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[WIP|V] Red Dead Redemption V

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SkylineGTRFreak
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#61

Posted 2 days ago Edited by SkylineGTRFreak, 2 days ago.

I know it's not much, but if wanted I could try and convert that armored car which was seen in one of the later missions... I'd just need the files.

 

Apart from that, I really can't wait to have this beauty of a map on PC with more than 720p resolution :D

 

 

Edit: 

 

 

Q: Can I help develop this mod?
A: Sure! We are always open to expand our team. We are mostly looking for programmers who are able to help us reverse engineer the file formats. We are also looking for scripters who are able to remake any of the game's original content over to GTAV, think minigames and certain mechanics such as Dead Eye Targeting. If you have experience creating normal, specular and height maps, you are also welcome.
When possible, we will also need converters for Vehicles, characters and animals.


I wonder whether that kind of development is open or as closed as OpenIV. If it's open and you'll document everything you discover in some wiki (maybe on the mods website) it'd be great for the community. Also, will .WHITE be available for the public?

Q: What's the download size of this mod?
A; Aproximately 2GB.


Guys, watchout on that one. If I was in your position, I'd only offer a conversion tool like the guys from OpenIV plan to do, as that will prevent any legal issues. Offering copyrighted files (Red Dead Redemption files) won't be tolerated by GTA5-mods.com (I know that rappo cares A LOT about that) and Rockstar.

Nice approach, glad to see you managed to research most of the formats. Let's see how far this will go. I hope the competition will force the OpenIV guys to work faster and more efficiently on their tool (releasing .white to the public would force them even more I assume).
Good luck.

 

Well, IV was released on PC, RDR not. Many people don't have this game at all, in my case I have it fro Ps3, but no way of getting the files over on my PC, so there's kind of a barrier there which IV and Liberty City do not have. But I do see where you're coming from.

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DamnedDev
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#62

Posted 2 days ago Edited by Jestic, 2 days ago.

As far as files go we are aware and surely won't provide raw RDR files. Release will be made in reasonable way. We'll provide these details at close to launch of first Beta release. FAQ may be updated at that time.

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ikt
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#63

Posted 2 days ago

Wow, Liberty City and now all of RDR! Amazing :D Right now I'm just a user, eagerly waiting for more, but would you mind shedding a bit of light on the development? Exciting times with OpenIV reaching a new milestone apparently, you people pulling in the whole of RDR and then there's the FiveM revival.
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archiconde
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#64

Posted 2 days ago

Good job and good luck to all boys, we'll waiting up to see this mega mod!

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smiskers
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#65

Posted 2 days ago

 

 

That's called Poe's Law, when parody and reality are so close you often cannot tell them apart.

Regardless, I'm glad, never bought RDR, thought it too old to buy. I only started really playing games in 2010. Fantastic work, keep it up!

 

 

RDR came out in 2010...

 

Again, thought it too old. Never said I was smart.

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PatrickJr.
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#66

Posted 2 days ago

cYanmPn.gif

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Keith Ward
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#67

Posted 2 days ago

 

 

 

That's called Poe's Law, when parody and reality are so close you often cannot tell them apart.

Regardless, I'm glad, never bought RDR, thought it too old to buy. I only started really playing games in 2010. Fantastic work, keep it up!

 

 

RDR came out in 2010...

 

Again, thought it too old. Never said I was smart.

 

As long as you don't apply the same logic to women, you'll be alright.

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jyssys
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#68

Posted 2 days ago

Any plans on porting over missions and such, or is that just not possible/legal?


Sebianoti
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#69

Posted 2 days ago

Great to see GTARandom is still at it. 


Nerdman3000
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#70

Posted 2 days ago

I foresee a Back to the Future submod being made for this after it comes out. 

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The_XXI
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#71

Posted 2 days ago Edited by The_XXI, 2 days ago.

Please recruit aditional scripters. For this project the scripting needs dedication and perfectionism since it'll potentially be the core of the mod (e.g. riding horses and lassoing people).


Tomasak
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#72

Posted 2 days ago

Please recruit aditional scripters. For this project the scripting needs dedication and perfectionism since it'll potentially be the core of the mod (e.g. riding horses and lassoing people).

But where do you recruit these scripters? Do they grow on trees or something?
But for real, it's written in FAQ that anyone can join and help, especially if they are the scripters.

 

 


Q: Can I help develop this mod?

A: Sure! We are always open to expand our team. We are mostly looking for programmers who are able to help us reverse engineer the file formats. We are also looking for scripters who are able to remake any of the game's original content over to GTAV, think minigames and certain mechanics such as Dead Eye Targeting. If you have experience creating normal, specular and height maps, you are also welcome.

When possible, we will also need converters for Vehicles, characters and animals.

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Anthony817
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#73

Posted A day ago

At last! My dreams of Back to the Future 3 in the world of RDR are now going to be a reality! I can't wait for all the machinima and videos to come out!

gta-v-back-to-the-future-mod-image-719.j

 

Where can we donate towards development?

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nkjellman
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#74

Posted A day ago

At last! My dreams of Back to the Future 3 in the world of RDR are now going to be a reality! I can't wait for all the machinima and videos to come out!
gta-v-back-to-the-future-mod-image-719.j
 
Where can we donate towards development?

The Back to the Future mod is great, but I wish it supported add ons.

Anthony817
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#75

Posted A day ago

Well if it doesn't support addons maybe somebody will develop it. I am too busy working on my 1950-53 Korean War total conversion mod for BF2 called Battlefield: Korea to start it myself.

 

http://www.moddb.com...ttlefield-korea

 

All of the content needed for a BTTF addon for the RDR conversion mod already exist, so that is the easy part. Really all that would be needed is a good scripter to slap something together with the available content out there.

 

I for one would love to see a horse drawn version like they tested in the movie.

 

behind_the_scenes_25.jpeg


RedDagger
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#76

Posted A day ago

Smile everyone, you're on camera reddit :santa:

https://www.reddit.c...ion_into_gta_5/
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nkjellman
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#77

Posted A day ago

@Anthony817

 

I'm not sure if it will work, but if I can find the vehicle name in the file via a hex editor, it may be possible to change it. But it could very well be a hash.

 

Anyways, back on topic.


ZZCOOL
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#78

Posted A day ago

 

 

It's not just any simple map. It's going to try and replicate Red Dead Redemption as much as it can in the full release with unique characters, weapons, animations, scripts, etc from RDR. This is of course going to be most likely implemented after the map is finalized. There won't be any of GTA V's map left. An example is the bounty system that I am rewriting for the mod, it won't be wanted stars anymore and cops chasing you around in cars, a posse of lawmen will round up in horses and chase you instead.

Yeah and we've also not seen any project that huge before on V, nor even IV, so expectations wise, I'm saying people should expect the map to be actually released and playable. It's easy to dream big but projects like this would require a sh*t load of time and effort to maintain afterwards and a lot of people just lose interest and move on.

 

For me personally, I would be happy if the free roam element was at least there.

 

For example, the LCS/VCS Stories mod for GTA  VC. The LCS version practically has the free roam part in.

 

So basically:
-All of the map

-All transportation modes

-Protagonist

-Animations

-Weapons

-Peds

-etc...

 

Now when we get into mission territory, that is where things get dreamy.

 

@zzcool

Horses wouldn't look silly. The Ride a Deer mod doesn't look bad. All you really have to do is attach the player to the animal in a riding position, then control the animal. Not very hard to do. Personally, I'd rather ride around this map via horse, or in the car that was in RDR, or via driving the train. To be honest, the only semi modern car that I would drive around the RDR map in is the Back to the Future car. lol. But that would just be for sh*ts and giggles. I'd rather use a historically accurate mode of transportation.

 

Speaking of that, I do believe that in 1911, they did have bicycles. If I am correct and you decide to include them, they should be much less common. Not cruising around that is.

 

well if the animation can be made better than the awkward riding a deer mod then yeah it would be a great idea

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smiskers
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#79

Posted A day ago

Smile everyone, you're on camera reddit :santa:

https://www.reddit.c...ion_into_gta_5/

 

 

I think it's funny how some people are guessing at what can be done, what should be easiest and what should be hardest. (Not talking trash, I'd be like them if I had any semblance of a life)

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Mr. Leisurewear
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#80

Posted 4 hours ago

The OP has been updated with something new :p

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HeySlickThatsMe
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#81

Posted 4 hours ago

And his name is... JOHN MARSTON
DA DA DA DA

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GtaFanatik
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#82

Posted 23 minutes ago

I always had this question: Is there any GTA IV leftover in RDR? Like an actual spawnable car or even files from V?

​Nice project, I cant wait to see more updates. Good luck!





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