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Mission Creator - Explained

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MisFit-138
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#61

Posted 3 weeks ago

Wow. I never knew this was real, though it was just a popular concept. Hell yes this needs to be released, like yesterday!
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REXX
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#62

Posted 2 weeks ago Edited by REXX, 2 weeks ago.

Been doing a bit more observing on the mission creator and forgot to mention in the main post that there is also a photo option as a mission objective in the Placement menu.

 

This is basically where the player must take a picture of a certain area, actor or vehicle within a certain radius in order to progress with the mission. A few examples of this would be Lamar's Lowrider mission, Editor and Thief and Out of Court Settlement; all which require the player to photograph a specific actor/vehicle.

 

Also, by observing some of Rockstar's contact missions via the Social Club, there also appears to be alarms. I was looking at the props in Base Invaders and loads of alarms are placed. These are different alarms to the alarms we have for the Stunt Race Creator.

 

The keypads I spoke of in the main OP are labeled as Control Panel in the creator.

 

There are also unique crates labeled as Crates. So far I've only been able to see one labeled as Crate Normal, which is the money crates used during The Los Santos Connection.

 

The laptop used for hacking is simply labeled as Laptop.

 

The safe we can crack during certain missions is labeled as Safe.

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MisFit-138
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#63

Posted 2 weeks ago Edited by MisFit-138, 2 weeks ago.

They have GOT to release this, consarnit! Probably should be the last thing thats released though, just to make sure every vehicle and gun is available. I dont know if thats even a possible outcome, excluded vehicles and weapons, I just know director mode is missing alot and doesnt seem to be getting a revision.
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Beez
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#64

Posted 2 weeks ago

If the mission creator ever becomes available, I see three types of missions created: super easy missions for farming cash, ridiculously hard missions that are nearly impossible to win and a small minority of actually good and balanced missions. Finding ones in that last category will be key.
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PwnageSoldier
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#65

Posted 2 weeks ago

If this ever releases I'm making military centered missions and you'll be seeing them in a playlist... and I'll probably attempt to play them with you :lol:
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The-Ghost
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#66

Posted 2 weeks ago Edited by The-Ghost, 2 weeks ago.

Every creator is based of said "Mission Creator".

All creator scripts have the features of Mission Creator but restricted.

The mission creator have been updated with many new features thanks to new DLCs, such as a menu to load IPLs that allows you to load the Aircraft Carrier as part of your mission or the Super Galaxy Yacht or you could use a feature that set a city blackout.

Also the Mission creator have features designed for Adversary modes which is why I can't see it coming out to the public.

with the recent SP to MP glitch, I've messed around with the creator, and every now and then I press on the Deathmatch/Last Team Standing creators as parts of the steps, I get a "Mission Creator" tutorial, it doesn't lead anywhere though because part of the glitch was to bring the creator to storymode.

 

I hope Rockstar releases a proper Mission Creator, even if it's pretty basic, I'm sure some of the talented creators out there will make awesome jobs with it.

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DemonicSpaceman
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#67

Posted 2 weeks ago

If the mission creator ever becomes available, I see three types of missions created: super easy missions for farming cash, ridiculously hard missions that are nearly impossible to win and a small minority of actually good and balanced missions. Finding ones in that last category will be key.


Ridiculously hard, near impossible missions wouldn't be too bad. GTA is too easy. Considering you can whip out an armoured car or jet to do the mission, balance pretty much means that a balanced mission would be impossible for those without the jet or armoured vehicles. Or the "balanced" missions would still be ridiculously easy for those with the jet etc.

Super easy missions wouldn't pay well. Pay is time based. Make a mission to collect the coke and deliver it 3 meters in front of where it was would pay peanuts. There are already captures which make farming money easy, missions would only make these possible solo rather than needing a friend or second account/copy. The captures don't come up at all when joining a quick job nor do phone invites have them. I don't see it as a problem - especially since glitching seems to have much less of a stigma these days (openly discussing buy anything for free or car dupe glitches here).

Mission creator was needed years ago. As each day passes, as each update comes and goes, it is needed more and more. Updates bring players back for what, a couple of days when they drop and occasionally for drip feed content. Content is stale. The community is full of people wanting to create missions.

I know I'm not alone in having literally hundreds of mission ideas that are just collecting dust.

Let me free my creativity and create some "bat sh*t crazy" missions that are not only fun, balanced and immersive but would bring me back to playing GTA:O a lot more. The days of 6 hour sessions every single day are long gone purely due to stale content.
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REXX
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#68

Posted 2 weeks ago

^ The good thing about the mission creator is that PV's can supposedly be disabled much like Versus Missions and Adversary Modes (which are made mostly in the actual mission creator).

Or... by making players have to use a certain vehicle by making said vehicle a mission objective. Get in, mission progresses, get out, gotta get back in. Simple workarounds to be honest.
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jwdrinkwaterjr
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#69

Posted 2 weeks ago

^ The good thing about the mission creator is that PV's can supposedly be disabled much like Versus Missions and Adversary Modes (which are made mostly in the actual mission creator).

Or... by making players have to use a certain vehicle by making said vehicle a mission objective. Get in, mission progresses, get out, gotta get back in. Simple workarounds to be honest.

I can't remember the name of it but the Trevor CM where you steal the Breaking Bad RV and have to escape with it. That's like what you're talking about, correct?
Can't see where you couldn't do it with another vehicle and different objectives. Like lock CCO3 to the Vigilante for example.
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REXX
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#70

Posted 2 weeks ago

^ The good thing about the mission creator is that PV's can supposedly be disabled much like Versus Missions and Adversary Modes (which are made mostly in the actual mission creator).

Or... by making players have to use a certain vehicle by making said vehicle a mission objective. Get in, mission progresses, get out, gotta get back in. Simple workarounds to be honest.

I can't remember the name of it but the Trevor CM where you steal the Breaking Bad RV and have to escape with it. That's like what you're talking about, correct?
Can't see where you couldn't do it with another vehicle and different objectives. Like lock CCO3 to the Vigilante for example.

Yeah, thats Meth'd Up :p

As far as I am aware, we can use our PV's in every single contact mission excluding a certain few MOC missions where we start directly with vehicles.

REXX
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#71

Posted A week ago

Righty-o! Been doing even more studying on this :p Not exactly 100% sure on it but I have a theory on how scripted vehicles/npcs may possibly work.

As we know, all scripting is done within the creator itself. So how would it be done?

Theoretically a "waypoint" is assigned to an NPC. If the NPC is in a car, they will drive. If on foot, they will walk or run (depending on their status).

So basically this works similar to the scripting used in taxis, which are also online. Essentially the waypoint ends on an objective. Which can either pass the mission (i.e: Holed Up - Burton) or fail it (i.e: Bust Out).
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sleepwalk1980
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#72

Posted A week ago

Ok so I started working on some mission objectives, parameters and conditions and I got a bit carried away.

Going to have to work on this some more due to how involved it actually is!!!

 

Ill have something soon...

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REXX
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#73

Posted A week ago

Ok so I started working on some mission objectives, parameters and conditions and I got a bit carried away.
Going to have to work on this some more due to how involved it actually is!!!
 
Ill have something soon...


Look forward to it :D

FlacidJack
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#74

Posted A week ago

Righty-o! Been doing even more studying on this :p Not exactly 100% sure on it but I have a theory on how scripted vehicles/npcs may possibly work.
As we know, all scripting is done within the creator itself. So how would it be done?
Theoretically a "waypoint" is assigned to an NPC. If the NPC is in a car, they will drive. If on foot, they will walk or run (depending on their status).
So basically this works similar to the scripting used in taxis, which are also online. Essentially the waypoint ends on an objective. Which can either pass the mission (i.e: Holed Up - Burton) or fail it (i.e: Bust Out).

if I remember correctly there's an option to assign npcs and vehicles to groups so the npcs get in their assigned vehicles and stay with their group.

For vehicles you can make a "get in" objective and a "drop off" objective if you/npc need to steal them, if you only make a "get in" objective but no "drop off" the player won't necessarily need to steal the car and drive it somewhere, they just need to get in to prompt the next objective (similar to getting in the LS Connection SUV to get the GPS coords for the next objective).

Imo the coolest part is the npcs still separate themselves into their gangs, i made a mission where the Ballas & Vagos are standing around each other (doing a drug deal) and swat is hidden around a corner waiting to ambush them, if the gangs get alerted by you they all start shooting which makes the cops come in and wipe them out... leaving you with a bunch of highly armed cops near the objective vehicle instead of a handful of gangsters.
So for example, when I snipe the gangs I have a short opportunity to steal the objective vehicle without any resistance but within 30-40 seconds the whole area is surrounded by SWAT.
Just saying you can make an easy & hard mission all-in-one, if you use your nogen & teamwork it can be easy but if you mess up it gets harder and harder.
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REXX
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#75

Posted A week ago

^ Its been so long its hard to go by memory, but I can vaguely remember something like that yeah.

Its clever how NPC's interact with other NPC's "naturally", making situations more immerse!

Fun 2
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#76

Posted A week ago Edited by Fun 2, A week ago.

Now skip 4 years later and imagine the amount of updates/features that was added to the Mission Creator.

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elfoam
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#77

Posted A week ago

Now skip 4 years later and imagine the amount of updates/features that was added to the Mission Creator.

I bet you could make something super fun now, your FOS missions were still the most fun I ever had playing a mission in this game.


REXX
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#78

Posted A week ago

Now skip 4 years later and imagine the amount of updates/features that was added to the Mission Creator.


I know right! Oh damn, its a creators dream!

LarcenousUrsine
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#79

Posted A week ago Edited by LarcenousUrsine, A week ago.

The stealth capabilities alone arouse my interest already. 

 

If there was a mission creator, we could also make some training missions of all kinds. Training dogfight, getaway, shootout, stealth scenarios. A perfect way to make a pro out of a newb. Also could be a good way to train the communication skills.

 

But yeah, some proper missions are also welcome. I personally would try to recreate some COD MW Special Ops, onlinify some V SP missions and make a few missions from older GTAs plus some Payday-inspired missions too.

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REXX
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#80

Posted A week ago

The stealth capabilities alone arouse my interest already. 
 


Well as Fun mentioned, the mission creator itself has probably (most likely) been updated a few times. If this is the case, then they may have added a "Vision Cones" option for actors as seen in various vehicle source missions, gunrunning resupply missions, heist setups, etc. Although not 100% perfect, it would however increase the use of stealth dramatically.
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Alvarez
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#81

Posted A week ago

A bit offtopic, but when the game called Fallout Online 2238 was shut down by its developers, they released a Source Development Kit - so basically all these who played 2238, could make their own game with blackjack and hookers. Many exciting stuff came out of this.

 

So, "death" of GTA Online wouldn't be that bad, as Rockstar probably counts on the playerbase to create content even after end of support for GTAO.

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sleepwalk1980
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#82

Posted A week ago Edited by sleepwalk1980, A week ago.

Here's a few options I would like to see in a possible mission creator.

It gets pretty involved, I doubt R* would give us this much user control!!

 

NPC Movement - NPCs set to these parameters would do the following action whether on foot or in a vehicle

Point to Point = A to B – for eg. Follow the Gang Burrito to the hideout

Multiple Point to Point = A to B to C - for eg. Sentry soldiers guarding an entrance

Lap = A to B to C to A and repeat - for eg. Intercept the Gruppe 4 van making pickups at ATMs

Wander = random movement within a set area - for eg. Track down the Ballas walking around their hood

 

Additional NPC actions

Stay – NPC will stay in their vehicle

Leave – NPC can leave their vehicle

Attack – NPC will act/drive aggressively towards player

Defend – NPC will act/drive defensively away from player

 

NPC Alertness

Dome - NPCs will be alerted to player presence when they enter their dome (similar to actors in captures now)

Cone - NPCs will be alerted to player presence when the player is within their cone of vision ie. line of sight

Stealth - NPCs will only be alerted to player presence when player is in their line of sight OR when they make a noise ie. using non-silenced weapons

 

---

 

Mission Layout

 

Linear - Objective 2 will only trigger once objective 1 is complete – for eg. Drive to Sandy Shores, once there the text changes to take out the Lost

Non-linear - Objectives can be completed in any order – for eg. Take out the Lost and destroy their motorbikes

 

Assign Objectives

Different objectives can be assigned to a player, or a group of players, or a team

 

---

 

Mission Objectives

 

Eliminate - for eg. kill X Ballas / destroy X garbage trucks

Deliver - for eg. bring the package/vehicle/person to the docks

Search & Destroy (Visible) - for eg. Destroy the crates (blips are shown on the map)

Search & Destroy (Hidden) - for eg.  find the Sabre Turbos and destroy them (blips are hidden on the map, a coloured circle is visible and object will be somewhere in the coloured circle.

Find (Visible) - for eg. Find 4 Lost Vans (blips are shown on the map)

Find (Hidden) - for eg. Find the crates (blips are hidden on the map, a coloured circle is visible and object will be somewhere in the coloured circle.

Document for eg. photograph the license plates

Escort - for eg.  Accompany the FIB agents to the drop off

Protect - for eg. Prevent the VIP from being killed / Stop the Mule from being destroyed

Follow – for eg. Follow the Sanchez through the mountains

 

---

 

Mission Conditions

Vehicle - mission must be completed using, or while inside of, a specific vehicle

Time Limit - Mission has a countdown timer

Distance (Near) - Player must stay within X distance of target

Distance (Far) - Player must stay X distance away from target

 

--

 

Missions can have up to 5 objectives with different conditions applied to each objective if needed.

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REXX
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#83

Posted A week ago

^ Brilliant stuff sleepwalk, brilliant! I have noticed your NPC script works similar to how certain NPC's work during a few heist setups, resupply and vehicle source missions.

The resupply mission where players must destroy crates silently to locate the supplies is a good example. Most NPC's are idle however a few are actually patrolling, literally have a scripted walk pattern.

Great stuff!
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RedzViper
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#84

Posted A day ago

I want to make a purge mission. Where the NPC's have guns and there are no cops.
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Goingcrowd9
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#85

Posted A day ago

Lock mission behind the Specter :)

sleepwalk1980
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#86

Posted 21 hours ago

I want to make a purge mission. Where the NPC's have guns and there are no cops.


You can make an approximate version of that in the capture creator.

Place all actors with guns and medium accuracy.
Set actors to respawn infinite times.
Set pedestrians and traffic to high.
Turn off wanted levels.
Place capture objects so they can't be captured.
Set parameters to time limit.
In live play most kills will win.

That should do it...
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FrozenDanCicle
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#87

Posted 21 hours ago Edited by FrozenDanCicle, 20 hours ago.

I wish they would release the creator asap.

If they release it while the game is moderately healthy, then there will be plenty of creators and players. What is the point of having the creator after gtav is a ghost town.

They should have released it long ago. If anything, the creator helps breathe continuous life into the game. There are plenty of people who dont give two sh*ts about missions, so its not like it would steal players from freeroam.

I really dont get why they wont release it. Put a cap on the number of npc actors, tie the payout to the time it takes and done.

Everytime I think about it it irks me. I would love to spend hours creating missions and then trying out other players creations. I would have alot of fun getting together with friends/crew and sharing the best ones we have found.
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