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CodeWalker 3D Map Viewer for GTAV

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Yoha
  • Yoha

    GTAV Moder

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#211

Posted 21 August 2017 - 04:00 PM

BTW: How did you managed to load up a dlc map in Codewalker?

enable : load mods folder and dlcpacks in codewalker. then, you will see your map in codewalker.

dexyfex
  • dexyfex

    CodeWalker

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#212

Posted 25 August 2017 - 01:48 PM

Demo of the new first-person mode in v.26 which will be released sometime soon :)

  • Gforce, MrGTAmodsgerman, .Alex. and 3 others like this

Ezio Baggins
  • Ezio Baggins

    Player Hater

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#213

Posted 26 August 2017 - 10:26 AM

@dexyfex

Do u have any github link to your source code, so that we can create pull requests of bugs or any other sorts ?


dexyfex
  • dexyfex

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#214

Posted 26 August 2017 - 10:37 AM

Not yet, but the source is included in the main distribution... There's some major features I want to get finished before trying to coordinate other people developing it. If you have anything specific that you want to add, let me know and something could be coordinated.
For bug reports and feature requests (and preview releases), you can also use the CodeWalker Discord server at https://discord.gg/BxfKHkk:)

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Yoha
  • Yoha

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#215

Posted 08 September 2017 - 05:15 PM Edited by Yoha, 08 September 2017 - 05:32 PM.

Hi dexyfex,

It's been a time, here I'm very pround to show you a map that I made:

AkinaV for GTA5
https://www.gta5-mod...v-for-gta5-gta5

401db8-00akinav-cover.jpg
401db8-akinav-001.jpg
401db8-akinav-003.jpg
401db8-akinav-009.jpg
401db8-akinav-004.jpg
401db8-akinav-008.jpg
401db8-akinav-007.jpg
401db8-akinav-0010.jpg
401db8-akinav-0011.jpg
401db8-akinav-0012.jpg



----------------------------------

With codewalker's help, I added many many details on this AkinaV.
You can see the lights, item, and car parking on the road side, which is created by car generator.

And most importand thing is traffic lines.
I created 21 ynd files, which includ over 1200 nodes for the traffic lines.
And it works! :D

But, however, it has some problem.
1st of all, it is just like my last screenshots said, the traffic lines may crash game.
I guess it is because some nodes I didn't set right value.
I will check it one by one, this is ok.

The most important question of traffic line I want ask you for help is:
how to set "Negative offset"?

Please feel free to download and install my AkinaV, and install the ynd files.

Because the road of AkinaV is kind of narrow than GTA5 original road, (because it's a mountain road).
So when I set node, the area between 2 nodes is kind of wider than AkinaV's road.
In this case, NPC's car is very close to the edge when they drive.

So, I tried "Negative offset".
I check the box of "Negative offset", and set value to 3, or 2.
I was hope that this setting can move NPC's car alway from the edge.

But instead, very strange, NPC's car move out.
I mean, they are even more close to the edge.

It's like "Negative offset" is not working.



The 2nd question is:
Can I reverse the direction of traffic line?

In the game, the direction of traffic is American style.
But since AkinaV is a japan mountain, so the direction of road is different with game.

So I want reverse it, then the AkinaV will be more like Janpan style.



The 3rd question is:
Can I set the traffic density by time?

I want the traffic density is a little high in Day-time, and low density in Night-time.
So it will be more like a real life.

I have more question, but these are the main 3 questions I need help.

Thanks~~
And I've put your name in the thanks list of this mod~ :D
  • Ash_735, Mr.Arrow, MrGTAmodsgerman and 4 others like this

Yinepi
  • Yinepi

    Wepwawet Wannabe

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#216

Posted 09 September 2017 - 12:10 PM Edited by Yinepi, 09 September 2017 - 12:18 PM.

Will entities with children be deletable in the future? Or would this cause some sort of instability?


dexyfex
  • dexyfex

    CodeWalker

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#217

Posted 21 September 2017 - 02:06 PM

Will entities with children be deletable in the future? Or would this cause some sort of instability?

Posssibly, but the main problem is that all child ymaps will have to also have to be updated with new indices.


CodeWalker is now on github at:
https://github.com/dexyfex/CodeWalker

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Mr.Arrow
  • Mr.Arrow

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#218

Posted 21 September 2017 - 03:38 PM

CodeWalker is now on github at:https://github.com/dexyfex/CodeWalker

Oh neat, now someone could finally contribute this tool :O

Yay

P2FX
  • P2FX

    I ain't no hipster.

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#219

Posted 14 October 2017 - 08:46 PM

So I know interior editing is not supported but is it possible to make interior props show up outside?

I placed some interior objects on the map but they won't show up in-game.





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