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[Indev] Bay Area HD Universe

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HeySlickThatsMe
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#61

Posted 24 March 2017 - 01:31 PM

What textures will you guys use? (Not talking about custom ones for signs etc like the one for above)
I would choose some GTA V Textures and Watch dogs 2 ones (If you need some WD2 grass , roads etc then pm me because i have almost everything extracted)
however would be better if watch dogs 2 textures would be a bit edited (Eg: Darker , different colours) to match GTA V

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Krox
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#62

Posted 24 March 2017 - 01:56 PM

What textures will you guys use? (Not talking about custom ones for signs etc like the one for above)
I would choose some GTA V Textures and Watch dogs 2 ones (If you need some WD2 grass , roads etc then pm me because i have almost everything extracted)
however would be better if watch dogs 2 textures would be a bit edited (Eg: Darker , different colours) to match GTA V

We use GTA V textures, and some from scratch made ones. The Street Texture is from GTA V, i only made it a little bit brighter, that it fits to the Gant Bridge.

 

I would not take the textures of watchdogs 2, since I do not know if thats legal.

 

I think we can make some Textures, that it looks like it is really from the Bay Area in Reallife.

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nkjellman
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#63

Posted 24 March 2017 - 07:51 PM

I was just thinking, I know that this will take a long long time for 1 man to do.

 

What if you were to do something like Myriad Islands? Basically, they created a big street map for the base. Then people from the community would reserve a lot. Then they would model something on that lot.

 

However, in this case, it would be restricted to a San Francisco style building. Not to mention that the building style would have to be restricted based on the district.

 

 

 

In my honest opinion, if I was the one doing this project, I probably would use buildings from other games because it would be a massive amount of work. But non the less, I wish you the best of luck.

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Krox
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#64

Posted 24 March 2017 - 08:53 PM Edited by Krox, 24 March 2017 - 08:53 PM.

I was just thinking, I know that this will take a long long time for 1 man to do.

 

What if you were to do something like Myriad Islands? Basically, they created a big street map for the base. Then people from the community would reserve a lot. Then they would model something on that lot.

 

However, in this case, it would be restricted to a San Francisco style building. Not to mention that the building style would have to be restricted based on the district.

 

 

 

In my honest opinion, if I was the one doing this project, I probably would use buildings from other games because it would be a massive amount of work. But non the less, I wish you the best of luck.

 

I´m not alone anymore.

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DidSomebodySayYouga
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#65

Posted 25 March 2017 - 09:07 AM

Maybe you should negotiate with the RDE team? They will help you with the Police / Emergency Services (peds, cars, etc...)

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(Ambient)
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#66

Posted 25 March 2017 - 09:12 AM

Is this project solely about the map, or also features other stuff like vehicles, radio and the likes?

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b0ssVenom
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#67

Posted 25 March 2017 - 10:03 AM

It's not a TC, therefore mostly a map and maybe a few side features.

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Natasha
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#68

Posted 25 March 2017 - 10:07 AM

Jeez this is moving! Awesome work!!
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turbocharger
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#69

Posted 25 March 2017 - 11:57 AM

Natasha did you have a near miss with a lawn mower or something? Lol jk jk
Love the progress guys.
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Krox
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#70

Posted 25 March 2017 - 01:58 PM Edited by Krox, 25 March 2017 - 02:01 PM.

Is this project solely about the map, or also features other stuff like vehicles, radio and the likes?

Only some cars will be added, like Buses, Taxis, Emergency Vehicles, Trams and Trains.

 

But not normal Cars.

 

I have some ideas, which Cars are good for Taxis in the Bay Area:

 

Karin Dilettante

And make the vapid police cruiser 2 to a Taxi

 

And for the Police Car, Bus, Ambulance and Firetrucks, we will only edit the Textures.

 

like here: https://www.gta5-mod...o-muni-bus-skin

 

If someone can help us with the Vehicle edits, he can PM me of course.

 

And with the Radio Stations, i think is too early to talk about it now

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HeySlickThatsMe
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#71

Posted 25 March 2017 - 02:04 PM

Cabbie from GTA 4 would be great for San Fierro

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(Ambient)
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#72

Posted 25 March 2017 - 02:11 PM Edited by (Ambient), 25 March 2017 - 02:12 PM.

I have some ideas, which Cars are good for Taxis in the Bay Area:
 
Karin Dilettante
And make the vapid police cruiser 2 to a Taxi

 

Get some good references for them! :v

 

Crown Vic/2nd-gen Stanier:

Spoiler

 

Prius/Dilettante:

Spoiler

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DidSomebodySayYouga
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#73

Posted 25 March 2017 - 04:52 PM Edited by Niko-las RUS, 25 March 2017 - 04:52 PM.

And again, the same...

Maybe you should negotiate with the RDE team? They will help you with the Police / Emergency Services (peds, cars, etc...)


universetwisters
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#74

Posted 25 March 2017 - 05:13 PM

I think they should focus on the map before anything else imo

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Krox
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#75

Posted 26 March 2017 - 04:06 PM

Me and Venom made now an low Detail reference Map for the Bay Area Map expansion.

 

G4UK0Hj.png

 

Lot of places are missing that we want to do, but its only a reference ^^

 

Venom is now working on the Countryside of the Bay Area, and i now started to modeling Fort Point

 

aDZCuPX.png

 

And yeah, the Gant Bridge is finished. Only the textures must be done.

 

You will see the end result of the Gant Bridge when i test it Ingame.

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HeySlickThatsMe
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#76

Posted 26 March 2017 - 04:14 PM Edited by HeySlickThatsMe, 26 March 2017 - 04:14 PM.

Where the map will be placed? the best would be somewhere here

Spoiler

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Krox
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#77

Posted 26 March 2017 - 04:39 PM

Where the map will be placed? the best would be somewhere here

Spoiler

yes, there we have planed the map :D It will on the top left side of Los Santos

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BlackScout
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#78

Posted 26 March 2017 - 11:34 PM

From what I've seen, the quality of the models is very good. You did a great job!

 

Hope you get support and help from more people, this project has a future. Regardless of its ambition.

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Krox
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#79

Posted 27 March 2017 - 02:51 PM Edited by Krox, 27 March 2017 - 02:52 PM.

From what I've seen, the quality of the models is very good. You did a great job!

 

Hope you get support and help from more people, this project has a future. Regardless of its ambition.

Thanks!

 

Besides all the People who saying that it is impossible to make such a Mod, we need such a positive Feedback now! :D

 

btw. here are a new Picture regarding Fort point:

 

7jD8uj3.png

 

i will continue working on that now.

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Krox
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#80

Posted 28 March 2017 - 02:34 PM Edited by Krox, 28 March 2017 - 02:34 PM.

In Battery Point, i made a Thanks board of the Users, who supported my Mod since the beginning, and gave me lot of Motivation!

 

hcag8Nn.png

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Blue
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#81

Posted 28 March 2017 - 06:37 PM

Holy gnarly, I've been summoned.

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Krox
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#82

Posted 31 March 2017 - 04:35 PM

We have decided that we are only showing now big progresses.

 

So, it may take some time before we will show something. 

 

This does not mean that we have has been given up this Mod.

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HeySlickThatsMe
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#83

Posted 31 March 2017 - 05:21 PM

Thats Better , it gives more "Hype" :p

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b0ssVenom
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#84

Posted 09 April 2017 - 08:14 PM Edited by b0ssVenom, 10 April 2017 - 02:01 PM.

Just a simple update post which is focused on listing progress.
 
Done:
 
- Manually created heightmap for Mt.Montara parody
- Terrain generated from heightmap and various edits done to it
- Lookup textures
- New versions of stock terrain textures
- Dirt paths
- Rocky cliffs
- Satellite towers
- New eucalyptus tree type
- Tree placement coordinates
 
To-do/WIP:
 
- Secret cave
- Dried out water streams
- Vertex blending
- GTA materials setup
- Object placement
- Object export
 
Suggestions and any feedback in general would be very appreciated. I'll show images of progress as soon as I get to export stage.

EDIT: Forgot to mention I'm only talking about the central hilly part of the countryside located south to SF.

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TheHolyNZF
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#85

Posted 12 April 2017 - 05:34 PM

Fandom... Gotta love it <3

 

Such a high passion and stuff.

 

I like Your work :)

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Krox
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#86

Posted 12 April 2017 - 06:30 PM Edited by Krox, 15 April 2017 - 03:59 PM.

Fandom... Gotta love it <3

 

Such a high passion and stuff.

 

I like Your work :)

Thanks from Venom and me ^^

 

Want to mention, that on Saturday i will show some Progress

 

I made some stuff regarding Presidio (Paradisio)

 

 

Edit: I'd better show only some screenshots when I'm done with a large part of Paradisio. It doesnt will take too long.

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b0ssVenom
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#87

Posted 21 April 2017 - 01:27 PM Edited by b0ssVenom, 21 April 2017 - 10:03 PM.

af8e95a9d2.jpg
 
Possible asset for the future, eh?

 

b6bd2abc5d.jpg

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zmudziak32
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#88

Posted 21 April 2017 - 11:01 PM

San Fierro is based on Driver SF and Watch Dogs 2? Any good to make R* like HD San Fierro.

universetwisters
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#89

Posted 22 April 2017 - 03:10 AM

San Fierro is based on Driver SF and Watch Dogs 2?

 

TIL San Francisco doesn't exist in real life.

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#90

Posted 22 April 2017 - 11:45 PM

 

San Fierro is based on Driver SF and Watch Dogs 2?

 

TIL San Francisco doesn't exist in real life.

 

It only exists as a map in San Francisco Rush.

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