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GTA: Underground Weapons Showroom

106 replies to this topic
Vedder
  • Vedder

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#61

Posted 05 March 2017 - 04:17 PM

So is that a no-no on double barrel?

Nagletz
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#62

Posted 05 March 2017 - 09:39 PM Edited by Nagletz, 06 March 2017 - 12:46 AM.

Ok, now i waiting maniac's guns.
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TwisT3R-HU
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#63

Posted 06 March 2017 - 09:42 PM

These weapons are wonderful!

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Nagletz
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#64

Posted 06 March 2017 - 11:48 PM

Will you (or anybody in team) make new animations for some custom weapons? FAMAS, for example.
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Yhdf
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#65

Posted 07 March 2017 - 12:11 AM

Famas will use m4's

Nagletz
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#66

Posted 07 March 2017 - 01:35 AM

Ok, but it's not realistic. Even default anims for weapons - CJ doesn't pull out the clip (i mean movements, not real reloading). Maybe i want too much, but still...
What about the others weapons? Default anims too?

Yhdf
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#67

Posted 07 March 2017 - 02:26 AM

Yes, no one needs another anim that san Andreas doesn't have by default
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Nagletz
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#68

Posted 07 March 2017 - 02:56 AM Edited by Nagletz, 07 March 2017 - 02:57 AM.

Yes, no one needs another anim that san Andreas doesn't have by default

But some anims may look a bit ridiculous with your custom guns. I imagined revolver rifle with def. m4 rifle animation. Looks weird. 

Ohh,If I could do animations, I would have joined your team and help with this. *gone studying 3ds*


Yhdf
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#69

Posted 07 March 2017 - 11:05 AM

Of course not,it all depends on scale and position, there won't be custom anims for weapons, not needed. San andreas reloading anim doesn't match default weapons,why should they match custom weapons perfectly?
And revolver rifle uses rifle's anims, why wouldn't it?
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Nagletz
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#70

Posted 07 March 2017 - 12:04 PM

Of course not,it all depends on scale and position, there won't be custom anims for weapons, not needed. San andreas reloading anim doesn't match default weapons,why should they match custom weapons perfectly?
And revolver rifle uses rifle's anims, why wouldn't it?

Ok, ok, you're right. Looks like i want you make mod - one big-ass mapped counter strike. (Yes, it is.)

But if i was CJ, i said: "I'm not a gangsta anymore, i'm a ma'fu**in" army, man". 


leqz97
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#71

Posted 11 March 2017 - 05:39 AM

Hey can you add the crowbar from Half-Life.It appeared in GTA San Andreas as an easter egg in the mission Black Project.


Nagletz
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#72

Posted 11 March 2017 - 08:30 AM Edited by Nagletz, 11 March 2017 - 08:31 AM.

Hey can you add the crowbar from Half-Life.It appeared in GTA San Andreas as an easter egg in the mission Black Project.

It appear in manhunt series by the way. Check MH weapons pic.

leqz97
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#73

Posted 11 March 2017 - 02:41 PM

Sorry,didn't know it was in Manhunt since I never played it.But,I have a stupid idea for a weapon.GTA San Andreas had two dildos and two vibrators and it's only fair if two fleshlight were added aswell.


Nagletz
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#74

Posted 4 weeks ago

Any updates? I miss your works.
So little news with pics last week. :(

dkluin
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#75

Posted 4 weeks ago

Yeah, one week with not much screenshots surely equals no updates.... 

 

I mean, stuff's being done but not much is done in a showable state (videos, renders, screenshots...)

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Nagletz
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#76

Posted 4 weeks ago

Yeah, one week with not much screenshots surely equals no updates.... 
 
I mean, stuff's being done but not much is done in a showable state (videos, renders, screenshots...)

I didn't say it equals no updates.
Just my wish to have some thing to admire. Sounds strange, but I like these things.
And I want to do the same pics, renders... wanna be modder.:)
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ermaccer
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#77

Posted 4 weeks ago

You are missing Manhunt 1 PS2 Machete, SPAZ, Glock, Crowbar and (not sure) Sickle. They use different models and textures :p.

What about Manhunt 2 PSP weapons? MH2 PC and PSP version differ.

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Yhdf
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#78

Posted 4 weeks ago

I don't have the PS2/PSP models, if you're able to provide them, I can convert them sometime.

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SSRenz
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#79

Posted 4 weeks ago

Add the HK MG4 into GTA Underground thank.

Source:https://en.wikipedia...kler_&_Koch_MG4


Nagletz
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#80

Posted 4 weeks ago

Add the HK MG4 into GTA Underground thank.
Source:https://en.wikipedia...kler_&_Koch_MG4

Read previous pages. Yhdf will not make custom weapons anymore.
Also, MG4 is similar to M249, which already in game. It is VCS weapon. (Haven't shown in showroom by the way)

SSRenz
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#81

Posted 4 weeks ago Edited by SSRenz, 4 weeks ago.

 

Add the HK MG4 into GTA Underground thank.
Source:https://en.wikipedia...kler_&_Koch_MG4

Read previous pages. Yhdf will not make custom weapons anymore.
Also, MG4 is similar to M249, which already in game. It is VCS weapon. (Haven't shown in showroom by the way)

 

That's not similar a M249 Look

RgReLLj.jpg

There's are different a Stock,Pistol Grip, Handguard and HK's Trigger Group, It Appear on Warface. Also The MG4 Can be folded on stock and Used a Cal. 5.56x45mm NATO Round.

For a Name,

 

Top: MG4.

 

Bottom: MG4KE.


ermaccer
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#82

Posted 4 weeks ago

hello wikipedia gun expert.
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SSRenz
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#83

Posted 4 weeks ago Edited by SSRenz, 4 weeks ago.

For Yhdf: In MG4 can you make a M13 Link into a MG4 in GTA Underground?


eagle152
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#84

Posted 4 weeks ago

OMG its GTA, not Counter-Strike.
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Yhdf
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#85

Posted 4 weeks ago

Not making custom weapons...
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SSRenz
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#86

Posted 4 weeks ago

OMG its GTA, not Counter-Strike.

No, I See a Wikipedia of about a This Weapons, I Take a this gun into GTA but Not CS...


Nagletz
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#87

Posted 3 weeks ago Edited by Nagletz, 3 weeks ago.

Yhdf, did you exclude Flare Gun from MH2?

Yhdf
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#88

Posted 3 weeks ago

Yep just like the others that would need special features:

Circular saw, slingshot, spudgun, stink bombs, bottle rockets, bag of marbles, itching powder, etc. 


Nagletz
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#89

Posted 3 weeks ago

You can make it like grenade launcher from vc (if you solve the problem with this, of course) and "grenade" shining like Hydra's whiteflare. (Countermeasure)
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Yhdf
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#90

Posted 3 weeks ago

That's not my work btw, it needs scripting, I'm not a scripter.




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