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GTA: Underground - Compatible Modifications thread

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dkluin
  • dkluin

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#31

Posted 29 March 2017 - 03:04 PM Edited by dkluin, 30 March 2017 - 11:37 AM.

I'm pretty sure that it's required for it to work to begin with, unless it calls some functions tied to IMG loading.

 

-----------

Tested ImVehFt and IMFX.

 

IMFX seems to be compatible with UG, but ImVehFt is incompatible and will crash the game. I guess fastman's patches didnt execute. I'll try to make it compatible.

 

It's compatible now.

 

------

 

First Person Mod v3.0

I'm pretty sure that it's incompatible. If so, i'll make it compatible.

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filobeliko
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#32

Posted 30 March 2017 - 08:45 PM

Why not a Co-op mod? (not online, keyboard and controller)

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skatefilter5
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#33

Posted 30 March 2017 - 10:12 PM

Why not a Co-op mod? (not online, keyboard and controller)

co-op is compatible with this mod i played 2-players in this mod http://www.gtagarage...ow.php?id=28129


BobFromReboot
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#34

Posted 31 March 2017 - 07:26 PM

How does that compare to 2-player mission loader? The videos I've watched of the one you posted have very low fps and I'm wondering if that's because of the mod.


pumba 2016
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#35

Posted 02 April 2017 - 11:54 AM

GTA SA Real ragdoll 
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GroveStGTAV
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#36

Posted 05 April 2017 - 08:30 PM

Make compatible

-homies inside

-hostile gangs

-Visit sweet and ryder house mods


skatefilter5
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#37

Posted 05 April 2017 - 10:29 PM

Make compatible

-homies inside

-hostile gangs

-Visit sweet and ryder house mods

you mean enter hidden interiors right? you can enter hidden interior across san andreas


GroveStGTAV
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#38

Posted 06 April 2017 - 05:23 PM

 

Make compatible

-homies inside

-hostile gangs

-Visit sweet and ryder house mods

you mean enter hidden interiors right? you can enter hidden interior across san andreas

 

I mean, like this

https://www.youtube....h?v=lpwyYAv399I


skatefilter5
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#39

Posted 06 April 2017 - 08:31 PM Edited by skatefilter5, 06 April 2017 - 08:58 PM.

How does that compare to 2-player mission loader? The videos I've watched of the one you posted have very low fps and I'm wondering if that's because of the mod.

no, that not the mod it's just my computer is laggy and slow because i have more than 100 cleos scripts

 

but anyways i spawn the second player anywhere but it's is not my computer that runs 60fps it's the public computer

 

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Toreno6901
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#40

Posted 11 April 2017 - 02:28 AM

Why not a Co-op mod? (not online, keyboard and controller)


Co-op online UG must be a new Remastered SAN Andreas; only downside
is there is no AFK AUTO-MISSION Auto-Combat feature.
Will the Mod bcome a new game ?

Rahulbro
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#41

Posted 11 April 2017 - 11:08 AM

About V HUD,what about special abilities?Will they be included in the Snapshot 3? 


ILOVEFOOTBALL95
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#42

Posted 11 April 2017 - 11:58 AM Edited by ILOVEFOOTBALL95, 11 April 2017 - 12:16 PM.

How many of these plugins are actually incompatible? I don't think 99% of all mods are incompatible with UG, how about you guys actually test it yourself and confirm that mods are incompatible before asking me to make them compatible?

 

-------

Making GTA V HUD by dk22pac compatible with UG. It seems to be incompatible with new radar limits.

 

EDIT: It also was incompatible with the new radar sprite system UG uses, patched it.

 

I have testsed the mod I said numerous times but due to what I told you ages ago, the Helicopter Mod uses it's own Main.scm and script which would need to be incorporated into UG's

 

I know that wasn't a direct response to me, just making it clear I have tested mine and tried different things to try and make it work. :)


dkluin
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#43

Posted 11 April 2017 - 01:16 PM

Then I doubt it'll happen. 


The BaD Gamer
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#44

Posted 11 April 2017 - 06:51 PM

Does DYOM work?

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skatefilter5
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#45

Posted 12 April 2017 - 01:07 PM

Does DYOM work?

Yes it does however when scroll the weapon on the actor to random, it crashes the game and the ai's drive the car stupidly not following the path where you put the way points.

 

I don't think their not going to fix this car path because it's not a open source, but if it is, than we can customize dyom sadly it's dyom 8.1 in 2017.

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dkluin
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#46

Posted 12 April 2017 - 01:29 PM

It wont stop us from patching the mod when it's not open source, we can still patch DYOM's ASI mod.

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Crspy
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#47

Posted 16 April 2017 - 09:19 PM Edited by Crspy, 16 April 2017 - 10:07 PM.

:santa:  Great news , Ragdoll mod by madleg is fully compatible now!

 

Editor : Also First person mod , Danny check my messages on Discord

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CRAZY AL WARD
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#48

Posted 20 April 2017 - 05:49 PM

Will the Tahoma Coupe by Pinkie work if it replaces only the original Buccaneer???


universetwisters
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#49

Posted 20 April 2017 - 06:29 PM

Will the Tahoma Coupe by Pinkie work if it replaces only the original Buccaneer???

How many times do I have to say, you can literally rename the .dff and .txd to anything you want it to replace

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CRAZY AL WARD
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#50

Posted 20 April 2017 - 07:36 PM

 

Will the Tahoma Coupe by Pinkie work if it replaces only the original Buccaneer???

How many times do I have to say, you can literally rename the .dff and .txd to anything you want it to replace

 

Dude, calm your Tits. i finally learned how to do that after a few dozen tries of opening it and making myself look like a jackass. turns out i had to take the files out of the folder just to rename them, anyways, we are de-railing this topic. So let's get Back on topic

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universetwisters
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#51

Posted 20 April 2017 - 07:39 PM

 

 

Will the Tahoma Coupe by Pinkie work if it replaces only the original Buccaneer???

How many times do I have to say, you can literally rename the .dff and .txd to anything you want it to replace

 

Dude, calm your Tits. i finally learned how to do that after a few dozen tries of opening it and making myself look like a jackass. turns out i had to take the files out of the folder just to rename them, anyways, we are de-railing this topic. So let's get Back on topic

 

 

Yea but you keep asking the same question even when it's been answered many times but okay

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skatefilter5
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#52

Posted 21 April 2017 - 12:38 PM

is it possobile to add your own custom.img in the models folder so you put custom actors and edit gta.dat to enable it? or add custom to gta3.img that couldn't be edited.


Crspy
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#53

Posted 22 April 2017 - 09:32 AM Edited by Crspy, 22 April 2017 - 09:35 AM.

is it possobile to add your own custom.img in the models folder so you put custom actors and edit gta.dat to enable it? or add custom to gta3.img that couldn't be edited.

first of all , if ur question is about skin selector which uses skin.img yes you can put your skin.img in models folder and edit gta.dat to enable it.

but if you want to replace Peds in game ,you should add the .txd & .dff files in custom_mods.img which is located in custom folder , don't import anything to gta3.img  it doesn't work !!   use custom_mods.img  instead

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Rahulbro
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#54

Posted 23 April 2017 - 05:39 PM

Can you make Crazy Trainer compatible?Its not working,I think GTA Underground's "gta _sa.exe" is not related to the original one. :whistle:


skatefilter5
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#55

Posted 26 April 2017 - 06:43 PM Edited by skatefilter5, 06 May 2017 - 04:57 PM.

What about the GTA SA Mobile HUD for underground?

 

----------------------------------------------

It also automatically fix player 2'a hud

 

image_68308.jpg


Ingramsl19
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#56

Posted 06 May 2017 - 05:53 AM Edited by SSRenz, 06 May 2017 - 05:55 AM.

Long Heath Bar, Police Chase V3B Fix for UG and GTA IV Pickup Light mod Fix for UG.


dkluin
  • dkluin

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#57

Posted 06 May 2017 - 05:49 PM Edited by dkluin, 06 May 2017 - 06:03 PM.

?????????????????

 

Could you be more specific?

 

--------

Spoiler
I'll test it, if it's incompatible, it may be patched.
 
EDIT: The ASI doesn't even load.
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eagle152
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#58

Posted 06 May 2017 - 07:33 PM Edited by eagle152, 06 May 2017 - 07:36 PM.

?????????????????



Could you be more specific?

Sometimes it's impossible to understand what he is saying. I can assume that he asking for those mods to be compatible.

hoanghai
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#59

Posted 13 May 2017 - 11:32 AM

pls make advanced aiming v1.3 is compatible too,it crashed in my game


dkluin
  • dkluin

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#60

Posted 19 June 2017 - 07:25 AM Edited by dkluin, 19 June 2017 - 07:27 AM.

I'll look into compability issues with the Mobile HUD mod by DK22Pac.

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