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GTA 3: Director's Cut

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Ruvix
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#31

Posted 18 April 2017 - 06:42 PM Edited by Ruvix, 19 April 2017 - 09:34 AM.

Damn man you're on a rampage  :rampage:
Nice updates   :^:
Also I know this is too early to ask but do you have any plans for some interiors like Claude safehouses and so on ?
 

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Jinx.
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#32

Posted 18 April 2017 - 06:56 PM

Maybe.
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Jinx.
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#33

Posted 19 April 2017 - 08:12 AM

Walton.

 

xV7pCSx.jpg

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Jinx.
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#34

Posted 19 April 2017 - 10:40 AM

We also have a Discord chat, so if you want to drop ideas and stuff, feel free to join :)

https://discord.gg/JAy4xwh
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Jinx.
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#35

Posted 19 April 2017 - 04:01 PM

Sabre (GT).

 

xHMlbr1.png

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Jinx.
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#36

Posted 19 April 2017 - 05:06 PM

Brigham by SOBB, III(-ish) styled by me.

 

m6BhATW.jpg

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Niko Belic 605
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#37

Posted 2 weeks ago

Are you going to include manual aiming..

Jinx.
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#38

Posted 2 weeks ago

No.

Niko Belic 605
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#39

Posted 2 weeks ago Edited by Niko Belic 605, 2 weeks ago.

Why?...I also wanted to know, are textures on you car models hq..and keep up the good work..

Jinx.
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#40

Posted 2 weeks ago

Why?...I also wanted to know, are textures on you car models hq..and keep up the good work..

It won't look as good as in SA. Also no, no HQ textures on cars.

Niko Belic 605
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#41

Posted 2 weeks ago Edited by Niko Belic 605, 2 weeks ago.

Why?...I also wanted to know, are textures on you car models hq..and keep up the good work..

It won't look as good as in SA. Also no, no HQ textures on cars.
Ok..thanks for responding..
EDIT:I have a suggestion, make something to use the right mouse to enable just the crosshair not claude's arm..JUST A SUGGESTION

ermaccer
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#42

Posted 2 weeks ago

Does crosshair disappear or something?


Jinx.
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#43

Posted 2 weeks ago

Not happening at all.

Braindawg
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#44

Posted 2 weeks ago

Damn this is the first GTA 3 mod I've been interested in, in a while! Good job, dude! Screens look great!!

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Jinx.
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#45

Posted 2 weeks ago

Damn this is the first GTA 3 mod I've been interested in, in a while! Good job, dude! Screens look great!!

Thanks :)

Niko Belic 605
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#46

Posted 2 weeks ago

Where do I get a v1.1 exe?
I found a patch but it shows unkown gta3 version..what to do..

Arrow
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#47

Posted 2 weeks ago

Where do I get a v1.1 exe?
I found a patch but it shows unkown gta3 version..what to do..

Are you using a genuine v.1.0 of the game? If you don't have it then you can't run the patch.

Niko Belic 605
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#48

Posted 2 weeks ago Edited by Niko Belic 605, 2 weeks ago.

Where do I get a v1.1 exe?
I found a patch but it shows unkown gta3 version..what to do..

Are you using a genuine v.1.0 of the game? If you don't have it then you can't run the patch.
Yes, it is genuine..

Jinx.
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#49

Posted 2 weeks ago Edited by Jinx., 2 weeks ago.

Use google to find the exe/patch.

Niko Belic 605
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#50

Posted 2 weeks ago

Use google to find the exe/patch.

Already tried, tried 10 to 20 websites..they have the same patch with different names..

NOskillx
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#51

Posted 2 weeks ago

nice project looking forward into this :)


Niko Belic 605
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#52

Posted 2 weeks ago

Found gta3 v1.1 on a russian site, translated it and got v1.1 but the problem is I get an unhandled exception with your mod..it occurs when the game is loading or textures are converting..
I have tried the windows data execution method but it does n't work..

Russell_Stone
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#53

Posted 2 weeks ago

Found gta3 v1.1 on a russian site, translated it and got v1.1 but the problem is I get an unhandled exception with your mod..it occurs when the game is loading or textures are converting..
I have tried the windows data execution method but it does n't work..

This mod works only on 1.0 EXE.


Niko Belic 605
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#54

Posted 2 weeks ago Edited by Niko Belic 605, 2 weeks ago.

Found gta3 v1.1 on a russian site, translated it and got v1.1 but the problem is I get an unhandled exception with your mod..it occurs when the game is loading or textures are converting..
I have tried the windows data execution method but it does n't work..

This mod works only on 1.0 EXE.
Have you read the op..It clearly says v1.1 of the game and cleo 2.0..
I would say read before you post..
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Russell_Stone
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#55

Posted 2 weeks ago

 

 

Found gta3 v1.1 on a russian site, translated it and got v1.1 but the problem is I get an unhandled exception with your mod..it occurs when the game is loading or textures are converting..
I have tried the windows data execution method but it does n't work..

This mod works only on 1.0 EXE.
Have you read the op..It clearly says v1.1 of the game and cleo 2.0..
I would say read before you post..

 

Oops, my bad. I confused this with Frosted Winter, sorry. Try running your exe as admin. If that won't work, PM me. I will send you an exe.


Jinx.
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#56

Posted 2 weeks ago Edited by Jinx., 2 weeks ago.

Found gta3 v1.1 on a russian site, translated it and got v1.1 but the problem is I get an unhandled exception with your mod..it occurs when the game is loading or textures are converting..
I have tried the windows data execution method but it does n't work..

Try to install this first, on a clean installation. Then install the mod as normal.

https://yadi.sk/d/uO5bPGF_bTGeC

Le Shark
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#57

Posted 2 weeks ago

Are there any guides on GTA 3 modeling and mapping? I see that exporting models from 3ds max to dff for GTA 3 and making cols is not the same as for GTA 3, but I couldn't find any tutorials.


Jinx.
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#58

Posted 2 weeks ago Edited by Jinx., 2 weeks ago.

This is not the right place to ask. Try the section above Mod Showroom.
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ermaccer
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#59

Posted 2 weeks ago

I see that exporting models from 3ds max to dff for GTA 3 and making cols is not the same as for GTA 3

LyJ6KPlrFdKnK.gif

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Le Shark
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#60

Posted 2 weeks ago

 

I see that exporting models from 3ds max to dff for GTA 3 and making cols is not the same as for GTA 3

LyJ6KPlrFdKnK.gif

 

Oh, didn't notice that, nvm





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