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[MP] Identity

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.GreenGoo
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#31

Posted 12 August 2017 - 04:32 PM

Great, when you're going to release the first episode?


The Half-Blood Prince
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#32

Posted 13 August 2017 - 01:52 AM

There is no prevision about dates yet.


The Half-Blood Prince
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#33

Posted 01 September 2017 - 02:45 AM Edited by The Half-Blood Prince, 01 September 2017 - 02:52 AM.

IDENTITY: FULL REVEAL

 

Spoiler

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Leko11
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#34

Posted 03 September 2017 - 03:18 PM

IDENTITY: FULL REVEAL

 

Spoiler

 

I never knew this was possible in DYOM. Are you doing this with SCM code or there is a way in DYOM? Anyways it all seems really interesting.


The Half-Blood Prince
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#35

Posted 03 September 2017 - 06:40 PM

IDENTITY: FULL REVEAL
 

Spoiler

 
I never knew this was possible in DYOM. Are you doing this with SCM code or there is a way in DYOM? Anyways it all seems really interesting.

There is a way of moving objects when player approaches in dyom. Nothing complicated.
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Leko11
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#36

Posted 05 September 2017 - 09:56 PM

 

 

IDENTITY: FULL REVEAL
 

Spoiler

 
I never knew this was possible in DYOM. Are you doing this with SCM code or there is a way in DYOM? Anyways it all seems really interesting.

There is a way of moving objects when player approaches in dyom. Nothing complicated.

 

​Moving them without setting the objective? So the player can have a free will what object to move? If so I didn't know for that.


The Half-Blood Prince
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#37

Posted 05 September 2017 - 11:10 PM

Yes, most part of the objects of the ambient. I'm still testing it, but everything is working just fine for now.

Nathan T.
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#38

Posted 09 September 2017 - 07:17 PM

Great production, THBP. How is it going right now?


The Half-Blood Prince
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#39

Posted 17 September 2017 - 07:10 AM

The Second Demo is available now: 

 

http://dyom.gtagames.nl/show/49669

 

Play it, send your feedback. Full episode coming soon.

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.GreenGoo
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#40

Posted 17 September 2017 - 07:57 AM

The Second Demo is available now: 

 

http://dyom.gtagames.nl/show/49669

 

Play it, send your feedback. Full episode coming soon.

Damn, I was waiting for this from a long time! :)


Vittorg3
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#41

Posted 26 September 2017 - 08:41 PM

The Second Demo is available now: 

 

http://dyom.gtagames.nl/show/49669

 

Play it, send your feedback. Full episode coming soon.

 

The demo 2 is identical to the first part of life is strange before the storm

The demo 2 is identical to the first part of life is strange before the storm


The Half-Blood Prince
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#42

Posted 26 September 2017 - 09:46 PM

We already got that, you don't have to say it twice. xD

And yeah, I admit my lack of creativity in this point to create something totally inspired from LiS DLC. But don't worry that the whole pack won't be a copy, as the story gives you the tip. Also, you don't have to come here after months just to say that someone copied from a real game, or you'll probably have a lot of work to do in the entire community. 


Vittorg3
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#43

Posted 27 September 2017 - 12:56 PM Edited by Vittorg3, 27 September 2017 - 12:56 PM.

We already got that, you don't have to say it twice. xD

And yeah, I admit my lack of creativity in this point to create something totally inspired from LiS DLC. But don't worry that the whole pack won't be a copy, as the story gives you the tip. Also, you don't have to come here after months just to say that someone copied from a real game, or you'll probably have a lot of work to do in the entire community. 

 

I just said it was the same , calm xD


AnDReJ98
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#44

Posted 02 October 2017 - 12:01 AM

Played the demo. Awesome as expected. Even though this mp is so different than VfV, it can be easily spotted that it comes from the same author. The amount of details, dedication and hard work is massive. It's like a whole new experience. Well, it kinda is right? Atmosphere, ambient, Monica's thoughts, philosophy, and interaction between characters is amazingly done. And when you add the soundtrack on the top of it, it's just priceless. Just going around and interacting with objects and actors, as well as discovering the ambient made me fall in love with MP. And i can't even imagine how amazing the ''decisions'' feature will be. From what i saw, it's already amazing (the three options you could say to that guard guy) and makes want to play more as soon as possible.

 

This is a real story-wise mp one could say. But when you look better, what you see? Amazing gameplay packed mp with a great story and amazing philosophy. The choices you make will react the story and make your own path? I mean, what else can you ask for? Don't forget that this MP is full of solving puzzles + interacting with movable objects to make your way through MP. 100% uniqueness & originality. Can't wait for more. 

 

10/10

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The Half-Blood Prince
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#45

Posted 24 October 2017 - 05:59 PM

Monica Hopkings is back to action in Long Theft Auto's Universe new Project.

 

Download now the first chapter of Identity: http://dyom.gtagames.nl/show/50261

 

THBP, work in progress

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.GreenGoo
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#46

Posted 25 October 2017 - 02:34 AM

Finally! I'll play it and send you my feedback soon but one question, does it have choice selection?

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#47

Posted 25 October 2017 - 02:39 AM

Finally! I'll play it and send you my feedback soon but one question, does it have choice selection?

 

For the next chapter there is a decision to make. Every chapter is separated by a decision, actually. 

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.GreenGoo
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#48

Posted 26 October 2017 - 03:25 PM Edited by .GreenGoo, 26 October 2017 - 03:26 PM.

Finally finished playing the first chapter, and I must say that it was perfectly made. You made it creative and awesome, you put a lot of objects, creativity, strong improvement and choice selecting! Can't wait to play the second chapter! 10/10 :D You deserve more than 10 starts!

But one thing was teasing me, I played Life is Strange a year ago and I noticed that Identity is a little bit copied from it, without any offense. Monica goes out and wait for Steve or whatever his name was just like Maxine went out of the college to meet Warren. Sorry for saying this but, I had to say it. I wish it's not a copy paste from LiS, bro. You're a creative designer, and I don't think you're a fake designer that copies from other games. I accepted VfV cause I didn't play The Last of Us cause I don't have PS4, but I won't accept Identity if it was a copy paste from LiS or kind of it. That's all. I wish you didn't take any offenses from me, I'm very very sorry for saying these rough words bro. That's it, Good Luck :)


The Half-Blood Prince
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#49

Posted 26 October 2017 - 08:16 PM Edited by The Half-Blood Prince, 26 October 2017 - 08:17 PM.

Finally finished playing the first chapter, and I must say that it was perfectly made. You made it creative and awesome, you put a lot of objects, creativity, strong improvement and choice selecting! Can't wait to play the second chapter! 10/10 :D You deserve more than 10 starts!

But one thing was teasing me, I played Life is Strange a year ago and I noticed that Identity is a little bit copied from it, without any offense. Monica goes out and wait for Steve or whatever his name was just like Maxine went out of the college to meet Warren. Sorry for saying this but, I had to say it. I wish it's not a copy paste from LiS, bro. You're a creative designer, and I don't think you're a fake designer that copies from other games. I accepted VfV cause I didn't play The Last of Us cause I don't have PS4, but I won't accept Identity if it was a copy paste from LiS or kind of it. That's all. I wish you didn't take any offenses from me, I'm very very sorry for saying these rough words bro. That's it, Good Luck :)

 

Unnecessary hysteria. One or two elements from a game doesn't turn a MP into a literal copy. Yes, I admitted the second demo was copied from LiS Before the Storm, but this one, it's so irrelevant. You need to know the difference between copy and inspiration.

 

Another thing: if you won't accept, don't play it. Simple as that. Even so, it won't be a copy. Unless you decide to try to find any single element from the game, of course... then you will find a lot of stuff and take it as a copy.

 

Didn't offend me at all. But it was a pointless commentary, in my opinion. Even because you inspire yourself in other designers to make your own missions the same way I do for games. Anyway, appreciated the feedback.


.GreenGoo
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#50

Posted 27 October 2017 - 02:11 AM

Whoa calm down, my bad. Then I think I was wrong, great if it isn't a copy paste then I'll be waiting for the full pack. :^:

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The Half-Blood Prince
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#51

Posted 30 October 2017 - 01:17 AM Edited by The Half-Blood Prince, 30 October 2017 - 01:18 AM.

ItCWlwn.jpg

 

Chapter 2 is out now. For those who wanted to see how the mechanic of the powers would work in gameplay, this is the time to play:

 

http://dyom.gtagames.nl/show/50322

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Martin_Strada
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#52

Posted 30 October 2017 - 06:10 AM Edited by Martin_Strada, 30 October 2017 - 09:41 AM.

 

ItCWlwn.jpg

 

Chapter 2 is out now. For those who wanted to see how the mechanic of the powers would work in gameplay, this is the time to play:

 

http://dyom.gtagames.nl/show/50322

 

 

 

Gonna play this and give a feedback ASAP!

 

 

Edit: Do you want me to record this mission?

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The Half-Blood Prince
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#53

Posted 25 November 2017 - 12:09 AM

 

Edit: Do you want me to record this mission?

 

 

If you want, yeah, feel free to.

 

I've started to work in chapter 3 now. 


TheRyder
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#54

Posted 2 weeks ago

This story looks nice, its this topic dead?




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