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[WIP|V] Red Dead Redemption V

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Ash_735
  • Ash_735

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#91

Posted 5 days ago

Judging from other forums a lot of people actually want to be able to spawn off road vehicles and bikes, to give them a chance of exploring this map in a completely new way and to also take advantage of the vast different terrain on offer in this map.

Imagine how fun the horse racing paths would be if they used Sanchez's.

Gummy 
  • Gummy 

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#92

Posted 5 days ago

Can we use the native trainer with it to spawn vehicles?

 

Also how big will the download be one it's released?


Claude_Lib
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#93

Posted 5 days ago Edited by Claude_Lib, 4 days ago.

Can we use the native trainer with it to spawn vehicles?

Why not? It's just a map mod after all, plus a few additions from jedijosh920.


DamnedDev
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#94

Posted 5 days ago Edited by DamnedDev, 5 days ago.

Can we use the native trainer with it to spawn vehicles?

Why not? It's just a map mod after all, plus a few addition from jedijosh920.
I wouldn't say a few. It aimed for alot more stuff. We'll get as close to normal RDR plus might look into adding other things. But don't expect just a map and few things. We hope you'll enjoy it. More info will be posted later on stay tuned.
  • Tomasak and jedijosh920 like this

Shakez
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#95

Posted 4 days ago

Why would you want to spawn vehicles in RDR map?
..Where it will be the fun?


Ash_735
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#96

Posted 4 days ago

Why would you want to spawn vehicles in RDR map?
..Where it will be the fun?

Off Road vehicles and Dirt Bikes would be great fun, especially in Mexico. Sports cars, super cars, etc, not really a place for them and that's good, let the others shine.
  • Jinx., theNGclan, jedijosh920 and 2 others like this

nkjellman
  • nkjellman

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#97

Posted 4 days ago

Here is how to handle the vehicles. Modern vehicles and weapons from GTA V should not spawn naturally. They should only appear if spawned with a trainer.

Without external mods to spawn them, they will not appear anywhere naturally in the game world, but they will still exist in the game files.
  • jedijosh920 and kalleKompura like this

Anthony817
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#98

Posted 4 days ago

The 1 and ONLY vehicle I would want added from GTA V would be the old tractor. That thing had metal wheels, and is the antique tractor.

 

bRwootX.jpg

 

That seems to fit in well from the era.

 

Looks like it is based on the Fordson tractors from the early 1910's-20's.

 

Fordon_Tractor_ModelF.jpg

 

The picture above appears to be that of a 1917 model.

 

https://en.wikipedia.org/wiki/Fordson

  • nkjellman, Honker1944 and kalleKompura like this

DamnedDev
  • DamnedDev

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#99

Posted 4 days ago

The thing would be retextured and restored to none rusty and tuned up engine to go a but faster as it be new in the time period. But good idea it certainly considered.
  • Anthony817 and kalleKompura like this

Anthony817
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#100

Posted 4 days ago

Yeah it should be re-textured for sure to fit in well. Maybe 5 years worth of use patina on it. A few scratches here and there.

  • DamnedDev likes this

DrGta
  • DrGta

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#101

Posted 4 days ago

That's 2 years of work right there, by Mr. Leisurewear that is. Glad it's finally unveiled. Expect more info and screenshots soon!

Im ready Im ready!xD :panic:

  • Jestic and jedijosh920 like this

Gummy 
  • Gummy 

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#102

Posted 4 days ago

Still it would be nice if we get the ability to spawn V vehicles with a trainer. The vehicles that should spawn on the map should just be the ones that fit the time era.


Arrow
  • Arrow

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#103

Posted 3 days ago

Judging from other forums a lot of people actually want to be able to spawn off road vehicles and bikes, to give them a chance of exploring this map in a completely new way and to also take advantage of the vast different terrain on offer in this map.

Imagine how fun the horse racing paths would be if they used Sanchez's.

I second this. I this the first build should retain GTA V Vehicles for now.

Jestic
  • Jestic

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#104

Posted 3 days ago

Just a quick update to everyone: We've been making great progress the last few days since we announced the mod.

 

dexyfex, who made CodeWalker is helping us by providing his extensive research on GTA5 to take our mod to the next level., in return we give our input on CodeWalker.

  • _CP_, Duxfever, Tomasak and 9 others like this

65536
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#105

Posted 3 days ago Edited by 65536, 3 days ago.

Just a quick update to everyone: We've been making great progress the last few days since we announced the mod.

 

dexyfex, who made CodeWalker is helping us by providing his extensive research on GTA5 to take our mod to the next level., in return we give our input on CodeWalker.

 

If you're really have a major progress about converting map, can you show any screens from the work in-game GTA V you're already done? :O

 

Edit: I'm not sure because most recent version of OpenIV with GTA V's custom map support 2.9 seems pretty broken for some reason.


_CP_
  • _CP_

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#106

Posted 3 days ago Edited by _CP_, 3 days ago.

@65536
Be patient, your minds will gonna blow :)

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Mr. Leisurewear
  • Mr. Leisurewear

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#107

Posted 3 days ago

Some very substantial progress has been made , but we want to make sure we show the very best of the best to the community.

 

In the meantime please be patient , as for the material we will show you guys will be like _CP_ said very mindblowing :)

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Tomasak
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#108

Posted 3 days ago

inb4 working missions :D or at least converted peds and horses.


BlackScout
  • BlackScout

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#109

Posted 3 days ago

dexyfex, who made CodeWalker is helping us by providing his extensive research on GTA5 to take our mod to the next level., in return we give our input on CodeWalker.

:D. Cooperation is great!

 

@_CP_

 

:O

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Mega
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#110

Posted 2 days ago

@65536
Be patient, your minds will gonna blow :)

RDRPack confirmed

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