Quantcast

Jump to content

» «
Photo

Missing bullet holes

3 replies to this topic
Colonel _Cortez
  • Colonel _Cortez

    Crackhead

  • Members
  • Joined: 05 Jan 2017
  • European-Union

#1

Posted 3 weeks ago Edited by Colonel _Cortez, 3 weeks ago.

Did it bother you back then that there wasn't really a damage model in GTA SanAndreas?

Cars could deform when you crashed against something (which wasn't really a great improvement from GTA Vicecity), boxes, fences and hydrants could break and the ground turned black after a explosion, but thats pretty much it. Bullet holes went missing completely and if you look at games like Mafia 1 or Half life, which got released years earlier, then you notice that this was a pretty a big lack of technology.

 

I could imagine that they couldn't bring this feature since GTA SanAndreas was a massive game for PS2 standards. Still, i always felt like something was missing when my car didn't show any physical damage after taking hundreds of shots during drive-bys.


Evil-Empire
  • Evil-Empire

    Trick

  • Members
  • Joined: 23 Sep 2010
  • France

#2

Posted 3 weeks ago

It never bothered me.

  • lil weasel and SmokesWithCigs like this

anthony
  • anthony

     

  • Members
  • Joined: 05 Oct 2011
  • None

#3

Posted 3 weeks ago Edited by anthony, 3 weeks ago.

It never bothered me neither, maybe because at the time I was younger and didn't cared too much for that kind of stuff, in fact back on PS2 I've never thought of it.
  • lil weasel, SmokesWithCigs and HalfOfAKebab like this

Atari-Dude
  • Atari-Dude

    Player Hater

  • Members
  • Joined: 04 Mar 2017
  • United-States

#4

Posted 3 weeks ago

Many mods fix this issue, but really it's not a huge deal. GTA SA is such a massive game for the time, and I'm sure the developers decided to make the game huge not pretty. Sometimes you have to sacrifice these things. Whether it is because lack of technology, or time constraints, SA is still a fun and massive game nonetheless.

  • Evil-Empire likes this




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users