Made a few vids recently. Won one, ballsed the other. The 2nd vid I didn't realize the third guy died so early on as I thought he was still alive until the moment I died. Oh well. Some long battles though.
excited for vaulting to finally come to the test servers this week(?), should rekindle my interest for a good bit hopefully
played 2 solos today after a hiatus
i died not only because i was stupid and didn't just fight him straight up, but because i forgot you get locked into your prone position when boosting/healing, which is what i was trying to cancel by moving the camera
Miramar is in a better place than Erangel was when it first launched, IMO (but still needs quite a bit of work). It looks incredibly open but the way the terrain flows, there is a lot of cover & options for approaching situations. There's so many places on Erangel that are basically wide open fields that mean you're completely screwed through no fault of your own (RNG circles) where as that doesn't feel like the case with Miramar.
Only real problem at the moment is the test servers are dodgy (more so than normal) but there's no going back to the normal game till the new map & vaulting makes it over, hah.
@Daz: When I first saw that train, that's exactly what I thought too.
I've won games sure, but never actually had a decent game where the servers never rubber-banded or caused lag desyncs for me. I wonder what's next for the game, apart from more hardware optimization...
Jungle map next pls.
They were talking about this a few months ago.... There were two maps in the works, one was Miramar and the other was described as 'The Khazak Steppe'. The massive grassland plain that extends across Asia, from the Ukraine to Mongolia. But in Khazakstan, the Russians have their space launch center and they were building a map around that.
That could be fun, but cover would be a nightmare in such flat and featureless territory! However I could see them base a multiple area space complex in the middle of the map and sprinkle small farms and villages around the edges....
I haven't played this game but I don't quite get why people play this game a lot. Is there something you get even if you lose? The chances of winning is 1/100. Each game lasts maybe half an hour. If after struggling to survive and fight through lots of other people, and waste almost hours of time, you die, doesn't it feel disappointing? If there's anything I hate it's struggling so hard and so long only to be cut short just before the end, or get absolutely nothing in the end.
Posted 3 weeks ago
Edited by Virtual-Antics, 3 weeks ago.
I've been playing on XBox One to see what the fuss is about. It's a lot of fun and addictive when it works. I've only had a couple of crashes and a bit of lag/rubber banding.
I've won a chicken dinner in squad play. It came down to me and a squad mate versus an enemy player. We were holed up in a house in the end. We had trouble finding the guy lol.
Last night, I got killed by a squad mate. The other members had similar names. I was kinda paranoid, so I parachuted about five mins away from them. I collected weapons, killed a player, and finally caught up with them at a row of houses. We were ambushed but the squad killed them on the road. Then, I went over to loot items. My squad mate shot me in the back, tea bagged me, and drove away.
I was barely ten minutes into the game. I reported him on XB1 and the PUBG forums. But I'm not sure if they deal with reports on the forums.
Its pretty simple to sum up. There is no rewards aside from battle points which are used to buy crates with almost always an awful piece of clothing in that does not effect gameplay whatsoever. The real progression and rewards in this game is just gaining your own skill and knowledge. It is a personal journey just to see how well you can do. And because it is only 50% about getting kills, if you have good looting skills and navigating, and get good circle placement, all you have to do is then kill 1 person.
The game for me has amazing gameplay moments and is super satisfying. And with the days of most AAA games now adays being crammed full of useless collectibles, fetch quests and ultimately dead boring gameplay this is such a refresher. Not that we didn't already have a winner with H1Z1, but this refined it, made improvements and was workable and good at launch so it caught on. It is popular because it is so good at what it does, not because it is a game for everyone.
If you don't enjoy looting, sneaking around, having PvP fights, get annoyed at dying, this isn't the game for you. But the gameplay is so good it made me get more serious about PC gaming and now I only play this game exclusively with 1 other PC game and have ditched console altogether it is that good. It is also perfoect for these days where you are busy and work a lot and don't have time to throw 500 hours into one game progressing it, I would rather have a "pick-up and play" style of game that if I have to leave immediately after half an hour there is no worry or loss, I am not missing out on ANYTHING if I stop playing for a month and come back later. I feel the best way to play is duos or 3 man squads. It offers the best experience. The multi-person meta of reviving and covering your teammate plays better than solo. Not that you can't have amazing battles in solo.
I just uploaded a recent game of mine, 7 kills, ended up being killed by some prick outside of circle, which is pretty bullsh*t, I think people outside of circle either shouldn't be able to aim and take long range shots or just shouldn't be able to see people inside circle at all. I was surrounded at 3 angles which sucked which is why it pushed me into the fire of some random c*nt.
I have really started learning the recoil now and as in the video can now laserbeam headshot on full auto which feels sick as f*ck.