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Project Props

SA WIP
292 replies to this topic

Poll: Topic Poll (20 member(s) have cast votes)

What do you think about this mod?

  1. Well done.Keep it up. (13 votes [65.00%])

    Percentage of vote: 65.00%

  2. Neither.I done care about this. (1 votes [5.00%])

    Percentage of vote: 5.00%

  3. Satisfactory.Needs Improvements. (3 votes [15.00%])

    Percentage of vote: 15.00%

  4. Wrost Mod.Please stop this sh*t. (3 votes [15.00%])

    Percentage of vote: 15.00%

Should the added Grgx garages be removed?Looks odd sometimes?

  1. Yes,Remove them. (5 votes [55.56%])

    Percentage of vote: 55.56%

  2. No,Keep them (4 votes [44.44%])

    Percentage of vote: 44.44%

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SHIFAAH9
  • SHIFAAH9

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#271

Posted 2 weeks ago

His save (MrFinger's one) make my game crash's. that is cuz of what evr inan said.

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LaDiDa
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#272

Posted A week ago

Well, I gave this a try and whilst it doesn't crash it does cause the framerate to be sh*t at the starting area of the game. Reason: You actually got 2-3 objects stacked into each other in the same place as well as some added trees inside vanilla trees. This will need a lot of work to be a viable modification instead of a lag fest.

 

Also your added traffic signs are indestructable (thought you should know) ;)


SHIFAAH9
  • SHIFAAH9

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#273

Posted A week ago

well i managed to download this with in 12h (the last update since last knight). i have not tested or even installed it...

So i think its time i do...


kkjj
  • kkjj

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#274

Posted A week ago

well i managed to download this with in 12h (the last update since last knight). i have not tested or even installed it...
So i think its time i do...

12h!!!!
It took me nearly 2 and half minutes to download this...
  • Davve95 and LaDiDa like this

Inan-Ahammad
  • Inan-Ahammad

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#275

Posted A week ago Edited by Inan-Ahammad, A week ago.

well i managed to download this with in 12h (the last update since last knight). i have not tested or even installed it...
So i think its time i do...

12h!!!!
It took me nearly 2 and half minutes to download this...
Slow speed.Country/Operator dependant?

Well, I gave this a try and whilst it doesn't crash it does cause the framerate to be sh*t at the starting area of the game. Reason: You actually got 2-3 objects stacked into each other in the same place as well as some added trees inside vanilla trees. This will need a lot of work to be a viable modification instead of a lag fest.
 
Also your added traffic signs are indestructable (thought you should know) ;)

The objects mess are because of combination of 2+ map mods.Its just to speed up the work.And also cause of a bug of SA-MP map editor/converter I believe.It duplicates an object 2 times.I will retest it pretty soon.

Edit:Wait where's the frame rate problem again?It works smoothly on my pc.

SHIFAAH9
  • SHIFAAH9

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#276

Posted A week ago

 

 

well i managed to download this with in 12h (the last update since last knight). i have not tested or even installed it...
So i think its time i do...

12h!!!!
It took me nearly 2 and half minutes to download this...
Slow speed.Country/Operator dependant?

Yeah... its the ISP's there doing it....

 

Any ways why is it that every thing is SO hd...? (i mean they just do not fit the classic sa atmosphere, cuz of how HD they look.)

And why is/are the added props glowing or lit...? they all look as if they are glowing toy's...

As Ladida mentioned the Sign boards are as strong as a Brick wall...!


Inan-Ahammad
  • Inan-Ahammad

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#277

Posted A week ago Edited by Inan-Ahammad, A week ago.

 

 

 

well i managed to download this with in 12h (the last update since last knight). i have not tested or even installed it...
So i think its time i do...

12h!!!!
It took me nearly 2 and half minutes to download this...
Slow speed.Country/Operator dependant?
Yeah... its the ISP's there doing it....
 
Any ways why is it that every thing is SO hd...? (i mean they just do not fit the classic sa atmosphere, cuz of how HD they look.)
And why is/are the added props glowing or lit...? they all look as if they are glowing toy's...
As Ladida mentioned the Sign boards are as strong as a Brick wall...!

Some(Interior) objects glow in dark.And the props are GTA 5's bro.

download the 5.3.1 patch to fix the signs(object.dat) issues.


SHIFAAH9
  • SHIFAAH9

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#278

Posted A week ago

i was talking abut the exterior ones have not checked the interior yet....


LaDiDa
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#279

Posted A week ago

i was talking abut the exterior ones have not checked the interior yet....

He used some interior items for the exterior :p

the gta 5 props have the same issue as the interior objects which is no night vertex colours making them "glow" at night.


SHIFAAH9
  • SHIFAAH9

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#280

Posted A week ago

so how to fix it..?


Inan-Ahammad
  • Inan-Ahammad

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#281

Posted A week ago Edited by Inan-Ahammad, A week ago.

i was talking abut the exterior ones have not checked the interior yet....

He used some interior items for the exterior :p
the gta 5 props have the same issue as the interior objects which is no night vertex colours making them "glow" at night.
GTA 5's are different story.There textures are a little bit too awesome(hd) for sa.

But most of the glowing objects got removed.Some garages with NVC....and and a few.?Should a decrease the texture quality or something?of GTA 5 props

LaDiDa
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#282

Posted A week ago

I wouldn't really bother with it, anyone that would want to should just invest the time to export them from the .img archive, open them with magic.txd and resize them to a lower resolution from there.


SHIFAAH9
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#283

Posted A week ago

resizeing does not fix the Glowing...

they are LOD related....(i think)

They can/could be fixed in the .ide files...

 

(don' know forsure Not a object creater)


Inan-Ahammad
  • Inan-Ahammad

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#284

Posted A week ago

resizeing does not fix the Glowing...
they are LOD related....(i think)
They can/could be fixed in the .ide files...
 
(don' know forsure Not a object creater)

Well,you understood from the wrong part.He was not talking about gloring objects.He was talking about GTA 5's hd props.
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LaDiDa
  • LaDiDa

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#285

Posted A week ago

The glowing is missing NVC. But I don't know if Inan-Ahammad can add it, he might need help from a modeller for that.
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Inan-Ahammad
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#286

Posted A week ago

The glowing is missing NVC. But I don't know if Inan-Ahammad can add it, he might need help from a modeller for that.

I don't think gloring can be added also.Cause they are original game objects(glowing).So it might hamper original game experience.And I don't think that much props have that issue.Most of they are garages which I'm thinking to remove or keep(poll).

kkjj
  • kkjj

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#287

Posted A week ago

No, some objects of Gta v(I'm not sure) also glows...
For an example- that steel construction bar(or whatever it is) also glows in night....
But I think, I can help you in adding NVC to the added props....
And I also suggest you to lower the number of interior objects (mostly big one), as they looks ugly in night and some of them has no collision...
And one more thing is that please remove the extra or unnecessary lampposts and traffic lights (especially from Grove Street) they look so weird)... and also remove that garage near Ryder house....

kkjj
  • kkjj

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#288

Posted A week ago

I wouldn't really bother with it, anyone that would want to should just invest the time to export them from the .img archive, open them with magic.txd and resize them to a lower resolution from there.

I think the most simple way is just make a simple program that extracts every textures of the txd in separate folder and then using the format factory to reduce the texture size to 128*128 or 64*64(this going to be too low) and when textures resolution is lowers then by using magic.txd by dk22pac again make the txds of each folder and then what done.....
(But for this you need some basic programming knowledge....)

Inan-Ahammad
  • Inan-Ahammad

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#289

Posted A week ago

No, some objects of Gta v(I'm not sure) also glows...
For an example- that steel construction bar(or whatever it is) also glows in night....
But I think, I can help you in adding NVC to the added props....
And I also suggest you to lower the number of interior objects (mostly big one), as they looks ugly in night and some of them has no collision...
And one more thing is that please remove the extra or unnecessary lampposts and traffic lights (especially from Grove Street) they look so weird)... and also remove that garage near Ryder house....

Working on them...

I wouldn't really bother with it, anyone that would want to should just invest the time to export them from the .img archive, open them with magic.txd and resize them to a lower resolution from there.

I think the most simple way is just make a simple program that extracts every textures of the txd in separate folder and then using the format factory to reduce the texture size to 128*128 or 64*64(this going to be too low) and when textures resolution is lowers then by using magic.txd by dk22pac again make the txds of each folder and then what done.....
(But for this you need some basic programming knowledge....)
I'll see what I can do.If I can get some spare time.

Inan-Ahammad
  • Inan-Ahammad

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#290

Posted 3 days ago Edited by Inan-Ahammad, 3 days ago.

some more work 2rZoE2M.png
 
edit:sry for some reason i am getting a error to use img tag?
Edit 2:Fixed.

kkjj
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#291

Posted 3 days ago

I was thinking that does the next version corrects the object placing... because there are so many props which r messing with the game props....

Inan-Ahammad
  • Inan-Ahammad

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#292

Posted 3 days ago

I was thinking that does the next version corrects the object placing... because there are so many props which r messing with the game props....

You mean by LS props right?
Well,also working on removing the duplicate ones.Work is slow cause you know..

kkjj
  • kkjj

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#293

Posted 3 days ago

Yeah I understand. .
Wait if you want any type of help with adding NVC to models then I am ready to help..




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