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Working for the Cops/Government

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Johnny Spaz
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#1

Posted 17 April 2017 - 07:28 PM Edited by Johnny Spaz, 17 April 2017 - 07:34 PM.

Ever since San Andreas the protagonist has had to play errand boy for the government (Machowski, Toreno, Tenpenny (sorta), ULP (they gave Darko but still)/Francis McReary, McCornish/Matthews (TLAD), Wade Heston (at least he shows genuine concern for Huang), Steve Haines/Dave Norton.)

I feel like R* loses inspiration and they go the easy way by making you the law's puppet, anyone else SICK of this?
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DOUGL4S1
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#2

Posted 17 April 2017 - 07:57 PM Edited by DOUGL4S1, 17 April 2017 - 07:57 PM.

That's their way of advancing the story faster: You work for someone powerful, they give you what you want, and a "criminal" from the government or with connections to the government is as powerful as you get. Sure, there are other ways of doing that, Ray Boccino helped Niko to find Florian Bernie when Niko tought it was him, but it would be unlikely that he'd manage to bring Darko all the way from Europe.

 

I personally don't mind that too much, shows more of a white-collar bureaucratic crime scene than only gangs and mafias the entire game.

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GTAUrbanCamping
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#3

Posted 18 April 2017 - 12:40 AM

Im good with it. Its not like it doesnt happen in real life or anything...;)

Toreno6901
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#4

Posted 18 April 2017 - 01:50 AM

This wiseguys workin' for the gov. most become dirty screwed.
Many like Tenpenny end up with a hole
in one 9cap 9yarders.
Some like Mike Toreno end up with the
fat buck.
Some weasels like the Forellis high enders stiff meat wagon retired.

LibertonianGirl
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#5

Posted 19 April 2017 - 04:31 AM

I hated it in every GTA and the only one I kinda liked was the U.L paper contact

 

At least he cut Niko loose after he did what he needed to do for them so that is why I kinda like the IAA better than the FIB, can't forget that the FIB kept feeding Michael their problems


Toreno6901
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#6

Posted 19 April 2017 - 06:41 AM

I hated it in every GTA and the only one I kinda liked was the U.L paper contact
 
At least he cut Niko loose after he did what he needed to do for them so that is why I kinda like the IAA better than the FIB, can't forget that the FIB kept feeding Michael their problems


Niko must hav a leashed on cos he is a dangerous dealer.
Michael is like Mike Toreno got to do what u hav got to do.

VictorVince1239
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#7

Posted 19 April 2017 - 11:07 PM Edited by VictorVince1239, 19 April 2017 - 11:07 PM.

I thought Dave Norton(GTA V) and Mike Toreno (San Andreas) were pretty cool. 

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Johnny Spaz
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#8

Posted 20 April 2017 - 03:09 AM

I hated it in every GTA and the only one I kinda liked was the U.L paper contact
 
At least he cut Niko loose after he did what he needed to do for them so that is why I kinda like the IAA better than the FIB, can't forget that the FIB kept feeding Michael their problems

Niko must hav a leashed on cos he is a dangerous dealer.
Michael is like Mike Toreno got to do what u hav got to do.

What are you even saying? Is English not your native language?

OT: Toreno was cool & Norton was just Haines' puppet.

VictorVince1239
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#9

Posted 20 April 2017 - 12:19 PM

Well Norton helped out in the final big job if I remember right. 


Zello
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#10

Posted 20 April 2017 - 09:28 PM Edited by Zello, 20 April 2017 - 09:36 PM.

Since III you mean Ray Machowski and Claude I don't have a problem as long as it's something like you help them out and then they help you out.In SA CJ may have been forced by Toreno but in the end he finally got Sweet out of prison for him. What I don't want is being forced to work for them like in V and getting nothing in return and having the entire story focus on them.

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slimeball supreme
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#11

Posted 20 April 2017 - 10:09 PM

i mean it's usually pretty necessary for both character and story reasons
unless you want the story to end midway when a deal goes bad and nobody can vouch for you at the station

Toreno6901
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#12

Posted 21 April 2017 - 09:40 AM

i mean it's usually pretty necessary for both character and story reasons
unless you want the story to end midway when a deal goes bad and nobody can vouch for you at the station


Well the writer for the GTA series had all sort of plot ideas
concerning characters who work in government being involved in
dirty biz.
Cops undercover C.R.A.S.H. The Lost MC. Johnny Kleibitz must
have pretended to be dead over ketchup.
Undercover agents dying mysteriously Kleibitz?

AnimalFather
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#13

Posted 21 April 2017 - 10:26 AM

NO! I always hated that you worked for the government or the police. It made the game feel fake and made you as the player feel less independent. I really hated that the corrupt cop theme came back in gta 5 it really was a lowpoint for me. It's as if Rockstar is too afraid to make a game about crime and has to add this parenting story tool of you working for the gov so its ok that ur a criminal. I HATED IT!!!!

Please no more of this. I want to be an independent criminal!

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Toreno6901
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#14

Posted 21 April 2017 - 03:10 PM

I

NO! I always hated that you worked for the government or the police. It made the game feel fake and made you as the player feel less independent. I really hated that the corrupt cop theme came back in gta 5 it really was a lowpoint for me. It's as if Rockstar is too afraid to make a game about crime and has to add this parenting story tool of you working for the gov so its ok that ur a criminal. I HATED IT!!!!
Please no more of this. I want to be an independent criminal!


Indie crime is ur occupation , yet the Outlaws think otherwise!
DYOM Cops bribes yeah?

Johnny Spaz
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#15

Posted 21 April 2017 - 06:52 PM

NO! I always hated that you worked for the government or the police. It made the game feel fake and made you as the player feel less independent. I really hated that the corrupt cop theme came back in gta 5 it really was a lowpoint for me. It's as if Rockstar is too afraid to make a game about crime and has to add this parenting story tool of you working for the gov so its ok that ur a criminal. I HATED IT!!!!
Please no more of this. I want to be an independent criminal!


This, well said.
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Toreno6901
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#16

Posted 22 April 2017 - 05:19 AM

Bryan Forbes & Dave Norton , also Steve Haines, Mike Toreno, Michael
many GTA Characters were working for the gov.

ClaudeSpeed1911
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#17

Posted 22 April 2017 - 03:35 PM

I only like it if the player feels in control and gets something out of it. Steve choking Michael in GTA5 pissed me off, If they did it to Niko or Tommy or Toni they would be beheaded on the spot.

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The7thOne
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#18

Posted 26 April 2017 - 03:02 PM

How about we have a different theme for once? I don't mind government shenanigans as long as it's done right.....GTA V is the exception to this. IV did it right in that it's not the main focus of the story, it's something that happens about a quarter way into the story and isn't intrusive; and lasts for only a few missions. In V, it was the focal point of the entire game, and got old very quickly.

 

If GTAN was completely absent of anything related to the government I would be happy. If it absolutely must be brought back...do it right.

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Tengerecki
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#19

Posted 27 April 2017 - 05:52 AM Edited by Tengerecki, 27 April 2017 - 05:53 AM.

I only like it if the player feels in control and gets something out of it. Steve choking Michael in GTA5 pissed me off, If they did it to Niko or Tommy or Toni they would be beheaded on the spot.

 

Hahaha, now I imagine Steve choking Tommy Vercetti. Damn. That would have ended gory. 

But if you think about it, Tommy wouldn't have worked for the feds in the first place. 

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ClaudeSpeed1911
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#20

Posted 28 April 2017 - 08:42 AM

 

I only like it if the player feels in control and gets something out of it. Steve choking Michael in GTA5 pissed me off, If they did it to Niko or Tommy or Toni they would be beheaded on the spot.

 

Hahaha, now I imagine Steve choking Tommy Vercetti. Damn. That would have ended gory. 

But if you think about it, Tommy wouldn't have worked for the feds in the first place. 

 

True, their dicks would be cut then fed to them if they tried anything.

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LincolnClay
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#21

Posted 28 April 2017 - 04:02 PM

"Oh you know, we'll just get this psychopathic murderer/drug dealer to carry out the government's work. We can trust him, right? What could go wrong?"

Oh, well you know...the fact that you let a criminal do your job for you. How do you know he's not gonna kill you later on?

Sometimes I wonder how these guys have such high ranking jobs in the government in the first place...

Journey_95
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#22

Posted 21 July 2017 - 03:04 AM Edited by Journey_95, 21 July 2017 - 03:04 AM.

It has been a part of GTA since GTA 3 and I overall like it as long as its balanced well. It provides variety and fits.

 

But GTA V focused on it way too much, Madrazzo should have had a bigger role instead and most of the heists should have been done by the protagonists for themselves and not because they are Haines  bitches.

 

It just felt like an excuse for over the top missions and at the end you gained nothing from it (unlike SA and IV).

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Algonquin Assassin
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#23

Posted 21 July 2017 - 04:07 AM

It has been a part of GTA since GTA 3 and I overall like it as long as its balanced well. It provides variety and fits.

 

But GTA V focused on it way too much, Madrazzo should have had a bigger role instead and most of the heists should have been done by the protagonists for themselves and not because they are Haines  bitches.

 

It just felt like an excuse for over the top missions and at the end you gained nothing from it (unlike SA and IV).

 

When working for them yields something in return like the UL Paper contact tracking down Darko or Marshall Johnson in RDR agreeing to help John go after Williamson it adds credibility of their involvement, but in GTA V it just felt like nothing we done for the FIB was of any benefit to us and like you said it just felt like an excuse for over the top missions.

 

In saying that I wouldn't mind having a break from it. Every GTA since GTA III has had some kind of crooked cop/government figure. It does indeed get tiring after a while.

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