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[VC|WIP] My VC Style cars

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Wojski
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#121

Posted 16 May 2017 - 06:17 PM

DomK9Pb.jpg

:O

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Wojski
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#122

Posted 17 May 2017 - 10:33 PM

5aQpcLD.png

 

DOWNLOAD!

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JackProductions
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#123

Posted 18 May 2017 - 04:58 AM

Thanks for making my request, i put it in III too

premierwagon.jpg

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Jeansowaty
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#124

Posted 18 May 2017 - 01:41 PM

Very nice :D what's next on your list? :)


Wojski
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#125

Posted 18 May 2017 - 07:04 PM

Trabant 601 or Renault 15

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Honker1944
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#126

Posted 18 May 2017 - 08:26 PM

Revenge of Honecker O_O
tenor.gif
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JackProductions
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#127

Posted 18 May 2017 - 08:28 PM

will you ever finish your Fiat 125p 1300?


Wojski
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#128

Posted 18 May 2017 - 09:51 PM Edited by Wojski, 18 May 2017 - 10:34 PM.

will you ever finish your Fiat 125p 1300?

FXGIOMH.png

deal with it.

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JackProductions
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#129

Posted 18 May 2017 - 10:43 PM

nice


Wojski
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#130

Posted 19 May 2017 - 10:51 AM Edited by Wojski, 19 May 2017 - 10:58 AM.

oYh2D3l.jpg

 

DrjTxnY.jpg

 

pvvdUYS.jpg

 

1300 interior (Very low poly :D) look at that chrome horn ring on steering wheel

tDp1yFD.png

 

 

DOWNLOAD

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Wojski
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#131

Posted 22 May 2017 - 06:20 PM

n2v84Se.png

Unfortunately it doesn't work in game :(, I don't know why.

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-Anti-
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#132

Posted 22 May 2017 - 08:32 PM Edited by -Anti-, 22 May 2017 - 08:33 PM.

Well nothing about this car works. That's kind of the point, isn't it? ;)

 

 

Great idea btw.

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universetwisters
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#133

Posted 22 May 2017 - 10:42 PM

If you're gonna make sh*tty movie cars, why not keep with the Eastern European theme you've been doing so far and make the star from Go Trabi Go?

 

schorsch8.jpg

 

You can also do a kombi version too :V

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Jeansowaty
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#134

Posted 24 May 2017 - 03:07 PM

You could take that low poly Trabi ermaccer shared on his Workshop as an asset for the base :)

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BigDaddyLazarus
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#135

Posted 25 May 2017 - 07:59 PM

How do you edit a cars actual textures? 

 

I wanted to edit your Monaco and put 1980s livery on it, but I couldn't figure out how in the .txd workshop. I would find the police textures in "gta3veh" with the workshop, but it would always look weird and I couldn't find anything with the actual livery on it. There would be a green and black "VICE CITY" livery looking thing, and on the preview it would look normal, but when I clicked on it, it would turn into green bars.

 

Sorry if this isn't the right place to ask, but I have been searching for quite a while and I can't find a response anywhere.

 

http://imgur.com/a/TBUU3

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8-Ball GTA
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#136

Posted 29 May 2017 - 10:45 AM

Thanks for making my request, i put it in III too
premierwagon.jpg

Download for GTA3?

Green_Wood
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#137

Posted 29 May 2017 - 08:40 PM

Thanks for making my request, i put it in III too
premierwagon.jpg

Download for GTA3?
they are same, mate
one thing that should you do is change the TXD from vice city type to iii type
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8-Ball GTA
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#138

Posted 30 May 2017 - 06:59 AM

Thanks for making my request, i put it in III too
premierwagon.jpg

Download for GTA3?
they are same, mate
one thing that should you do is change the TXD from vice city type to iii type
Namely, I would like to download gta3

Mubber
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#139

Posted 30 May 2017 - 08:07 AM

Namely, I would like to download gta3

http://store.steampo...Theft_Auto_III/

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8-Ball GTA
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#140

Posted 30 May 2017 - 08:52 AM

Namely, I would like to download gta3

http://store.steampo...Theft_Auto_III/
Maybe I did not explain it well hahaha. I'm just interested in downloading the premier wagon for gta3.

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#141

Posted 30 May 2017 - 09:37 PM

And Green_Wood explained earlier the way he did it.

Dacia
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#142

Posted 31 May 2017 - 06:39 PM

Would be awesome if you could make a Dacia 1310 though. :)

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Wojski
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#143

Posted 13 June 2017 - 07:57 PM

Fiat 125p update!

- Bonnet_dam better position (Fiat has reverse bonnet opening and now I fix it's behaviour after crash :))

- new emblem, from my VC Polonez (replaces round one in old version)

- new extra lamps

- brown interior as extra

dKdUQHJ.jpg

I still don't know how to change size of shadow :C, when I fix it I will post new version.

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Krystofer
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#144

Posted 17 June 2017 - 12:19 PM

I know sh*t about the dff file for VC, but what I know is that the shadow issue appears when an object is "sticking out" of the rest. Check hidden _dam objects.


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#145

Posted 18 June 2017 - 12:18 AM

If you don't manage to sort it out by yourself, shoot a PM to Speccy, he made a lot of custom cars for Shine O' Vice. I'm sure he knows a fix for this issue. :^:

Wojski
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#146

Posted 4 weeks ago

Updated Fairlane...

BFVtg2h.png

 

- Added missing mirror

- indicators in front bumper

- smaller licence plates

 

DOWNLOAD

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Wojski
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#147

Posted 3 weeks ago

I decided to open Workshop... Next mods I will upload here:

HERE

HERE

HERE

HERE

HERE

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_UrethraXtreme
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#148

Posted 3 weeks ago

It's been 7 or so years since I've thought about it but I vaguely remember the .COL effecting shadow size, or if I'm wrong about that then is there a data entry in the DEFAULT.IDE that says something about size?

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Wojski
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#149

Posted 3 weeks ago

I don't know how to edit *.col filer but I think You're right.


_UrethraXtreme
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#150

Posted 3 weeks ago

I'm not confident enough to try and make a write up on how to set up a .col for exporting in 3ds max but you should be able to use steve's col editor to muck around with them

 

http://www.steve-m.c...ls/colleditor2/

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