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Liberty City Countryside

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141 replies to this topic
DimZet13
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#121

Posted 04 May 2017 - 08:49 PM

Very good :^:


universetwisters
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#122

Posted 04 May 2017 - 11:19 PM

I agree with twisters. Seems too modern to be in the middle of the country side. Maybe just move it somewhere closer to Liberty?

I'd stick it somewhere right outside the tunnels heading north from Shoreside Vale to make it a smoother transition between areas.

 

I don't think it being in the middle of the countryside is really that much of a problem, just as long as it has enough suburban areas surrounding it to look realistic. 

 

3d108e24f9aa71b53e90c986480fd526.jpg

 

Like how many cities do you see irl that just cut from skyscrapers to rural fields? But like what Adus & I were talking about before, it would be difficult to add more suburbs now that the terrain is already built up around it, especially when it's always the other way around.


SprunkieMonkey
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#123

Posted 05 May 2017 - 04:16 PM

I find it weird to see skyscrapers and big buildings as I always thought it is based on Bronx, NYC. But anyway it is amazing to see progress


crashoverride93
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#124

Posted 07 May 2017 - 09:45 PM

I dont really know what GTA Underground is but I have been looking for gta3's release of this mod.

Ryhan'ZFX
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#125

Posted 3 weeks ago

i was wondering...why did rockstar made some useless area on northern of liberty city? by the way great work man! can't wait to try!

Evil empire
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#126

Posted 3 weeks ago

It looks very promising.


universetwisters
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#127

Posted 3 weeks ago

i was wondering...why did rockstar made some useless area on northern of liberty city? by the way great work man! can't wait to try!

 

Because they wanted to give the player the illusion that the rest of the world is further beyond and it worked, Liberty City really did feel a lot bigger than what it was thanks to the unreachable "rest of the world".

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AdusPL
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#128

Posted 2 weeks ago

Spoiler
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Terrc87
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#129

Posted 2 weeks ago

wow, what a jaw dropping. cant wait for this map to get released

ArthurLopes
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#130

Posted 2 weeks ago

Amazing Idea!  :lol:


universetwisters
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#131

Posted 2 weeks ago

It irks me a little on how abrupt some of the curves are, but other than that I like it. And you know what else you could do if you like...

 

x3KLSvJ.jpg

 

...make this part under this promenade into an underground parking garage? You could have the entrance/exit around the corner or something, idk. Also I'm loving the glass floor on the pedestrian overpass

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Honker1944
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#132

Posted 2 weeks ago

You came back :) I hope that one day you will be able to add peds and cars to make this wonderful places alive. Keep up the good work👍
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Blue
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#133

Posted A week ago

The Wang Cars looks fantastic!


goodidea82
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#134

Posted A week ago Edited by goodidea82, A week ago.

Impressive! Would be great if your map could be added to SAxVCxLC. The idea of SAxVCxLC is that it is a clean base (without mods, only original content) and all modifications are provided as separate mods. Your map could be provided as a separate mod for SAxVCxLC but it would need to be adapted. Would be best if you could do it, but in case you don't have the time, do you give permission that someone else does it and publishes the mod as a coauthor?

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AdusPL
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#135

Posted A week ago

Yes, anyone can use it and modify.
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Silent
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#136

Posted A week ago Edited by Silent, A week ago.

Curious, is safehouse in Upstate planned?

EDIT: Though it could be tricky to have it work with old saves, unless this isn't your concern.
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AdusPL
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#137

Posted A week ago

As an addon perhaps. I want the base map done first.

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Jeansowaty
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#138

Posted A week ago

Even if, where do you think one could be put? Also I don't know but the garages may cause trouble, just saying.


Honker1944
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#139

Posted A week ago

If I remember correctly one of them is unused but I can be wrong.

universetwisters
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#140

Posted A week ago

Just don't give it a garage, problem solved

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goodidea82
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#141

Posted A week ago

Some underground caves/tunnels to explore would be nice.

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Arrow
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#142

Posted 3 days ago

Just don't give it a garage, problem solved

Adding a save point makes for sense for the start. It's really easy to add a pickup or marker for the save.




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