Quantcast

Jump to content

» «
Photo

VBDec

RW Released
96 replies to this topic
ALCAMJI
  • ALCAMJI

    Rat

  • Members
  • Joined: 06 Nov 2014
  • Spain

#61

Posted 10 March 2017 - 08:12 AM

Maybe this is a dumb question, but, does it matters if .vb files are from PAL or NTSC game? A friend of mine has both version of both 3/VC, VC its 1.40 NTSC and 1.50 PAL, but with GTA 3 we know PAl is 1.40, but we dont know if NTSC is the original, or the censored.

Claude_Lib
  • Claude_Lib

    Talkative like never before

  • Members
  • Joined: 26 Jun 2009
  • Russia

#62

Posted 10 March 2017 - 09:02 AM

It doesn't tecnically matter since the format is exactly the same across all versions. Regarding the contents, you should use the European 1.40 version, because it has "O Mio Babbino Caro" song. Other than that and the "overused puta", they all are essentially the same. More details here.

  • Ash_735 likes this

EiF0hn
  • EiF0hn

    Square Civilian

  • Members
  • Joined: 22 Sep 2012
  • Germany

#63

Posted 13 March 2017 - 05:27 PM

So where do I have to put the VB files? :)


Claude_Lib
  • Claude_Lib

    Talkative like never before

  • Members
  • Joined: 26 Jun 2009
  • Russia

#64

Posted 13 March 2017 - 05:41 PM

Anywhere within the game folder. Don't forget to define the new path in the INI.


Ash_735
  • Ash_735

  • Members
  • Joined: 15 Nov 2005
  • None
  • Best Conversion 2017 Contribution [Liberty City Stories: PC]
    Best Newsletter 2017 [GTAF Weekly]
    Contribution Award [GTAF Weekly]
    Contribution Award [Mods]
    Most Knowledgeable [GTA] 2013
    Best Map 2013 "ViceCityStories PC Edition"

#65

Posted 14 March 2017 - 01:10 AM

Within the Audio folder is preferred though :p
  • Blackbird88 likes this

DubHaMlg777
  • DubHaMlg777

    I Quit

  • Members
  • Joined: 04 Dec 2016
  • None

#66

Posted 16 March 2017 - 12:59 PM

Pretty useful


BillyBadass
  • BillyBadass

    Player Hater

  • Members
  • Joined: 07 May 2017
  • United-States

#67

Posted 08 May 2017 - 08:05 AM

Thank you so much for this! I always noticed the low audio quality since I first played VC on PC back in 2003 and I've searched for so long hoping someone would create this mod.

 

I have spent a bit of time testing this and I have made a small comparison between the PS2 and PC audio for those unsure of the difference:

 

Here is a 30 second audio clip comparison:

https://mega.nz/#!gV...k3EY4QMW-GWRZ4Q

 

And here is an Adobe Audition spectral frequency comparison:

http://imgur.com/a/1Bwck

  • Ash_735, George Costanza and Silent like this

George Costanza
  • George Costanza

  • The Yardies
  • Joined: 04 Jan 2009
  • None
  • Best Conversion 2017 [Liberty City Stories: PC]
    [Rockstar Editor Awards 2017] Best Rockstar Editor Short
    Best Total Overhaul 2017 Contribution [GTA: Underground]
    l33t p05T3r 5t34l3r 2017
    Worst Sheep 2017
    Spam Commando 2017
    Best Conversion 2016 [GTA: Underground] [Contribution]

#68

Posted 16 May 2017 - 01:39 PM

I wonder how's SA with its audio quality on each platform?


Ash_735
  • Ash_735

  • Members
  • Joined: 15 Nov 2005
  • None
  • Best Conversion 2017 Contribution [Liberty City Stories: PC]
    Best Newsletter 2017 [GTAF Weekly]
    Contribution Award [GTAF Weekly]
    Contribution Award [Mods]
    Most Knowledgeable [GTA] 2013
    Best Map 2013 "ViceCityStories PC Edition"

#69

Posted 16 May 2017 - 03:11 PM

I wonder how's SA with its audio quality on each platform?

PS2 = ADPCM 24Khz Stereo (The lowest quality in the 3D era on PS2)
PC/Xbox = OGG VBR 4 32Khz Stereo
Mobile/Xbox 360/PS3/Windows Store = MP3 VBR 48 - 56kbps 22.05Khz Mono

George Costanza
  • George Costanza

  • The Yardies
  • Joined: 04 Jan 2009
  • None
  • Best Conversion 2017 [Liberty City Stories: PC]
    [Rockstar Editor Awards 2017] Best Rockstar Editor Short
    Best Total Overhaul 2017 Contribution [GTA: Underground]
    l33t p05T3r 5t34l3r 2017
    Worst Sheep 2017
    Spam Commando 2017
    Best Conversion 2016 [GTA: Underground] [Contribution]

#70

Posted 16 May 2017 - 03:19 PM

So PC/xbox original are the best quality?

Also any way to edit the vbs without losing quality? Subopen is kinda messed up and need to cut some part.


Ash_735
  • Ash_735

  • Members
  • Joined: 15 Nov 2005
  • None
  • Best Conversion 2017 Contribution [Liberty City Stories: PC]
    Best Newsletter 2017 [GTAF Weekly]
    Contribution Award [GTAF Weekly]
    Contribution Award [Mods]
    Most Knowledgeable [GTA] 2013
    Best Map 2013 "ViceCityStories PC Edition"

#71

Posted 16 May 2017 - 03:28 PM

So PC/xbox original are the best quality?

Yep.

Also any way to edit the vbs without losing quality? Subopen is kinda messed up and need to cut some part.

Nope. VB's are a final state here, so converting it, editing it and re-saving back to VB will cause quality loss./ Best you can do here is convert it to WAV, edit and then keep as WAV and change the ini to reflect that. Though that extra beep and the announcer starting early was intended and I believe in all versions.
  • George Costanza likes this

_∆_
  • _∆_

    -

  • Members
  • Joined: 26 Nov 2016
  • None
  • Best Conversion 2017 [Liberty City Stories: PC]

#72

Posted 28 May 2017 - 03:45 AM Edited by Niko Belic 605, 25 September 2017 - 04:43 AM.

-Remove this post if you can.

Marsi4eg
  • Marsi4eg

  • Members
  • Joined: 08 Dec 2005
  • Ukraine

#73

Posted 24 September 2017 - 11:18 PM Edited by Marsi4eg, 24 September 2017 - 11:20 PM.

While testing some flickering things of skygfx in III, I've suddenly noticed that VBDec's playback stutters for a second on file's start. It's perfectly noticeably when starting a new game in GTA3 where Head radio always starts from the beginning.
I thought that maybe it's the corrupted vb file but no, I've changed head.vb to another station and had stutter too.
Also this happens when the file ends and starts in a loop (taken some time to wait till radio station loops).

This moment is captured on my video for skygfx topic, so I'll post it here too:



Watch from ~0:28
  • Silent likes this

Thesch
  • Thesch

    Player Hater

  • Members
  • Joined: 12 Jul 2016
  • Nicaragua

#74

Posted 24 October 2017 - 04:24 AM Edited by Thesch, 24 October 2017 - 04:25 AM.

Can i replace the original wav files with the vb ones to not make the game too heavy?


Claude_Lib
  • Claude_Lib

    Talkative like never before

  • Members
  • Joined: 26 Jun 2009
  • Russia

#75

Posted 24 October 2017 - 08:09 PM Edited by Claude_Lib, 24 October 2017 - 08:09 PM.

I replaced Flash FM ADF file with VB one from PS2 using VBDec and Audio Samples and now when I enter Ken's Admiral after starting new game, it always plays the ending of Dance Hall Days instead of Billie Jean (which follows Dance Hall Days in the file). Yes, I did check the files themselves, they're fine.
  • Kiyone_Alien_Cop and Rachel Amber like this

Thesch
  • Thesch

    Player Hater

  • Members
  • Joined: 12 Jul 2016
  • Nicaragua

#76

Posted 24 October 2017 - 08:30 PM

I replaced all the replaceable wav files of gta 3 with the ps2 vb files and left the other wavs that can't be replaced on the audio folder i started my game and when i tried to load a save file the game crashed, did i do something wrong?


Ash_735
  • Ash_735

  • Members
  • Joined: 15 Nov 2005
  • None
  • Best Conversion 2017 Contribution [Liberty City Stories: PC]
    Best Newsletter 2017 [GTAF Weekly]
    Contribution Award [GTAF Weekly]
    Contribution Award [Mods]
    Most Knowledgeable [GTA] 2013
    Best Map 2013 "ViceCityStories PC Edition"

#77

Posted 24 October 2017 - 08:58 PM

Did you edit the ini to denote what's now using VB instead of WAV?

@Claude_Lib: it's known, it's because the timings are different for the codec, it's tricky to correct since not everyone might be replacing Flash FM, nor which version of Flash FM (some PS2 versions have Running With The Night cut out too). So it was just decided for now to leave it as a side effect.

Helegad
  • Helegad

    Ass Technician

  • Members
  • Joined: 24 Jul 2015
  • Australia

#78

Posted 24 October 2017 - 10:33 PM

 

So PC/xbox original are the best quality?

Yep

 

That's debatable.


RM76
  • RM76

    GTAF visitor since 2005

  • Members
  • Joined: 12 Jul 2014
  • United-States

#79

Posted 24 October 2017 - 11:29 PM Edited by RM76, 25 October 2017 - 05:36 AM.

I replaced Flash FM ADF file with VB one from PS2 using VBDec and Audio Samples and now when I enter Ken's Admiral after starting new game, it always plays the ending of Dance Hall Days instead of Billie Jean (which follows Dance Hall Days in the file). Yes, I did check the files themselves, they're fine.

It's because that start loop skip bug throws the timing off (no word on if that's been fixed yet)
Codec related f*ckery would be my second guess.


Thesch
  • Thesch

    Player Hater

  • Members
  • Joined: 12 Jul 2016
  • Nicaragua

#80

Posted 25 October 2017 - 12:24 AM Edited by Thesch, 25 October 2017 - 12:26 AM.

does anyone have a link for a good conversion of the audio from the ps2 version of gta III converted into wav?

I'm having some problems trying to install this.


Inadequate
  • Inadequate

    Midnight Emulator

  • Members
  • Joined: 11 Apr 2012
  • None

#81

Posted 25 October 2017 - 01:17 AM

https://www.zophar.n...faudio-1-1.html


Thesch
  • Thesch

    Player Hater

  • Members
  • Joined: 12 Jul 2016
  • Nicaragua

#82

Posted 25 October 2017 - 01:39 AM

the converted wav files sound terrible... I guess i'll stick to the audio from the pc version and get used to the glitchy audio in some cutscenes, Thanks for the help anyways.


Ash_735
  • Ash_735

  • Members
  • Joined: 15 Nov 2005
  • None
  • Best Conversion 2017 Contribution [Liberty City Stories: PC]
    Best Newsletter 2017 [GTAF Weekly]
    Contribution Award [GTAF Weekly]
    Contribution Award [Mods]
    Most Knowledgeable [GTA] 2013
    Best Map 2013 "ViceCityStories PC Edition"

#83

Posted 25 October 2017 - 02:04 AM

That's debatable.

In what way? Most cases comparing, the PC/Xbox OGG's are better than PS2's ADPCM (and Mobile doesn't even compare), remeber we're talking San Andreas here, not III/VC.

does anyone have a link for a good conversion of the audio from the ps2 version of gta III converted into wav?
I'm having some problems trying to install this.

Have you made sure you're installing the audio samples plug-in as that's required to re-route the audio files to whatever you choose.

Thesch
  • Thesch

    Player Hater

  • Members
  • Joined: 12 Jul 2016
  • Nicaragua

#84

Posted 25 October 2017 - 02:16 AM Edited by Thesch, 25 October 2017 - 02:17 AM.

I have "audio_samples.asi" on the main folder and "vbdec.asi" on the mss folder and finally i have "audio-samples.ini" already configured and the .vb ps2 audio files which i got from the LB LeftOvers Fix post.

But I have a question can I get rid of all the original wav files i replaced with vb? or do i still need them?

I tried to run the game with only the vb files and the other wav files which didn't have vb counterparts and the game crashed after selecting a save file, is this normal?


Ash_735
  • Ash_735

  • Members
  • Joined: 15 Nov 2005
  • None
  • Best Conversion 2017 Contribution [Liberty City Stories: PC]
    Best Newsletter 2017 [GTAF Weekly]
    Contribution Award [GTAF Weekly]
    Contribution Award [Mods]
    Most Knowledgeable [GTA] 2013
    Best Map 2013 "ViceCityStories PC Edition"

#85

Posted 25 October 2017 - 02:50 AM

As long as you've made sure you've chose the rights ones as VB in audio_samples.ini, then yes, you should be able to get rid of the original files that the game was seeking for them. Do things work if you select New Game? If it doesn't then maybe you've deleted one file which IS needed and not yet changed in the ini.

Thesch
  • Thesch

    Player Hater

  • Members
  • Joined: 12 Jul 2016
  • Nicaragua

#86

Posted 25 October 2017 - 03:27 AM Edited by Thesch, 25 October 2017 - 03:37 AM.

It still happens with the new save file the error is "Unhandled exception: c0000005 At adress 0048d706" So i could have some files missing?

by the way i went to audio setup in options and I see "no audio hardware" on audio hardware and speakers configuration.


Ash_735
  • Ash_735

  • Members
  • Joined: 15 Nov 2005
  • None
  • Best Conversion 2017 Contribution [Liberty City Stories: PC]
    Best Newsletter 2017 [GTAF Weekly]
    Contribution Award [GTAF Weekly]
    Contribution Award [Mods]
    Most Knowledgeable [GTA] 2013
    Best Map 2013 "ViceCityStories PC Edition"

#87

Posted 25 October 2017 - 03:37 AM

by the way i went to audio setup in options and I see "no audio hardware" on audio hardware and speakers configuration.

Well now that just sounds like a completely different bug :p
  • Silent likes this

Thesch
  • Thesch

    Player Hater

  • Members
  • Joined: 12 Jul 2016
  • Nicaragua

#88

Posted 25 October 2017 - 03:59 AM Edited by Thesch, 25 October 2017 - 04:07 AM.

Nevermind i compared the number of files on a folder with the original audio and the modified one...sfx.raw was missing xD I have to say this sounds very good! by the way does anyone knows if the files from the LC Leftovers Fix are from the 1.40 ps2 version? because the files from that version have the song "O Mio Babbino Caro" which is a song I like to hear from time to time on the radio.

Thanks for the help Ash_735 i really appreciate it.


Marsi4eg
  • Marsi4eg

  • Members
  • Joined: 08 Dec 2005
  • Ukraine

#89

Posted 25 October 2017 - 06:35 AM

Fixed Double Clef FM based on v1.40 is in the first post of LCLF topic

Thesch
  • Thesch

    Player Hater

  • Members
  • Joined: 12 Jul 2016
  • Nicaragua

#90

Posted 25 October 2017 - 01:58 PM

Fixed Double Clef FM based on v1.40 is in the first post of LCLF topic

I can't find it, can you share the link please? So this means the vb files fron LCLF are not from v1.40? Also are there other differences between audio in v1.40 and other ps2 versions? Because I don't want the subtitles to be different from audio during cutscenes.




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users