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Playerunknown's Battlegrounds Thread

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  • Coin


  • The YEEkuza
  • Joined: 06 Jan 2014
  • Australia
  • Best New Member 2014


Posted A week ago

Upcoming plans for PUBG been announced, probably in part because a bunch of vocal c*nts on reddit kept bringing up Fortnite but eh, good to know what's coming. Overview of sh*t if you haven't seen it.


*New map(s). Pretty sure this is the smaller map that was rumoured waaaaaaaaaaay back before even Miramar was announced. Going to drop on test servers next month so it isn't too far away. There's also another normal size (8kmx8km) map in development but that's further off.



*Emotes: Already some up on the test server. Don't mind the idea in general but don't want any OTT ones. classics like flippin the bird welcome

*New game modes: No details other than they're working on sh*t.

*New vehicles coming in the first half of the year. No details on what they are yet.

*New weapons and attachments. FN FAL sneak peak (see below). Hoping it's a world spawn but most likely end up being a crate drop



*Achievements, In-game friends list and squad chat in main menu. Most of these seem for the PC version but might be useful for console.

*Parachute and weapon skins are coming at some point. We CSGO now

*New ballistics sh*t with limb and vehicle penetration. Didn't really go into detail as to wtf that actually means moving forward though.

*Overhauling first and third person animations, as well adding new ones for things like getting into vehicles.

*Overhauling the parachute system to make it not sh*t.

*Armed and unarmed melee combat improvements.

*General stability, optimization improvements ETC

*Sound: New vehicle sounds, like suspension, skidding and different surfaces (esp with weather). More distinct gun sounds depending on POV. Later on, more distinct sounds depending on what the player is doing & wearing. Breathing sounds and sh*t.

*Esports stuff. Anyone care about this? heh

*Custom games. Not much to say here other than there's still no plans for it to hit the general public. 

  • Daz and Audi like this

  • Coin


  • The YEEkuza
  • Joined: 06 Jan 2014
  • Australia
  • Best New Member 2014


Posted A week ago

Some of the potential skins have been datamined already, here. All seem pretty low res though so it's hard to say if they'd even look good in game.


Anyway, since they seem set on heading in this direction, I hope they opt for a more Battlefield and less CSGO approach to skin design. Focusing on nice camo pattern skins instead of 'fancy' designs, I mean.

  • Daz likes this

  • Daz


  • YEE 9
  • Joined: 09 Dec 2001
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  • Best Poster [Gaming] 2016
    Best Poster [Gaming] 2015
    Best Poster [Gaming] 2014


Posted 2 days ago

Those skins are god awful. A few of the silver ones on classic firearms look ok. But there are rarely any games I like weapon skins, they almost always either have awful camo designs with a texture that makes it look like it is christmas wrapping paper, or the whole gun dipped in one color looking like a kid scribbled all over it with a marker. Medal of Honor Warfighter had some good skins, just subtle solid colors like olive drab, tan, grey, etc, but in a way that it still had a load of wear and scratches on it so it looked like it was legit painted. I can't stand the clean look of weapon skins.


Some of the outfits are ok, but still not too many that are really good. Hopefully they follow H1Z1 and allow us to skin armor and bags, so we assign a preferred skin type to an item and it auto equips it as that skin ingame. Seeing as there are armor skins and bag skins in that also, they might likely do this. We really do need a way to just choose the crate we want to buy though. It is pretty BS getting some pay to unlock crate when you have no intention of paying to unlock it. It really is a waste of my time.

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