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Project Props

SA WIP
313 replies to this topic

Poll: Topic Poll (40 member(s) have cast votes)

What do you think about this mod?

  1. Well done.Keep it up. (27 votes [67.50%])

    Percentage of vote: 67.50%

  2. Neither.I done care about this. (1 votes [2.50%])

    Percentage of vote: 2.50%

  3. Satisfactory.Needs Improvements. (7 votes [17.50%])

    Percentage of vote: 17.50%

  4. Wrost Mod.Please stop this sh*t. (5 votes [12.50%])

    Percentage of vote: 12.50%

Should the added Grgx garages be removed?Looks odd sometimes?

  1. Yes,Remove them. (18 votes [62.07%])

    Percentage of vote: 62.07%

  2. No,Keep them (11 votes [37.93%])

    Percentage of vote: 37.93%

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MS.
  • MS.

    Trying to do something cool.

  • Members
  • Joined: 30 Jul 2014
  • Brazil

#301

Posted A week ago

VC's Progress: 46QjpaP.jpg


4Arty
  • 4Arty

    sound design

  • Members
  • Joined: 03 Aug 2015
  • Russia

#302

Posted A week ago

Just awesome project! With this improvements sa looks really cool. But I have a few issues:
- double placing of some objects
- error with grgx plugin (needs mcvsp140d file, but it can be founded only in debug version of vs redistributable)
-some objects placement looks too weird, like road signs in idlewood

And a few suggestions:
-guys can you adapt props to dk's normal map plugin?
-will you fix some placements of added props?
  • kkjj likes this

Inan-Ahammad
  • Inan-Ahammad

    Project Props - Mapper

  • Members
  • Joined: 15 Jul 2016
  • Bangladesh

#303

Posted A week ago Edited by Inan-Ahammad, A week ago.

Just awesome project! With this improvements sa looks really cool. But I have a few issues:
- double placing of some objects
- error with grgx plugin (needs mcvsp140d file, but it can be founded only in debug version of vs redistributable)
-some objects placement looks too weird, like road signs in idlewood

And a few suggestions:
-guys can you adapt props to dk's normal map plugin?
-will you fix some placements of added props?

About the issues:

The double object is a issue of pawn2ipl converter.bro.Already removed some double objects from LV and LS.Also will have to do on SF.It will take some time but will get fixed.Grgx is not necessarility matters now.Cause garages going to be removed from next update.And i will recheck idlewood.

 

And I will see about dk's normal map plugin and of course placements would get fixed.Thats how every verson is being released.Its just I was totally alone for few months.No one was working beside me about the placements.So....you can understand..

Thanks for your suggestions i will mark these incase if i might forget it in future.

  • 4Arty likes this

kkjj
  • kkjj

    The ORIGINAL GTA SAN ANDREAS PLAYER..

  • Members
  • Joined: 20 Jul 2016
  • None

#304

Posted A week ago

VC's Progress: 46QjpaP.jpg

I was thinking if it is possible to Port those small water pools of street to SA.. It will look cool in slummy areas...

Inan-Ahammad
  • Inan-Ahammad

    Project Props - Mapper

  • Members
  • Joined: 15 Jul 2016
  • Bangladesh

#305

Posted A week ago Edited by Inan-Ahammad, A week ago.

 

VC's Progress: 46QjpaP.jpg

I was thinking if it is possible to Port those small water pools of street to SA.. It will look cool in slummy areas...

 

What do you mean exactly by water pools.?


kkjj
  • kkjj

    The ORIGINAL GTA SAN ANDREAS PLAYER..

  • Members
  • Joined: 20 Jul 2016
  • None

#306

Posted A week ago

Those on streets near props..

Kyrie
  • Kyrie

    Player Hater

  • Members
  • Joined: 31 Mar 2017
  • Unknown

#307

Posted A week ago

Hes talking about 'Hole' with Water ..

 

iykwim

  • kkjj likes this

Inan-Ahammad
  • Inan-Ahammad

    Project Props - Mapper

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  • Joined: 15 Jul 2016
  • Bangladesh

#308

Posted A week ago

Those on streets near props..

 

 

Hes talking about 'Hole' with Water ..

 

iykwim

oh.I will try to convert them.

 

Anyways just wanted to make you guys know i have finished removing the dublicated line props of LS,CS and SF.The patch would be available in couple of minutes.Would be grateful if anyone can assure me about this.

  • 4Arty likes this

Kyrie
  • Kyrie

    Player Hater

  • Members
  • Joined: 31 Mar 2017
  • Unknown

#309

Posted A week ago Edited by Kyrie, A week ago.

 

Those on streets near props..

 

 

Hes talking about 'Hole' with Water ..

 

iykwim

oh.I will try to convert them.

 

Anyways just wanted to make you guys know i have finished removing the dublicated line props of LS,CS and SF.The patch would be available in couple of minutes.Would be grateful if anyone can assure me about this.

 

 

Oh yea, forgot to ask

The 'Muddy Water' its Alpha Texture right ?


4Arty
  • 4Arty

    sound design

  • Members
  • Joined: 03 Aug 2015
  • Russia

#310

Posted A week ago Edited by 4Arty, A week ago.

I'll check all duplicated objects with every update to help the development
  • Inan-Ahammad likes this

Inan-Ahammad
  • Inan-Ahammad

    Project Props - Mapper

  • Members
  • Joined: 15 Jul 2016
  • Bangladesh

#311

Posted 5 days ago Edited by Inan-Ahammad, 5 days ago.

some more works done by @cohex17

Spoiler

 

works on lv

Spoiler
  • 4Arty, santosvagos and Cohex17 like this

santosvagos
  • santosvagos

    Vagos Familia

  • Members
  • Joined: 14 Jun 2017
  • Vietnam

#312

Posted 5 days ago

some more works done by @cohex17

Spoiler

 

works on lv

Spoiler

wow I love the graffiti . Can you make more of them in the gang hoods ??

  • Inan-Ahammad likes this

Inan-Ahammad
  • Inan-Ahammad

    Project Props - Mapper

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  • Joined: 15 Jul 2016
  • Bangladesh

#313

Posted 4 days ago

some more works done by cohex17

1.PNG2.PNG3.PNG

  • _F_, 4Arty, santosvagos and 1 other like this

Inan-Ahammad
  • Inan-Ahammad

    Project Props - Mapper

  • Members
  • Joined: 15 Jul 2016
  • Bangladesh

#314

Posted 3 days ago

some more work on lv

Capture.PNGCapture2.PNG

 

 

join-us-on-discord_1.png

  • _F_, santosvagos and Cohex17 like this




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