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[WIP|Conv|III] LC Stories Conversion

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BlackScout
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#31

Posted 03 May 2017 - 08:27 PM

That's some good work man, keep up!!

 

What a scary Tony by the way...


Redreaper666
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#32

Posted 04 May 2017 - 01:55 PM

Heres the whole skin now without Claudes Body:

unknown.png

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DimZet13
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#33

Posted 04 May 2017 - 08:47 PM

You can check my version. Created in 2016

And radio


Ash_735
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#34

Posted 04 May 2017 - 10:11 PM

You can check my version. Created in 2016
And radio

Why did you replace the radio with badly converted versions? Just curious since LCS used Radio Masters so they were the best versions we had for them outside of the missing tracks. Instead here we have crappy 128kbps MP3 converts in Joint-Stereo.
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Wakka387
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#35

Posted 05 May 2017 - 05:47 PM

You can check my version. Created in 2016
And radio

Why did you replace the radio with badly converted versions? Just curious since LCS used Radio Masters so they were the best versions we had for them outside of the missing tracks. Instead here we have crappy 128kbps MP3 converts in Joint-Stereo.

I blame either laziness or lack of understanding

Russell_Stone
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#36

Posted 06 May 2017 - 08:37 AM

 

You can check my version. Created in 2016
And radio

Why did you replace the radio with badly converted versions? Just curious since LCS used Radio Masters so they were the best versions we had for them outside of the missing tracks. Instead here we have crappy 128kbps MP3 converts in Joint-Stereo.

 

When he released this map, there was no VBDec plugin, that's why.


Ash_735
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#37

Posted 06 May 2017 - 10:34 AM

That STILL doesn't explain why he did that. LCS Mobile comes with the radio stations as MP3 already in good quality, 48Khz (low pass at 37Khz), VBR 256kbps. Soooo why delete those and do converted 128kbps 32Khz Joint-Stereo MP3 instead??

Jinx.
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#38

Posted 06 May 2017 - 12:02 PM Edited by Jinx., 06 May 2017 - 12:04 PM.

That STILL doesn't explain why he did that. LCS Mobile comes with the radio stations as MP3 already in good quality, 48Khz (low pass at 37Khz), VBR 256kbps. Soooo why delete those and do converted 128kbps 32Khz Joint-Stereo MP3 instead??

It doesn't matter at all, as this thread isn't about that mod at all, so it's up to Arrow if he will use them or not, but I doubt he will, considering they are of poor quality. But yeah, I agree with you that using the default LCS Mobile radios would've been better. Especially with VBDec around these days.

You can check my version. Created in 2016
And radio

Why did you replace the radio with badly converted versions? Just curious since LCS used Radio Masters so they were the best versions we had for them outside of the missing tracks. Instead here we have crappy 128kbps MP3 converts in Joint-Stereo.
I blame either laziness or lack of understanding
That's really ironic, especially coming from you.

Kaniel Outis
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#39

Posted 06 May 2017 - 12:40 PM

I downloaded the OBB again for LCS Mobile. Accidentally deleted it last time. Extracting the Radio Stations as we speak. I've a bad flu as a result there won't be any updates soon.

On the other hand, ermaccer and RedReaper have working on Player Models.
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Jinx.
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#40

Posted 06 May 2017 - 03:15 PM Edited by Jinx., 06 May 2017 - 03:16 PM.

If anything, I could look at them once done, so I can fix whatever issue there is (like dark models ingame or unfitting mapping). Just tell me when they are done ;)

Kaniel Outis
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#41

Posted 08 May 2017 - 02:06 AM Edited by Arrow, 08 May 2017 - 02:14 AM.

GTA3_2017_05_08_07_33_41_69.jpg

GTA3_2017_05_08_07_33_51_67.jpg

The Liberty Stadium under construction.

Join us on Discord: https://discord.gg/Fzaaq
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Wakka387
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#42

Posted 08 May 2017 - 04:47 PM

GTA3_2017_05_08_07_33_41_69.jpg

GTA3_2017_05_08_07_33_51_67.jpg

The Liberty Stadium under construction.

Join us on Discord: https://discord.gg/Fzaaq

2ae3609a045a4c6faa140ff68e58914b.jpeg

uhhh yea

universetwisters
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#43

Posted 08 May 2017 - 06:33 PM

I'm curious, are you going to include a version with the destroyed Fort Staunton, or are you going to keep the Fort Staunton depicted before the explosion? I know you've shown them pre-explosion, I just wanna know what your thoughts on that are.


Redreaper666
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#44

Posted 08 May 2017 - 07:20 PM

Most likely you will be able to set them on / off by changing the IPL entries in the gta.dat for now.

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Kaniel Outis
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#45

Posted 09 May 2017 - 01:52 AM Edited by Arrow, 09 May 2017 - 01:53 AM.

I'm curious, are you going to include a version with the destroyed Fort Staunton, or are you going to keep the Fort Staunton depicted before the explosion? I know you've shown them pre-explosion, I just wanna know what your thoughts on that are.

I've the destroyed models in game. Adding them to gta3.dat keeps them overlapped on the non-destroyed one. I need to figure out a way of toggling them for now. Most likely it'll done via a script once other things are taken care of.

https://discord.gg/Y5D8qQs

This Discord link should work for now.
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Kaniel Outis
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#46

Posted 26 May 2017 - 05:00 PM

Had been inactive for a while. But, I'm back with some huge updates than ever. Mostly worked on the Maps around Portland, the Dirt Track, Ferry Station, Callahan, the Staunton Cafe, Shoreside Tunnel, Misc Shoreside objects and the road textures around the suburbs. I'm proud to say mostly the Mobile Maps is close to being fully converted.

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iPwS0sJ.jpg

3z7fW6H.jpg

VT1HHRA.jpg

Paj26is.jpg

uU79o8d.jpg

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Full Album if anyone's interested.
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