations of the bars on the map

Add all of these and you will have the best drinking mod out there :)

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anthony
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#29

Posted 4 weeks ago

It work like it should! It's nice; one thing tho; the -10$ doesn't seem to work, I didn't loose any money, I don't know why. And I agree with everything that BiPolarBear said. One more thing, I think it would be cool to add a 'blur' effect.

Junior_Djjr
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#30

Posted 4 weeks ago Edited by Junior_Djjr, 4 weeks ago.

(snip)

1- I will do this.
2- The idea is to give a realism. 1 minute is very little, imagine you inside the LS club, you drink, and you are 1 minute walking the club "enjoying it", the whole effect of the drink will end only this minute, it isn't realistic, and thinking about it, drinking 4 bottles and taking 10 minutes (10 hours in the game) seems realistic... I wanted something like that, but I have not tested whether it's correct or taking longer than I expected.
3- Yes... but if I want to do this it will have to change a lot in the script operation, because I did not think about those possibilities. My focus was a simple script (in fact, it didn't even get that simple, I even wanted to make a configuration file for people to add more bars, useful for map mods)
4- It would be very cool.
5- If yes, optional and with good warning. Because the game has a limit of icons, besides being trapped in the save game (yes, cleo_saves solves, but its operation in the cleo has many many problems), I avoid to the maximum to add icons in mods. I also like mods where you use things naturally, for example, one of the things I liked the most in this mod is that I go somewhere, and I see some bar, and I can drink there, without any information, with no icon indicating that bar, without the game tell me there's a bar over there, I just came in and saw, I like that.
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