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[WIP] GTA: Universe

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universetwisters
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#481

Posted 08 November 2017 - 06:46 PM

I remember when we were making Steinach for SA and it was doable because there were a lot of tools available for getting your own map into SA. Then out of the blue you kicked that project to the curb to work on this thinking that it's gonna be the next big thing because it's gonna be for V, and then you run into this setback.

I guess the take away lesson from this is that, regardless of how talented modelers are at what they do, it's all for naught if the game they're modding is as user friendly as a rabid dog.

MenuET
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#482

Posted 08 November 2017 - 09:09 PM

Thats good to hear that you are organizing. And no, im not telling you to give up.

 

I told it again not for only you, but for people in general. That is a common advice.

 

Try not to trust in just one's word. GTARandom said you something, but you will never know how true it is if you do not check it for yourself. Try to convert it yourself something.

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mould122
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#483

Posted 12 November 2017 - 09:26 AM

I predict we get something really soon... really soon. Not R* kind of type soon.


Krox
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#484

Posted 12 November 2017 - 12:03 PM Edited by Krox, 12 November 2017 - 12:06 PM.

Since we still not found someone regarding importing and i was pretty busy this week, here is a screen of the bite Interior Model in Creoul Pass.
The Textures will be revealed as soon as Creoul Pass gets released.
Some things should still be unseen before release :p
 
Sry for the noise btw. I did not finish rendering the picture, otherwise it would cost me several hours.
 

 

Spoiler

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Krox
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#485

Posted 23 November 2017 - 06:02 PM Edited by Krox, 23 November 2017 - 06:06 PM.

since we still have not found anyone who would import us the models, I decided tomorrow release a render screenshot where you guys can see a big part of Creoul Pass.
For this I have prepared a small teaser:

 

2c3fQKj.png

 

The noise will not be visible in the finished screenshot tomorrow.

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Krox
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#486

Posted 24 November 2017 - 09:36 PM

A new Screenshot of Creoul Pass

 

FbSy6Im.png

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deltaCJ
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#487

Posted 25 November 2017 - 12:22 AM

Looks like GTA V highway lol


Krox
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#488

Posted 25 November 2017 - 11:13 AM

Looks like GTA V highway lol

It is a completely new playable area that doesnt existed in GTA V before


Krox
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#489

Posted 26 November 2017 - 01:24 PM

Today i will reveal a pretty acurrate Map of whole Creoul Pass.

 

yfCU3N0.png

 

 

The place where the render was created is also shown on the map

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(Ambient)
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#490

Posted 26 November 2017 - 01:29 PM

Barstow could be callled Brownington. William Barstow Strong (who the city is called after) was born in Brownington, VT.

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Krox
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#491

Posted 30 December 2017 - 06:26 PM

Happy new year!

 

I made an render before 2018, this time from las venturas

 

Note that this is a very early stage of the map, most of the things will get big or minor changes.

But i guess its worth showing already.

 

TiDK2yj.png


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#492

Posted 03 January 2018 - 04:48 PM

Today i will reveal a pretty acurrate Map of whole Creoul Pass.

 

yfCU3N0.png

 

 

The place where the render was created is also shown on the map

San Bornadina should be called Blaine after Blaine county


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#493

Posted 03 January 2018 - 06:41 PM

San Bornadina should be called Blaine after Blaine county

 

 

 

Blaine is kinda a weird name for an City, i guess.

And since we are making our own universe we doesnt need to stick to these things

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Krox
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#494

Posted 27 January 2018 - 04:31 PM

We are currently highly searching for people that can import our models with working LOD´s, vertex blending, collision and so on to GTA V.

If someone is capable of helping, please contact me.

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Krox
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#495

Posted 13 February 2018 - 10:11 PM Edited by Krox, 13 February 2018 - 11:02 PM.

The second region is now in development!

As soon as we find someone who can import it to GTA V you guys will be able to fully explore it.

 

G1Clkph.png

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Derrick_Keno
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#496

Posted 13 February 2018 - 10:38 PM

Beautiful! Seeing Las Venturas in the HD universe is a sight to behold! Also, isn't Richards Majestic the GTA parody of MGM, and not LGA? http://gta.wikia.com...tic_Productions

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#497

Posted 13 February 2018 - 10:58 PM Edited by Krox, 13 February 2018 - 11:00 PM.

Beautiful! Seeing Las Venturas in the HD universe is a sight to behold! Also, isn't Richards Majestic the GTA parody of MGM, and not LGA? http://gta.wikia.com...tic_Productions

Thanks ^^

hm..

i cant see mentioned that Richards Majestic is a Hotel in Las Venturas and its parodying the MGM Grand Hotel

 

LGA is was invented by me and it stands for "Lord of Global Administration" because this building was never seen in any GTA series yet

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SodaDog
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#498

Posted 14 February 2018 - 05:50 PM

Remember to watermark your works, so some clickbaiter won't steal it!

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Krox
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#499

Posted 14 February 2018 - 06:12 PM

Remember to watermark your works, so some clickbaiter won't steal it!

I do not find it necessary with such a screen, because not much is shown here.

 

Otherwise i will put the gta: universe logo on every screen

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MenuET
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#500

Posted 15 February 2018 - 11:52 AM

Use CryEngine or Unreal to make your renders. Its a better alternative to standard Blender rendering. And the colors are also fixed.

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Krox
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#501

Posted 15 February 2018 - 12:54 PM

Use CryEngine or Unreal to make your renders. Its a better alternative to standard Blender rendering. And the colors are also fixed.

Its not the Blender render, its an different render engine, but ye i thought about that too since the rendering on this engine takes to long

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MrGTAmodsgerman
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#502

Posted 15 February 2018 - 05:55 PM Edited by MrGTAmodsgerman, 15 February 2018 - 05:55 PM.

Use CryEngine or Unreal to make your renders. Its a better alternative to standard Blender rendering. And the colors are also fixed.

KeyShot is much better than both.


Krox
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#503

Posted 17 February 2018 - 12:37 AM Edited by Krox, 18 February 2018 - 01:56 PM.

Mike Toreno will return in our universe as one of the most powerful person in America.

 

(Outdated Picture)

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#504

Posted 17 February 2018 - 02:28 PM

Venturas in hd is beauty, i can't wait to play
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universetwisters
  • universetwisters

    brb sitting in my 85 Skylark as it idles in the garage

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#505

Posted 17 February 2018 - 06:43 PM

Why make up characters when you could be learning on how to get things ingame?

Krox
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#506

Posted 17 February 2018 - 07:37 PM Edited by Krox, 17 February 2018 - 07:40 PM.

Why make up characters when you could be learning on how to get things ingame?

Because making an Character is much easier, then getting models to GTA V.

And Toreno is a part of the Map, he will be seen on Billboards and all and since Las Venturas is full of billboards, we need to make up those things.

 

Ive even contacted already some people, but even they dont know anything about importing models or they dont have motivation doing it, since its just to hard.

There is just no tool yet that simplifies all that and i need to spend even much more time when i do even that.

I guess its more worth it making progress on the map.


Krox
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#507

Posted 18 February 2018 - 02:35 AM Edited by Krox, 18 February 2018 - 03:18 AM.

Toreno´s (maybe) final HD model for Billboard, posters etc..

 

1eD0cQd.png

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Krox
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#508

Posted 04 March 2018 - 07:57 PM

We are getting close to import the first region fully to GTA V!

 

tfXWfqi.png

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Krox
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#509

Posted 21 March 2018 - 08:08 PM

Hey guys, hereby a short official statement from me. Currently we are working on the first region for quite some time already. Lately we haven’t shared that much news. In fact for the last few weeks we have been rather silent. However, this doesn’t mean we aren’t working on the mod.

Most of our team members (including me) had a busy week(s). This happens to be one of the reasons why the release of the first region takes a bit longer.

Moreover, even though the first preparations have started. The second region is still in a very early state. Currently it is not in development as the priority lies with the first region. The LGA building Screen was nothing special and is not from the second region. Just happens to be a small scene made by me.

The reason why it was first stated that his was part of the second region was to create some extra buzz. A Month ago we did not have the possibility to import this mod to GTA V. In fact some people thought this mod would eventually fail.
But as you can see on the last picture, we got more help and have been able to expand our team. Now we are finally able to complete the first region. Still the official release date is unknown.

We ask for your patience and our sincere apologies for the misleading statement about the second region. This mod will succeed, no matter what. Stay tuned guys!

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#510

Posted 21 March 2018 - 08:40 PM Edited by Derrick_Keno, 21 March 2018 - 09:23 PM.

That “Welcome” sign needs some better fonts. Arial and Impact are too overused, maybe you can find something different and more original on the Internet. Anyways, good luck with the mod! :)

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