I'm very interested in the technical aspect of it all. We've known that Switch is capable of running remasters of last gen games, current gen sports and racing titles (possibly demanding ones too). And now we know that the Switch can also run current gen 60fps console titles too (see: Doom), albeit at half the frame rate along with graphical reductions, including image quality. 2K took the same approach with NBA 2K18. It's 60fps on PS4/XBO but 30fps on the Switch, visually it looks spectacular for what is essentially mobile hardware. Having said that, I seriously doubt the Switch could run a 30fps current gen game without a major, significant downgrade that leaves it in a state that isn't presentable or playable. Games do have varied hardware requirements, however. It's possible that some of the less demanding ones do show up on the Switch, think Alien Isolation which was 30fps on PS4/XBO but was very lenient on PC hardware, running on equivalent PC hardware at about 60fps or close to it. It also had a last gen version. But something like RDR2 which is not only a 30fps AAA title but also has a seemless open world setting with no loading screens. It would be torture for the Switch's CPU. I've done some research and found that Switch's GPU is roughly equivalent to an HD 6670; barring the driver, API and architectural differences. It can run some of the less demanding modern games at the lowest setting at 720p or lower at ~30fps. It'll be interesting to see how demanding RDR2 ends up being, especially since it's R*'s first current gen video game.
^Also, Switch is not less powerful than last gen consoles, in terms of pure FLOPS, it's about 1/3 of the GPU of Xbox One when docked, and about 1/6 when undocked. That would put it somewhere between the PS360 and Xbox One, but closer to the former. It's better than last gen consoles, that's definite.
But, still. While it's fun to speculate and all, it all comes down to R*/T2 in the end.