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Liberty City Countryside

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216 replies to this topic
aezakmi1992
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#181

Posted 08 December 2017 - 07:55 PM

2 months of work 😂😂
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MessingWithTheMan
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#182

Posted 11 December 2017 - 02:58 PM

Good work! Is it even possible to add cars or peds?

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AdusPL
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#183

Posted 4 weeks ago

Spoiler
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aezakmi1992
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#184

Posted 4 weeks ago

🎇😛🎇. you must understand the references adus whatever good work!👍

Arrow
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#185

Posted 4 weeks ago

Nice updates as usual Adus. Thanks for keep this going. :^:

Blaze
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#186

Posted 4 weeks ago

Just flicked through this thread and f*ck me this is some great work, well done fella.

Silent
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#187

Posted 4 weeks ago

LORE FRIENDLINESS INTENSIFIES
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TQR12345
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#188

Posted 4 weeks ago

I cant believe this could be realised. Good Job


Nagletz
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#189

Posted 4 weeks ago

Nothing say here exept for amazement. Great work.


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#190

Posted 4 weeks ago

Whoo this map looks coolB)B)B)B)

Jeansowaty
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#191

Posted 4 weeks ago

How beautiful :D


The Hero
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#192

Posted 4 weeks ago

Have you thought about putting this into the game yet? Would probably be a good to test this at some point before you find out you have to redo a bunch of stuff.

AdusPL
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#193

Posted 4 weeks ago

When Ghost Town is finished I'll put it in game. I'm not sure how to make prelighting yet, tried radiosity but failed.
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The Hero
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#194

Posted 4 weeks ago Edited by The Hero, 4 weeks ago.

Don't expect "I'll put it in game" to go smoothly. Do you have collision models and LODs for instance? Prelighting was mostly done with omnis by R*. There are also 2dfx and path data you'll have to create (and currently paths are a bit of a a problem because there is good way to create or edit them). I have written a map exporter for gta3d once that I never finished, but it would be cool if we could test it with your map. The probably biggest problem will be limits. I hope that it will be possible to get this thing working at all.

AdusPL
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#195

Posted 4 weeks ago

I know about this. Cols are easy, LODs will be harder. I can give you a link to my backup. The models aren't prepared for export tough.
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xX_Ann0nym0sSnipper_Xx
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#196

Posted 4 weeks ago

this is amazing!! cant wait for it to come to Underground


dkluin
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#197

Posted 4 weeks ago

When Ghost Town is finished I'll put it in game. I'm not sure how to make prelighting yet, tried radiosity but failed.

Vertex paint works too. Both work fine if you keep it mostly black & white (with some exceptions).


The Hero
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#198

Posted 4 weeks ago

I wouldn't do vertex paint, better do it like the RW documentation says (and how R* did it) and bake the prelighting into the model (Utilities -> Assign Vertex Colors).
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#199

Posted 3 weeks ago

Wanted to congratulate you for winning the Best map in the Annual Awards 2017, Adus. Always great to see someone making an effort to keep GTA III alive.
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Compeast
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#200

Posted 3 weeks ago

I agree with above. Congratulations, your effort deserves it. The map is great, and I can't wait to explore it!

Matchu2100
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#201

Posted 3 weeks ago

Just discovered this mod. I don't know how I've never heard of it because GTA III is my favorite, and I'm always searching for mods for it...Can't wait for the first release! 

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MessingWithTheMan
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#202

Posted 3 weeks ago

What are you working on? 


AdusPL
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#203

Posted 3 weeks ago

Nothing related to GTA.

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aezakmi1992
  • aezakmi1992

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#204

Posted 3 weeks ago

r3kt

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#205

Posted 2 weeks ago Edited by Arrow, 2 weeks ago.

Nothing related to GTA.

GTA? What's that? Never heard of it.  :monocle:
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Matchu2100
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#206

Posted 2 weeks ago

About when do you think we will get a first release?


AdusPL
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#207

Posted 2 weeks ago

Next year.
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Matchu2100
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#208

Posted 2 weeks ago

Good! Ever since I discovered this mod I've checked on it everyday. My favorite mod, and it's not even out yet.


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#209

Posted 2 weeks ago

Wow, amazing work! This makes me want to reinstall GTA III just so I can explore this once it's out.


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#210

Posted 2 days ago

Is ghost town finished?




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