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[WIP] GTA: Universe

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universetwisters
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#481

Posted 08 November 2017 - 06:46 PM

I remember when we were making Steinach for SA and it was doable because there were a lot of tools available for getting your own map into SA. Then out of the blue you kicked that project to the curb to work on this thinking that it's gonna be the next big thing because it's gonna be for V, and then you run into this setback.

I guess the take away lesson from this is that, regardless of how talented modelers are at what they do, it's all for naught if the game they're modding is as user friendly as a rabid dog.

MenuET
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#482

Posted 08 November 2017 - 09:09 PM

Thats good to hear that you are organizing. And no, im not telling you to give up.

 

I told it again not for only you, but for people in general. That is a common advice.

 

Try not to trust in just one's word. GTARandom said you something, but you will never know how true it is if you do not check it for yourself. Try to convert it yourself something.

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mould122
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#483

Posted 12 November 2017 - 09:26 AM

I predict we get something really soon... really soon. Not R* kind of type soon.


Krox
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#484

Posted 12 November 2017 - 12:03 PM Edited by Krox, 12 November 2017 - 12:06 PM.

Since we still not found someone regarding importing and i was pretty busy this week, here is a screen of the bite Interior Model in Creoul Pass.
The Textures will be revealed as soon as Creoul Pass gets released.
Some things should still be unseen before release :p
 
Sry for the noise btw. I did not finish rendering the picture, otherwise it would cost me several hours.
 

 

Spoiler

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Krox
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#485

Posted 23 November 2017 - 06:02 PM Edited by Krox, 23 November 2017 - 06:06 PM.

since we still have not found anyone who would import us the models, I decided tomorrow release a render screenshot where you guys can see a big part of Creoul Pass.
For this I have prepared a small teaser:

 

2c3fQKj.png

 

The noise will not be visible in the finished screenshot tomorrow.

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Krox
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#486

Posted 24 November 2017 - 09:36 PM

A new Screenshot of Creoul Pass

 

FbSy6Im.png

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deltaCJ
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#487

Posted 25 November 2017 - 12:22 AM

Looks like GTA V highway lol


Krox
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#488

Posted 25 November 2017 - 11:13 AM

Looks like GTA V highway lol

It is a completely new playable area that doesnt existed in GTA V before


Krox
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#489

Posted 26 November 2017 - 01:24 PM

Today i will reveal a pretty acurrate Map of whole Creoul Pass.

 

yfCU3N0.png

 

 

The place where the render was created is also shown on the map

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(Ambient)
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#490

Posted 26 November 2017 - 01:29 PM

Barstow could be callled Brownington. William Barstow Strong (who the city is called after) was born in Brownington, VT.

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Krox
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#491

Posted 30 December 2017 - 06:26 PM

Happy new year!

 

I made an render before 2018, this time from las venturas

 

Note that this is a very early stage of the map, most of the things will get big or minor changes.

But i guess its worth showing already.

 

TiDK2yj.png


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#492

Posted 03 January 2018 - 04:48 PM

Today i will reveal a pretty acurrate Map of whole Creoul Pass.

 

yfCU3N0.png

 

 

The place where the render was created is also shown on the map

San Bornadina should be called Blaine after Blaine county


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#493

Posted 03 January 2018 - 06:41 PM

San Bornadina should be called Blaine after Blaine county

 

 

 

Blaine is kinda a weird name for an City, i guess.

And since we are making our own universe we doesnt need to stick to these things

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Krox
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#494

Posted 4 weeks ago

We are currently highly searching for people that can import our models with working LOD´s, vertex blending, collision and so on to GTA V.

If someone is capable of helping, please contact me.

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Krox
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#495

Posted A week ago Edited by Krox, A week ago.

The second region is now in development!

As soon as we find someone who can import it to GTA V you guys will be able to fully explore it.

 

G1Clkph.png

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Derrick_Keno
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#496

Posted A week ago

Beautiful! Seeing Las Venturas in the HD universe is a sight to behold! Also, isn't Richards Majestic the GTA parody of MGM, and not LGA? http://gta.wikia.com...tic_Productions

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Krox
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#497

Posted A week ago Edited by Krox, A week ago.

Beautiful! Seeing Las Venturas in the HD universe is a sight to behold! Also, isn't Richards Majestic the GTA parody of MGM, and not LGA? http://gta.wikia.com...tic_Productions

Thanks ^^

hm..

i cant see mentioned that Richards Majestic is a Hotel in Las Venturas and its parodying the MGM Grand Hotel

 

LGA is was invented by me and it stands for "Lord of Global Administration" because this building was never seen in any GTA series yet

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SodaDog
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#498

Posted A week ago

Remember to watermark your works, so some clickbaiter won't steal it!

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Krox
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#499

Posted A week ago

Remember to watermark your works, so some clickbaiter won't steal it!

I do not find it necessary with such a screen, because not much is shown here.

 

Otherwise i will put the gta: universe logo on every screen

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MenuET
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#500

Posted A week ago

Use CryEngine or Unreal to make your renders. Its a better alternative to standard Blender rendering. And the colors are also fixed.

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Krox
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#501

Posted A week ago

Use CryEngine or Unreal to make your renders. Its a better alternative to standard Blender rendering. And the colors are also fixed.

Its not the Blender render, its an different render engine, but ye i thought about that too since the rendering on this engine takes to long

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MrGTAmodsgerman
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#502

Posted A week ago Edited by MrGTAmodsgerman, A week ago.

Use CryEngine or Unreal to make your renders. Its a better alternative to standard Blender rendering. And the colors are also fixed.

KeyShot is much better than both.


Krox
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#503

Posted A week ago Edited by Krox, 6 days ago.

Mike Toreno will return in our universe as one of the most powerful person in America.

 

(Outdated Picture)

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@dek.fi
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#504

Posted A week ago

Venturas in hd is beauty, i can't wait to play
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universetwisters
  • universetwisters

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#505

Posted A week ago

Why make up characters when you could be learning on how to get things ingame?

Krox
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#506

Posted A week ago Edited by Krox, A week ago.

Why make up characters when you could be learning on how to get things ingame?

Because making an Character is much easier, then getting models to GTA V.

And Toreno is a part of the Map, he will be seen on Billboards and all and since Las Venturas is full of billboards, we need to make up those things.

 

Ive even contacted already some people, but even they dont know anything about importing models or they dont have motivation doing it, since its just to hard.

There is just no tool yet that simplifies all that and i need to spend even much more time when i do even that.

I guess its more worth it making progress on the map.


Krox
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#507

Posted A week ago Edited by Krox, A week ago.

Toreno´s (maybe) final HD model for Billboard, posters etc..

 

1eD0cQd.png

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