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REXX's Stunt Races [PS4]

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REXX
  • REXX

    REXX | ALEXA - Content Creator & GTA Photographer

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#1

Posted 31 March 2017 - 01:53 PM Edited by REXX, 31 March 2017 - 05:51 PM.

Hello GTAForums community. For those that do not know me I am a dedicated GTA Photographer and Content Creator. As well as a proud member of GTAF All-Stars and my recently established crew, Team Sol 9.

I have decided to create a separate thread for my stunt races so the community can have easy access to them without having to scroll though hundreds of pages in the Share Your Creations thread. I have also been posting a lot there over the recent months and it seems to be getting pretty cluttered with my own creations, not giving anyone else a chance. So I feel a separate thread is the best option.

I won't be posting every stunt race I create, only certain ones that have had a lot of effort put into them and ones I personally believe the community would enjoy.

My races will be categorized into four classes, allowing the community to distinguish how "stunty" a race is:

Track Only Stunt Race: Classed as a Stunt Race however soley consists of a circuit.

Mild Stunt Race: Features a small amount of stunts.

Heavy Stunt Race: Features a considerable amount of stunts.

Full-On Stunt Race: Features a vast amount of stunts.

I will keep this thread up to date as much as possible with new creations. I'm also thinking about taking requests, however I'm still thinking about that. So for now, just a place for my creations and hopefully feedback from the community :)

And remember, just like my Photography Sets and Annihilation Nation jobs, all my creations are for PlayStation 4!

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HEATSTROKE (RUINER 2000)


Class: Full-On

Game Mode: Stunt Race

Players: 1 - 16

Description: With the blinding sun in your eyes, your engine clogging up with sand and temperatures exceeding 104°F, you're probably asking yourself; why am I here? Simple, Bullshark Testosterone just isn't doing it for you. Built with the special abilities of the Ruiner 2000 in mind, Heatstroke will have you jumping, smashing and gliding your way through a lap race in the Grand Senora Desert under the scorching sun. You're guaranteed to finish with a new tan... If you're really lucky, sunstroke.

Link: http://rsg.ms/ae2c9ac

VIDEO DEMONSTRATION




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ION DELTA (ROCKET VOLTIC)


Class: Mild

Game Mode: Stunt Race

Players: 1 - 30

Description: Looking like something from a sci-fi film in the distance, Ion Delta will provide thrill-seekers and speed freaks with their required dose of pure pleasure. Ion Delta is an aerial circuit tailored for the Special Ability of the Coil Rocket Voltic featuring elevated sections, tight turns, high-speed straights and two colossal iconic loops which will either make you pass out or vomit.

Link: http://rsg.ms/663216c

VIDEO DEMONSTRATION


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Frenchtone83
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#2

Posted 07 April 2017 - 08:23 AM

I've tried them and thoroughly enjoyed them, my friends liked them too, thanks a lot for your hard work.

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stofegad
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#3

Posted 07 April 2017 - 09:00 AM

I'm a big fan of content creator section from this forum !

 

Thanks Rexx for your jobs and races, real fun experience :^:

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REXX
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#4

Posted 07 April 2017 - 09:05 AM

Thanks guys, glad you enjoyed them :D

REXX
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#5

Posted 20 September 2017 - 12:36 PM

Time to revive this with a new race :D


PALETO BAY GP

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Class: Track Only

Game Mode: Stunt Race

Players: 1 - 16

Description: Welcome to the Paleto Bay GP. With a chicken factory on one side and high speed circuit on the other, fast food and racing just got better. Don't be fooled with this circuit's simple design; with tight bends, narrow sections and two high speed straights, you and your beloved vehicle will be pushed to its absolute limit. Vehicles can be repaired in the pit lane in GTA Mode.

Link: https://socialclub.r..._kUqbcDhY8yPTWQ

VIDEO DEMONSTRATION


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REXX
  • REXX

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#6

Posted 21 October 2017 - 08:12 PM Edited by REXX, 22 October 2017 - 08:39 PM.

VINEWOOD RACETRACK GP

37838153441_89b686dc96_o.jpg

Class: Track Only

Players: 1 - 16

Description: Welcome to the Vinewood Racetrack GP; where there's just power, not horses. Come rain or shine, this simple 1,0km oval circuit will be sure to satisfy all kinds of drivers. Ideal for endurance races.

Link: http://rsg.ms/b0159b8

Checkpoint placement was such a hastle with this one, trying to squeeze in the required 1 mile :p
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doubleg213
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#7

Posted 02 November 2017 - 12:53 PM Edited by doubleg213, 02 November 2017 - 12:54 PM.

Rexx, do you mean you had issues making the race long enough to publish?

 

If you are trying to get the distance you can put a primary checkpoint somewhere out of the way to get the distance and then put a secondary on the track you want, all you need is a means of getting to that primary CP when you are testing. When people are racing they'll hit checkpoint one then the only checkpoint two they will see is the secondary if you place it next in line. 

 

Not sure, I have explained that very well.

 

If I haven't, this is a crap track I made but should give you a vague idea of what I mean. 

 

https://socialclub.r...eiU6UmVtSG4XQ9w

 

Primary Checkpoint 4 is outside the boundaries of the intended route, but the secondary version is on the straight after primary 3. When testing I had an ammu-nation barrier (where you would carry on around towards LSC) which meant I could break through that, hit the primary 4 and clear the test warning in Creator.

 

Chubb has a couple of races that are actually about 0,2 or 0.3 miles if you follow the actual route but they will show as longer in Social Club. 

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REXX
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#8

Posted 02 November 2017 - 02:22 PM

Rexx, do you mean you had issues making the race long enough to publish?
 
If you are trying to get the distance you can put a primary checkpoint somewhere out of the way to get the distance and then put a secondary on the track you want, all you need is a means of getting to that primary CP when you are testing. When people are racing they'll hit checkpoint one then the only checkpoint two they will see is the secondary if you place it next in line. 
 
Not sure, I have explained that very well.
 
If I haven't, this is a crap track I made but should give you a vague idea of what I mean. 
 
https://socialclub.r...eiU6UmVtSG4XQ9w
 
Primary Checkpoint 4 is outside the boundaries of the intended route, but the secondary version is on the straight after primary 3. When testing I had an ammu-nation barrier (where you would carry on around towards LSC) which meant I could break through that, hit the primary 4 and clear the test warning in Creator.
 
Chubb has a couple of races that are actually about 0,2 or 0.3 miles if you follow the actual route but they will show as longer in Social Club. 


I actually tried that, but placed the primary checkpoint then tried extending the distance with the secondary. I did the opposite, explains why it didn't work! :p Thanks for the tip mate!
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doubleg213
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#9

Posted 02 November 2017 - 03:26 PM

No worries. 

 

Between the Time Trials and a few odds and sods I've not really been doing much creating and I've a few job ideas but had been reading your Mission Creator thread and then wandered into the content creator section in general.

 

Which is a section I've not really ventured into much, which is odd given how much I love creator. 

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JuniorChubb
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#10

Posted 03 November 2017 - 07:50 PM Edited by JuniorChubb, 03 November 2017 - 08:25 PM.

The secondary CP trick can open up all sorts of option for new short races, I have got one race that you lap in about 20 seconds in Pantos, a 1/4 drag race and a few more. You can also place primary and secondary CP's closer together so you can use the same trick for races that use the same bit of road twice and get 2 CP's almost on the apex.

I done a race in the same spot as the one you posted Rexx and used an 'off-track' primary CP to get the race length over .62 miles - http://rsg.ms/9dd43e9 The pics in the spoilers show how the CP's work.
 
Spoiler
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