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Liberty City Countryside

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144 replies to this topic
DimZet13
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#121

Posted 04 May 2017 - 08:49 PM

Very good :^:


universetwisters
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#122

Posted 04 May 2017 - 11:19 PM

I agree with twisters. Seems too modern to be in the middle of the country side. Maybe just move it somewhere closer to Liberty?

I'd stick it somewhere right outside the tunnels heading north from Shoreside Vale to make it a smoother transition between areas.

 

I don't think it being in the middle of the countryside is really that much of a problem, just as long as it has enough suburban areas surrounding it to look realistic. 

 

3d108e24f9aa71b53e90c986480fd526.jpg

 

Like how many cities do you see irl that just cut from skyscrapers to rural fields? But like what Adus & I were talking about before, it would be difficult to add more suburbs now that the terrain is already built up around it, especially when it's always the other way around.


SprunkieMonkey
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#123

Posted 05 May 2017 - 04:16 PM

I find it weird to see skyscrapers and big buildings as I always thought it is based on Bronx, NYC. But anyway it is amazing to see progress


crashoverride93
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#124

Posted 07 May 2017 - 09:45 PM

I dont really know what GTA Underground is but I have been looking for gta3's release of this mod.

Ryhan'ZFX
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#125

Posted 02 June 2017 - 01:03 PM

i was wondering...why did rockstar made some useless area on northern of liberty city? by the way great work man! can't wait to try!

Evil empire
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#126

Posted 02 June 2017 - 07:53 PM

It looks very promising.


universetwisters
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#127

Posted 02 June 2017 - 09:05 PM

i was wondering...why did rockstar made some useless area on northern of liberty city? by the way great work man! can't wait to try!

 

Because they wanted to give the player the illusion that the rest of the world is further beyond and it worked, Liberty City really did feel a lot bigger than what it was thanks to the unreachable "rest of the world".

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AdusPL
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#128

Posted 11 June 2017 - 09:12 AM

Spoiler
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Terrc87
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#129

Posted 11 June 2017 - 10:47 AM

wow, what a jaw dropping. cant wait for this map to get released

ArthurLopes
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#130

Posted 11 June 2017 - 04:00 PM

Amazing Idea!  :lol:


universetwisters
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#131

Posted 12 June 2017 - 01:39 AM

It irks me a little on how abrupt some of the curves are, but other than that I like it. And you know what else you could do if you like...

 

x3KLSvJ.jpg

 

...make this part under this promenade into an underground parking garage? You could have the entrance/exit around the corner or something, idk. Also I'm loving the glass floor on the pedestrian overpass

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Honker1944
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#132

Posted 12 June 2017 - 07:36 PM

You came back :) I hope that one day you will be able to add peds and cars to make this wonderful places alive. Keep up the good work👍
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Blue
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#133

Posted 15 June 2017 - 10:27 PM

The Wang Cars looks fantastic!


goodidea82
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#134

Posted 16 June 2017 - 08:17 AM Edited by goodidea82, 16 June 2017 - 08:25 AM.

Impressive! Would be great if your map could be added to SAxVCxLC. The idea of SAxVCxLC is that it is a clean base (without mods, only original content) and all modifications are provided as separate mods. Your map could be provided as a separate mod for SAxVCxLC but it would need to be adapted. Would be best if you could do it, but in case you don't have the time, do you give permission that someone else does it and publishes the mod as a coauthor?

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AdusPL
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#135

Posted 16 June 2017 - 08:39 AM

Yes, anyone can use it and modify.
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Silent
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#136

Posted 16 June 2017 - 01:07 PM Edited by Silent, 16 June 2017 - 01:07 PM.

Curious, is safehouse in Upstate planned?

EDIT: Though it could be tricky to have it work with old saves, unless this isn't your concern.
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AdusPL
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#137

Posted 16 June 2017 - 01:11 PM

As an addon perhaps. I want the base map done first.

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Jeansowaty
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#138

Posted 17 June 2017 - 08:12 PM

Even if, where do you think one could be put? Also I don't know but the garages may cause trouble, just saying.


Honker1944
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#139

Posted 17 June 2017 - 10:28 PM

If I remember correctly one of them is unused but I can be wrong.

universetwisters
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#140

Posted 18 June 2017 - 05:48 PM

Just don't give it a garage, problem solved

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goodidea82
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#141

Posted 18 June 2017 - 08:15 PM

Some underground caves/tunnels to explore would be nice.

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Kaniel Outis
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#142

Posted 24 June 2017 - 10:38 AM

Just don't give it a garage, problem solved

Adding a save point makes for sense for the start. It's really easy to add a pickup or marker for the save.

JJ_Judge
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#143

Posted 4 weeks ago

Awesome work so far, keep it up!

 

P.S. I am personally hoping for this to appear in GTA:UG :)

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universetwisters
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#144

Posted 4 weeks ago

Awesome work so far, keep it up!

 

P.S. I am personally hoping for this to appear in GTA:UG :)

It would fit nicely ofc but if it does end up in UG, I hope it gets the attention it deserves.

Let's keep our fingers crossed 

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BobFromReboot
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#145

Posted 2 weeks ago

Have you thought of putting a golf course in here?





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