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[REL|V]Vice V

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MrGTAmodsgerman
  • MrGTAmodsgerman

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#121

Posted 14 April 2017 - 07:50 PM

 

 

Started today to work on Police Emergency Addon. It´s basically the original gta 5 models with new liveries but when I finished it I will add them into an addon so that those are all separate.
 
20170413201641_1.jpg

Why not remaking the original Vice City police cars? I think someone already did this for GTA IV. That would let us to travel in time instead of traveling to a another City :D
Because GTA has no time travel.

 

It have #NorthYanktonFirstMission2004


BahnSprueher
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#122

Posted 14 April 2017 - 07:52 PM

 

 

Started today to work on Police Emergency Addon. It´s basically the original gta 5 models with new liveries but when I finished it I will add them into an addon so that those are all separate.
 
20170413201641_1.jpg

Why not remaking the original Vice City police cars? I think someone already did this for GTA IV. That would let us to travel in time instead of traveling to a another City :D
Because GTA has no time travel.

 

For now I want to focus on this Mod. Maybe at sometime I can convert these models and let them appear destroyed at a scrapyard for the nostalgia but for now I want to keep this modern.


nkjellman
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#123

Posted 14 April 2017 - 07:57 PM

Started today to work on Police Emergency Addon. It´s basically the original gta 5 models with new liveries but when I finished it I will add them into an addon so that those are all separate.
 20170413201641_1.jpg

Why not remaking the original Vice City police cars? I think someone already did this for GTA IV. That would let us to travel in time instead of traveling to a another City :D
Because GTA has no time travel.
For now I want to focus on this Mod. Maybe at sometime I can convert these models and let them appear destroyed at a scrapyard for the nostalgia but for now I want to keep this modern.
As old retired rusty cop cars, that would be cool.

On the other hand has anyone experienced any random crashes with this mod? My game has become unstable recently and I am trying to find the mod that is causing it.

MrGTAmodsgerman
  • MrGTAmodsgerman

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#124

Posted 14 April 2017 - 08:07 PM

 

 

 

 

Started today to work on Police Emergency Addon. It´s basically the original gta 5 models with new liveries but when I finished it I will add them into an addon so that those are all separate.
 20170413201641_1.jpg

Why not remaking the original Vice City police cars? I think someone already did this for GTA IV. That would let us to travel in time instead of traveling to a another City :D
Because GTA has no time travel.
For now I want to focus on this Mod. Maybe at sometime I can convert these models and let them appear destroyed at a scrapyard for the nostalgia but for now I want to keep this modern.
As old retired rusty cop cars, that would be cool.

On the other hand has anyone experienced any random crashes with this mod? My game has become unstable recently and I am trying to find the mod that is causing it.

 

I have unstable frames when i am in vice city. The problem is the unoptimized LODs i think. They reflect too detailed on my car compared to the GTA V map. The textures and all that are still the same at the LOD files.


nkjellman
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#125

Posted 14 April 2017 - 08:20 PM

Started today to work on Police Emergency Addon. It´s basically the original gta 5 models with new liveries but when I finished it I will add them into an addon so that those are all separate.
 20170413201641_1.jpg

Why not remaking the original Vice City police cars? I think someone already did this for GTA IV. That would let us to travel in time instead of traveling to a another City :D
Because GTA has no time travel.
For now I want to focus on this Mod. Maybe at sometime I can convert these models and let them appear destroyed at a scrapyard for the nostalgia but for now I want to keep this modern.
As old retired rusty cop cars, that would be cool.
On the other hand has anyone experienced any random crashes with this mod? My game has become unstable recently and I am trying to find the mod that is causing it.
I have unstable frames when i am in vice city. The problem is the unoptimized LODs i think. They reflect too detailed on my car compared to the GTA V map. The textures and all that are still the same at the LOD files.
I know about that. It could also be due to models completely obscured by other models are still rendering. I think it is both our theories.

However my game has been unstable without even going near VC. It just will crash for no reason randomly.
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MrGTAmodsgerman
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#126

Posted 15 April 2017 - 03:24 AM Edited by MrGTAmodsgerman, 15 April 2017 - 04:30 AM.

 

 

 

 

 

 

Started today to work on Police Emergency Addon. It´s basically the original gta 5 models with new liveries but when I finished it I will add them into an addon so that those are all separate.
 20170413201641_1.jpg

Why not remaking the original Vice City police cars? I think someone already did this for GTA IV. That would let us to travel in time instead of traveling to a another City :D
Because GTA has no time travel.
For now I want to focus on this Mod. Maybe at sometime I can convert these models and let them appear destroyed at a scrapyard for the nostalgia but for now I want to keep this modern.
As old retired rusty cop cars, that would be cool.
On the other hand has anyone experienced any random crashes with this mod? My game has become unstable recently and I am trying to find the mod that is causing it.
I have unstable frames when i am in vice city. The problem is the unoptimized LODs i think. They reflect too detailed on my car compared to the GTA V map. The textures and all that are still the same at the LOD files.
I know about that. It could also be due to models completely obscured by other models are still rendering. I think it is both our theories.

However my game has been unstable without even going near VC. It just will crash for no reason randomly.

 

Do u have a gameconfig installed? Maybe it reaches sometimes the game limit

___________________________________________________________________________

 

We really need a tool for special .DAT and .REL files to make our own Vice City radio and vehicle sounds!

		<Item>
		  <filename>dlc_patchDay3NG:/%PLATFORM%/audio/sfx/dlc_thelab</filename>
		  <fileType>AUDIO_WAVEPACK</fileType>
		  <overlay value="false" />
		  <disabled value="true" />
		 <persistent value="false" />
		</Item>
				<Item>dlc_patchDay3NG:/%PLATFORM%/audio/dlcpd03_GAME.DAT</Item>
				<Item>dlc_patchDay3NG:/%PLATFORM%/audio/dlcpd03_SOUNDS.DAT</Item>
				<Item>dlc_patchDay3NG:/%PLATFORM%/audio/dlcthelab_GAME.DAT</Item>
				<Item>dlc_patchDay3NG:/%PLATFORM%/audio/dlcthelab_SOUNDS.DAT</Item>
				<Item>dlc_patchDay3NG:/%PLATFORM%/audio/dlcpd03_MIX.DAT</Item>
				<Item>dlc_patchDay3NG:/%PLATFORM%/audio/sfx/dlc_replayed</Item>
				<Item>dlc_patchDay3NG:/%PLATFORM%/audio/sfx/dlc_thelab</Item>
				<Item>dlc_patchDay3NG:/%PLATFORM%/audio/sfx/dlc_radio_19_user</Item>
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TommyMontana
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#127

Posted 15 April 2017 - 04:51 AM

Would be nice to see old cabs like Roman's Taxi Esperanto adapted to Vice, 04's North Yankton police Esperanto/ Rancher too.

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nkjellman
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#128

Posted 18 April 2017 - 10:47 PM Edited by nkjellman, 18 April 2017 - 10:47 PM.

There may be some sort of limit being breached here. I discovered this.

 

zlkk1m4.jpg

 

It looks like the barrier on the end is missing here (so the lod shows). Also, one time I went into the 3 story garage (Maze Bank Tower facing south). The rails around the car elevator as well as the furniture by the stairs were both missing. It wasn't like this in the other 3 story garages though.


_MK_
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#129

Posted 19 April 2017 - 03:34 PM

Looks like your game is on a heavy load,had something similar when using MapEditor to preload/spawn parked cars and jets,after removing half of them the LOD issue was gone.


PacketOverload_x64bit
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#130

Posted 19 April 2017 - 03:51 PM

Seriously cool GTARandom, thanks and looking forward to new developments! Putting it in 5 this coming weekend.  


nkjellman
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#131

Posted 20 April 2017 - 02:00 AM

Looks like your game is on a heavy load,had something similar when using MapEditor to preload/spawn parked cars and jets,after removing half of them the LOD issue was gone.

Tried a new gameconfig and now it is working fine. Nothing is missing.


Nelly2K
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#132

Posted 20 April 2017 - 02:27 PM

I never saw on the front page, is it like, being remastered for RAGE?  ie.  improved textures and models etc or a straight up port?  Just cause all the neon's look nicer!


GTARandom
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#133

Posted 20 April 2017 - 05:05 PM

I am still in a dilemma about this, but i think i'll stick to original, like i said before, community can change the quality if they like, i just bring to you the base map to work with.

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DrGta
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#134

Posted 21 April 2017 - 06:25 AM

I am still in a dilemma about this, but i think i'll stick to original, like i said before, community can change the quality if they like, i just bring to you the base map to work with.

i was going to make a promo video for this map. if you have not changed the map position/scale and have updates. i could use an update if you have one. Video will start production in a few days. 


Nelly2K
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#135

Posted 21 April 2017 - 06:50 AM

I am still in a dilemma about this, but i think i'll stick to original, like i said before, community can change the quality if they like, i just bring to you the base map to work with.

Ah well yeah, that's a good idea in fairness, will result in the mod moving along quickly (at least quicker than a remake) and then the community can decide if they're going to update from there.  Will be a "new" mod but you'll still get the credit :^:


BahnSprueher
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#136

Posted 21 April 2017 - 12:49 PM

Only thing you could think about is about the streets and pavements to maybe remodelling them because they are not the best to drive on because of the low poly displacements on some spots.


MrGTAmodsgerman
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#137

Posted 21 April 2017 - 03:58 PM

Only thing you could think about is about the streets and pavements to maybe remodelling them because they are not the best to drive on because of the low poly displacements on some spots.

Chamfer modifier should do this easy


BlackScout
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#138

Posted 23 April 2017 - 05:09 PM Edited by BlackScout, 23 April 2017 - 05:09 PM.

Z375A0m.jpg
Vice V (GTA 5 Vice City Mod) || Reddit || DrGTA

https://imgur.com/gallery/Z375A0m

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dr0yed
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#139

Posted 23 April 2017 - 05:45 PM

Z375A0m.jpg
Vice V (GTA 5 Vice City Mod) || Reddit || DrGTA

https://imgur.com/gallery/Z375A0m


Woah, ped paths already?

_CP_
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#140

Posted 23 April 2017 - 05:46 PM

Nope, they're just spawned by using "map editor" or something.

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Mr.Arrow
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#141

Posted 23 April 2017 - 05:49 PM

DrGTA? I would take it with a pinch of salt.

Inadequate
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#142

Posted 23 April 2017 - 05:52 PM

Whoa, edited or not, looks so alive.  :inlove:

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BlackScout
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#143

Posted 23 April 2017 - 06:03 PM

So, is he lying or not?

"Mod by GTARANDOM: Version Not Released"


DrGta
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#144

Posted 23 April 2017 - 07:43 PM

Nope, they're just spawned by using "map editor" or something.

yup clearly that is all it is.


dr0yed
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#145

Posted 23 April 2017 - 07:48 PM

I can imagine the parked cars being nailed down because GTARandom included one with his mod. Peds though are probably via scripts..


Shakez
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#146

Posted 23 April 2017 - 07:55 PM

@GTARandom make the above pic alive!!!

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vitalik2187836
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#147

Posted 24 April 2017 - 04:49 AM

I am still in a dilemma about this, but i think i'll stick to original, like i said before, community can change the quality if they like, i just bring to you the base map to work with.

Please make a remake with good quality models yourself (if you can of course), because nobody will make good models after you. Just look at vice city rage. Do we have some mods to improve map quality? No. Do we have remastered cars? No. Sadly, this can be said about every aspect of vice city rage. Vice city low quality models and textures look really ugly on rage engine ( at least for me). Anyway thanks for your hard work. Cool that we already have so big map project on gta 5 mods scene.

Shakez
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#148

Posted 24 April 2017 - 07:48 AM

If it's rage engine, then it should be remastered textures too.It's more logic this way


_MK_
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#149

Posted 24 April 2017 - 07:54 AM Edited by _MK_, 24 April 2017 - 07:58 AM.

I'm not sure how he or anyone else want to deal with the cars spawn thing,the game has a limit to 60,and that's not MapEditor,more like Menyoo.


BlackScout
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#150

Posted 24 April 2017 - 04:24 PM

If it's rage engine, then it should be remastered textures too. It's more logic this way

Wait a bit :) It ain't me though.





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