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GTA 3: Director's Cut

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Jinx.
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#1

Posted 08 April 2017 - 03:23 PM Edited by Jinx., 17 June 2017 - 09:01 PM.

Xp3szwV.png

 

The final literation of the old Definitive Edition is here! GTA 3: Director's Cut focuses on improving the old but gold GTA 3 by adding stuff like cars, pedestrians, map modifications and new features, while not touching the original feelings heavily.

 

 

 

 

 

t2bKHfV.png

 
 
Spoiler
 
 

 

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Coders

 

Arrow


ermaccer

 

 

Modellers

 

Jinx

 

NerdFox

 

 

Misc

 

Jinx

 

Arrow

 

NerdFox

 

 

 

Interested in joining us? PM me :)

 

 
 

Special Credits

 

R* for their XBOX port assets

 

The Hero for his HQ generic.txd

 

Vitlgt for his limit adjuster scripts

 

ThirteenAG for Ultimate ASI Loader

 

Frank.s for his new Fish Factory construction site (to be featured in V2 probably) and vendors at the clothes shops

 

Jeansowaty for help with some textures

 

Myriad Islands team

 

yojo2 for his HQ Hud and Radar

 

fsLyioD.png

 

V1.2: https://mega.nz/#!q0...i7_z-G7-J53l9s4

 

jcArAt5.png

 

Spoiler

 

You will need 1.1 exe and CLEO 2.0 to run this mod!

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Matt1010
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#2

Posted 08 April 2017 - 03:26 PM Edited by Matt1010, 08 April 2017 - 03:26 PM.

First! (wow so weird nobody cares)

Seems interesting so far, good job. :p

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Jinx.
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#3

Posted 08 April 2017 - 03:27 PM

First! (wow so weird nobody cares)

Seems interesting so far, good job. :p

It just got posted :p

 

Thanks :)

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Jinx.
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#4

Posted 08 April 2017 - 03:44 PM

Released!

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Ash_735
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#5

Posted 08 April 2017 - 04:02 PM

It feels weird to call it a director's cut without their involvement ;)
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Jinx.
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#6

Posted 08 April 2017 - 04:03 PM

It feels weird to call it a director's cut without their involvement ;)

Definitive Edition ain't a great name either; that's why I thought this name would be the most suitable.

 

Feel free to come with a better name, though!


Matt1010
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#7

Posted 08 April 2017 - 04:08 PM Edited by Matt1010, 08 April 2017 - 04:10 PM.

So sorry to post here again, but I got a bug:

playerx's texutre is white.HPUt2De.png

UPDATE: even more peds are white. do I have to remove everything from txd.img?


cnt800
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#8

Posted 08 April 2017 - 04:17 PM

v1.1 exe? Ew... But it's got some potential.

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Kaniel Outis
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#9

Posted 08 April 2017 - 04:22 PM

So sorry to post here again, but I got a bug:

playerx's texutre is white.HPUt2De.png

UPDATE: even more peds are white. do I have to remove everything from txd.img?

Add the necessary files to gta3.IMG and then delete txd.IMG and txd.Dir. When the game starts again, it'll rebuild the txd by decompressing textures from gta3.IMG.
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Matt1010
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#10

Posted 08 April 2017 - 04:25 PM Edited by Matt1010, 08 April 2017 - 04:28 PM.

I did add the files (of course).

and thanks a lot for the tip, it worked!

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Jinx.
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#11

Posted 08 April 2017 - 04:46 PM

v1.1 exe? Ew... But it's got some potential.

Don't blame me, blame Vitlgt for supporting only that EXE :p

Voit Turyv
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#12

Posted 08 April 2017 - 04:55 PM

You can't spell 'Director's Cut' without III Aircraft.

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Jinx.
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#13

Posted 08 April 2017 - 05:07 PM

You can't spell 'Director's Cut' without III Aircraft.

Yes we can, because it isn't compatible with 1.1.

We'll look in this in the near future.
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Inadequate
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#14

Posted 08 April 2017 - 06:03 PM Edited by Inadequate, 08 April 2017 - 06:04 PM.

 

v1.1 exe? Ew... But it's got some potential.

Don't blame me, blame Vitlgt for supporting only that EXE :p

You can contact Vitlgt in Playground.ru to change that to 1.0, maybe. They have a GTA mods section/discussion somewhere.

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#15

Posted 08 April 2017 - 06:22 PM

:O
Nice work @Jinx :)
 

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Jinx.
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#16

Posted 08 April 2017 - 08:00 PM

 

v1.1 exe? Ew... But it's got some potential.

Don't blame me, blame Vitlgt for supporting only that EXE :p
You can contact Vitlgt in Playground.ru to change that to 1.0, maybe. They have a GTA mods section/discussion somewhere.
I'm not russian, so I can't talk there at all.

Russell_Stone
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#17

Posted 09 April 2017 - 07:01 AM

 

v1.1 exe? Ew... But it's got some potential.

Don't blame me, blame Vitlgt for supporting only that EXE :p
You can contact Vitlgt in Playground.ru to change that to 1.0, maybe. They have a GTA mods section/discussion somewhere.
I'm not russian, so I can't talk there at all.

I can at least try to help. I barely know some Russian. But the problem is that he's not that active.
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Jinx.
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#18

Posted 09 April 2017 - 07:08 AM

 

 

 

 

v1.1 exe? Ew... But it's got some potential.

Don't blame me, blame Vitlgt for supporting only that EXE :p
You can contact Vitlgt in Playground.ru to change that to 1.0, maybe. They have a GTA mods section/discussion somewhere.
I'm not russian, so I can't talk there at all.

I can at least try to help. I barely know some Russian. But the problem is that he's not that active.

 

That's another problem too... We can't do much about it.

 

 

 

Talking about helicopters, I know DimZet did some for 1.1 but they aren't compatible with the vehicle audio loader script (game crashes once entering a heli), but that script is necessary for making cars sound properly and not crash the game when spawning, so we can't do much about it, and helis probably won't be added.

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Voit Turyv
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#19

Posted 09 April 2017 - 07:12 AM

What's the advantage of 1.1 over 1.0 anyway?


Jinx.
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#20

Posted 09 April 2017 - 07:15 AM Edited by Jinx., 09 April 2017 - 07:18 AM.

What's the advantage of 1.1 over 1.0 anyway?

Apart from some bug fixes, I'm not too sure. If the limit adjuster would be compatible with 1.0, I would've been using that since long time ago. That or using another limit adjuster that does what Vitlgt's does.


Kaniel Outis
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#21

Posted 09 April 2017 - 08:42 AM

In others words, we're sticking to 1.1 for now. It's not debatable. If you want to use our mod, it's simple. Use the patch.

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Jinx.
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#22

Posted 09 April 2017 - 08:55 AM

Until there will be a new limit adjuster with the same options.
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Kaniel Outis
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#23

Posted 12 April 2017 - 10:08 AM

Some more progress for the upcoming Beta.

Spoiler
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Jinx.
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#24

Posted 18 April 2017 - 09:10 AM

Coming soon.

 

0ToNwIK.png

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gts.
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#25

Posted 18 April 2017 - 09:32 AM Edited by gts., 18 April 2017 - 09:33 AM.

That's the Laundromat converted into a ZIP?

Jinx.
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#26

Posted 18 April 2017 - 10:06 AM Edited by Jinx., 18 April 2017 - 11:54 AM.

No. Pic was took in Staunton.

------------------------------------------------------------------------

3pKxFL3.jpg
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Blue
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#27

Posted 18 April 2017 - 12:57 PM Edited by NerdFox, 18 April 2017 - 12:57 PM.

Coming soon.
 
-snip-

Good to know you're re-using my ZIP, the picture looks fantastic! :)
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Jinx.
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#28

Posted 18 April 2017 - 04:31 PM

Technical update coming today!
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Jinx.
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#29

Posted 18 April 2017 - 05:30 PM Edited by Jinx., 18 April 2017 - 05:30 PM.

New version released!

 

Features:

-updated limit adjuster for better compability

-soda machine feature (restores health and adds 25% more health; if you get hit you can't restore it back by picking a health bar, only by getting another drink; can be found at 8Ball's for $25. Press TAB once you're inside the marker)

-clothes changing feature (WIP; press PageDown to change the clothes; Don't play any mission with any model other than the default one or game will crash).

 

You must install this version on a clean setup of GTA 3. Don't worry, main.scm isn't changed from the other version so you can still play the missions from the other version.

 

 

 

helis are one step ahead :)

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Jinx.
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#30

Posted 18 April 2017 - 06:23 PM Edited by Jinx., 18 April 2017 - 08:02 PM.

Credits to ermaccer for the retexture and me for the model edits.
 
uvGkFZC.jpg
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