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RogerWho
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#751

Posted 3 weeks ago

It's not like I need a lot of games but I know there are tons and tons of titles for 3DS/DS.

 

Maybe I should try some graphic novels. I heard those lawyer games are good... What's the name?


Goldn-Bayse
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#752

Posted 3 weeks ago

It's not like I need a lot of games but I know there are tons and tons of titles for 3DS/DS.

 

Maybe I should try some graphic novels. I heard those lawyer games are good... What's the name?

They're called Phoenix Wright: Ace Attorney. I would definitely recommend the Trilogy that can be found on the e shop. Though fair warning, there's a lot of reading in them and the whole trilogy can take awhile to beat (took about 80 hours to beat myself). The gameplay itself is either investigating crime scenes or cross-examining witnesses'. The game can be a bit cryptic at times too. Overall, though they're very entertaining games and great to play in short sessions.


fashion
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#753

Posted 2 weeks ago Edited by fashion, 2 weeks ago.

What are your thoughts on Payday 2 CE on consoles? Is it fun? It's only 6 euros on sale or 10 euros for The Big Score.
Reviews are meh, graphics suck and there's some controversy regarding the developer, but some players can still spend hundreds of hours on it.

I know what makes the game bad, but for those who like it, just what keeps you going? Because the concept of pulling heists sounds pretty cool to me. Gameplay footage looks fine to me, even though it's a bit of a mess with the AI.

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#754

Posted 2 weeks ago

Payday 2 is fun as hell and one of the games I've sunken a...large amount of time into. Hours of gameplay, good for coop/solo stealth/loud and whatever difficulty you want - if you like shooters and want to do heists, it's an easy pick.

That said, if you can play the PC version instead of the console version, you should. Multiple reasons, but in the end, PC vastly trumps consoles, if only because the console versions don't really get updates.

fashion
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#755

Posted 2 weeks ago Edited by fashion, 2 weeks ago.

My PC is a toaster even by 2008 standards.

I know about the console differences and how they released a new DLC instead of updating the game and the ton of other issues but it seems like a fun time. Choosing your heist, planning how you want to do it, huge progression system, customization and a catchy soundtrack to go along with blowing the brains out out of armies of IQ40 police officers seems like a fun time, even in solo.

Think I'll bite for that price. Would you recommend the standard crimewave edition or The Big Score? It's just 4 euros more.

Ertan Soner
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#756

Posted A week ago

Best racing game I ever played:

51j9CB1vUnL.jpg
 

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RedDagger
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#757

Posted A week ago

Think I'll bite for that price. Would you recommend the standard crimewave edition or The Big Score? It's just 4 euros more.

The Big Score seems worth it, the main thing is the extra heists and the pointbreak heists + golden grin casino are very nice heists, alesso heist is...eh, alright. Those for for 4 euros plus the character/weapon packs is worth it imo.
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fashion
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#758

Posted A week ago Edited by fashion, A week ago.

Yeah, I grabbed it yesterday pretty much in the last minute before the sales ended. Went with the Big Score edition. A few extras sure can't hurt.
I played it for around 2 hours. The first hour was terrible. First thing they throw at me is an invincible wall at the safehouse street. The shooting feels alright but the stealth felt dissapointing at first.

However, the more I play it, the more I'm starting to enjoy it. I do like all these different tasks and mechanics such as drilling safes, cutting fences, explosives, carrying bodies, capturing civilians and so on. There's a ton of different weapons with individual upgrades and the masks are dope too.

Those are just my first impressions but I like the vibe this game is giving. I'm getting used to the rough edges and clunkiness, but it's still pretty fun. I know there's barely any story but heists have backstories and that's good enough for me.

Last heist I did was some weird prison heist, like a dream sequence. Idk wtf was going on. I doubt I'll replay that one.
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Mister Pink
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#759

Posted A week ago

Been meaning to pick Payday 2 up for a long time now. Added to the list of games, I'll probably get and neve finish! :p


OurJud
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#760

Posted A week ago

I'm looking for help identifying an 'in development' game I saw about 12 months ago.

 

I think it was PC only at the time, and a first-person, modern day, open world game which concentrated heavily on training your character. I remember them demonstrating two fist fights - one with a really scrawny character, and the other with a beefed-up trained character. They also demonstrated some kind of inertia physics, where the character doesn't simply freeze in place when you stop running.

 

Does anyone have any idea what game I'm talking about here? I'd love to see where it is in terms of progress now.

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Mister Pink
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#761

Posted A week ago Edited by Mister Pink, A week ago.

 

I'm looking for help identifying an 'in development' game I saw about 12 months ago.

 

I think it was PC only at the time, and a first-person, modern day, open world game which concentrated heavily on training your character. I remember them demonstrating two fist fights - one with a really scrawny character, and the other with a beefed-up trained character. They also demonstrated some kind of inertia physics, where the character doesn't simply freeze in place when you stop running.

 

Does anyone have any idea what game I'm talking about here? I'd love to see where it is in terms of progress now.

 

 

Scum?

 

 

Edit: Sorry, I didn't see that you wrote "First-person"  - Nevermind. 

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fashion
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#762

Posted A week ago Edited by fashion, A week ago.

Been meaning to pick Payday 2 up for a long time now. Added to the list of games, I'll probably get and neve finish! :p

I don't think you actually finish Payday. After the tutorial missions, you just get thrown into the map and can choose any random heist that pops up. You can also buy contracts for individual heists if you want to access them anytime.

It's kind of this endless progression system in this game. You complete heists, rank up, upgrade everything and once you feel like you're ready, you can try to tackle the harder heists. I have to say, it's a very rewarding experience. There's a massive variety of heists, even though you often repeat the same tasks. All scenarios I played so far were very cool with the exception of those unrealistic heists.

I play around an hour daily and manage to do 2-3 heists in a playsession. It's a nice game to just start up and play without feeling any tension to complete it. Of course, I do want to rank up and progress but if I had to stop playing for 2 weeks then it wouldn't really matter.

Still, it's not a game for everyone. If you want a polished and story-rich game with amazing graphics, you won't find it here. To me, it's mindless fun with some very cool heists and a good score. It's pretty relaxing so far.

Haven't touched co-op yet btw.

My number one complaint is that you can't keep track of which heists you completed. I know it's intended that you repeat them, grind them or try on harder difficulties but still. I think the only way to keep track is by buying contracts, which I don't want to do.
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OurJud
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#763

Posted A week ago Edited by OurJud, A week ago.

Scum?
 

 
Edit: Sorry, I didn't see that you wrote "First-person"  - Nevermind.

No, that's the one! Thanks.

Bit confused now. Maybe they scrapped the FP element, or maybe I was making an assumption based on this (FF to 2.30)

Shame if they have dropped the FP (or maybe it's only available during certain situations) as this is some of the best FP fighting physics I've ever seen.

Looks like too much of a beast for us console gamers :(

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Uncle Sikee Atric
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#764

Posted A week ago Edited by Uncle Sikee Atric, A week ago.

It's not often a game appears that could be 'genre defining' these days, but the Indie scene is capable of throwing out a doozy from time to time.

This is a total hidden gem that launched a few days ago. It was launched to zero notice, but it's gradually picking up speed as people notice it's ability to be atmospheric, gritty, new and downright freakily scary at times. This is Scavenger SV-4.

This is a Roguelike with a unique twist. You are in orbit over a planet that is so radioactive it's affecting you in orbit and slowly killing you. You're limited to using a lander rover to explore the surface, collect artifacts, upgrades and supplies, while your view is limited by the radiation, to the point the camera feed is a broken, monochrome mess. Meanwhile back on the ship, your character must deal with the rads in a medbay, while the effects force your monitors and controls to constantly crash, wasting time in forced reboots and repairs.

Each playthrough is about an hour, although you can vary it with careful planning and time management, while the endings are not always happy. Plus the planet below might not be as desolate as you think....

The YT vid gives a idea of playthrough. The reviewer tries to make his playthrough and reviews over 5 episodes, but he was so freaked out at the 4th, he refused to finish it with a 5th. Even so, his opinion is "buy it now, before it's truly spotted!" It is worth watching all 4 to get a taste for the game.


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#765

Posted 5 days ago

I know what you mean about Indie games, but I'm really not seeing what the fuss is about Scavenger SC-4, sorry. Very dated graphics and I'm just not seeing the 'gritty atmosphere' you talk of. If I were a PC gamer I'd be far more excited about Scum.

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#766

Posted 5 days ago

To be fair, roguelikes are one of those genres where graphics really don't matter, and there aren't really any with "good" graphics per se. Roguelike is a genre almost entirely about the gameplay; if you're not into roguelikes, then ¯\_(ツ)_/¯

I've had a little look at it, and I'm not too sure how replayable it is - there doesn't seem to be a large amount of deviation within the gameplay loop, I love the concept though.
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Mister Pink
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#767

Posted 4 days ago

 

Been meaning to pick Payday 2 up for a long time now. Added to the list of games, I'll probably get and neve finish! :p

I don't think you actually finish Payday. After the tutorial missions, you just get thrown into the map and can choose any random heist that pops up. You can also buy contracts for individual heists if you want to access them anytime.

It's kind of this endless progression system in this game. You complete heists, rank up, upgrade everything and once you feel like you're ready, you can try to tackle the harder heists. I have to say, it's a very rewarding experience. There's a massive variety of heists, even though you often repeat the same tasks. All scenarios I played so far were very cool with the exception of those unrealistic heists.

I play around an hour daily and manage to do 2-3 heists in a playsession. It's a nice game to just start up and play without feeling any tension to complete it. Of course, I do want to rank up and progress but if I had to stop playing for 2 weeks then it wouldn't really matter.

Still, it's not a game for everyone. If you want a polished and story-rich game with amazing graphics, you won't find it here. To me, it's mindless fun with some very cool heists and a good score. It's pretty relaxing so far.

Haven't touched co-op yet btw.

My number one complaint is that you can't keep track of which heists you completed. I know it's intended that you repeat them, grind them or try on harder difficulties but still. I think the only way to keep track is by buying contracts, which I don't want to do.

 

 

Cheers man. Kind of what I expected and I think that's why I never rushed to buy it but I have seen it in sales a few times. Sometimes you need those games that you can just pick up for an hour. I like when you said there's no pressure to finish it. 


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#768

Posted 4 days ago

Anyone heard of the horror game Last Year? Haven't hear any recent info on its development. Sucks that it's coming to PC only first, but it looks damn good.


Uncle Sikee Atric
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#769

Posted A day ago Edited by Uncle Sikee Atric, A day ago.

To be fair, roguelikes are one of those genres where graphics really don't matter, and there aren't really any with "good" graphics per se. Roguelike is a genre almost entirely about the gameplay; if you're not into roguelikes, then ¯\_(ツ)_/¯I've had a little look at it, and I'm not too sure how replayable it is - there doesn't seem to be a large amount of deviation within the gameplay loop, I love the concept though.

Roguelikes are one of the oldest concepts in gaming history and named after the original Rogue. True, modern remakes of Rogue, like Cogmind (another brilliant game), have the simplest overhead graphics but ooze lore, intelligence and atmosphere. Most of these games have teams that consist of one or two man Dev teams and half the time they use their own savings and spare time to get noticed. There's no outside investment before a public launch of an incomplete test build.

Scavenger SV-4 is a lone Developer team and it is a Mystery Roguelike. There's a very deep backstory in the game, 'what happened to this planet?' The other side is the fact the beginning and endings are so different (I have watched about ten playthroughs and seen ten different reasons why the ship is there through the bunk logs, and even with identical death endings, I have seen different epilogues.) The other noticeable spot is the fact the cabin has differing decoration that fits the story, there are photos of family members, models of other ships, organisation posters and many other possibilities.

The other incredible detail is the attention to the world, the ship is small and you're stuck in zero g, floating around the rooms. This also explains the small grapples needed for the rover lander and the minimal use of thrusters as the rover leaves on deployment. The EVA suit which does have a use and can be used, the crashing computer consoles, the detail in the lander feedback regarding the breakup due to radiation and upgrades increasing the amount of feedback you can get. Even the panel you have to control it dulls the feedback and the image lacks depth perception, while damage to the rover is obvious and dulls things further.

Every playback I have seen has a different outcome and result and the story of the planet is gradually pieced together over many, many playthroughs. Watching this game clearly seems to be just scratching the surface of the potential and it should be rewarded for the work. The game should be a benchmark moment for making a truly believable world and many AAA Developers need to take notice.

Graphics mean little if a game is shallow and unremarkable, Scavenger SV-4 is the polar opposite and I would rather play a game that keeps me hooked through atmosphere and detail. Visually, I actually think the game reminds me of Star Trek TNG episodes with touch screen panels, decor and style, that's no bad thing really.




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