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Gameplay Ideas Wishlist Topic

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Dr.Rosenthal
  • Dr.Rosenthal

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#691

Posted 2 weeks ago

Yesterday I started thinking how cool it would be if all cars spawned naturally and when new cars were released we could only get them by stealing them off the street and respray + change plates. It sure would feel cool to all of a sudden see an NPC drive a Nero, and there’d be incentive to steal it... this is just a fun idea that struck me tho...

DentureDynamite
  • DentureDynamite

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#692

Posted 2 weeks ago Edited by DentureDynamite, 2 weeks ago.

^^ Not sure how well it would practically work, but I DO love the spontaneity of the idea. GTA Online needs a massive dose of brief, spontaneous--even random--things.

 

Would love to see the LSPD occasionally patrolling the streets, instead of making sudden appearances out of the blue and then vanishing into thin air. Destroys the immersion.

 

Spontaneity is part of what I loved about the old robbable Armored Vans/Trucks, and Special Crate drops.

 

Please, Rockstar--bring them back with new code...

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DentureDynamite
  • DentureDynamite

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#693

Posted 2 weeks ago Edited by DentureDynamite, 2 weeks ago.

I'm surprised that GTA Online doesn't include collectibles like in V and older GTA games. It worked with the Double-Action Revolver hunt, now they need to add hidden collectibles for players to collect (and no, they don't need to be stolen by other players) and earn rewards such as a huge amount of cash and permanent discounts for select items such as cars, aircraft, facilities and hangars.

 

Sure we could do resupplies and deliveries, but what about finding hidden collectibles for substantially big rewards? I mean, they're harmless and are not as time-consuming as doing Daily Objectives or doing supply runs. We want a nostalgic feel to it.

 

Would love to see something like this--especially as the weapon pickups that Rockstar added to the game with Lowriders is nearing completion (90% found).

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Killer Whale
  • Killer Whale

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#694

Posted 2 weeks ago

If we ever go to space, which is where Rockstar will eventually take us, it should be a series of missions where the endgame is to repair the Orbital Strike Cannon. A mysterious new enemy has taken control of it and threatens everyone a real doomsday, so Lester, Agent 14 and Rackman begs us to go up there and repair it, so we can dish some damage on the enemy.

 

I know this is jumping the shark, swimming next to it, getting in and out of his mouth and telling the tale, but Rockstar did a sub-par version of Battle Royale. What's to be expected of these guys? I wouldn't be too much of a fan of the idea of venturing into space on GTA Online, but if done right, it could have some great potential.

 

First off, a DLC like this needs like a good introductory backstory cutscene; the enemy revealing themselves by hacking the Orbital Strike network and threatening to attack key points if their demands aren't met. Then we get into the picture with Lester giving us the rundown on what's going on. Kidnapped into a top secret area, meeting on the facility, briefing on the IAA building... doesn't matter. Then, after some series of setups and "heists", we get to go to space using some kind of "SpaceX-like" tech to get there; remnants of Avon Hertz tech, maybe even including a cameo from a friendly Cliffford. We then go to the space station where the Orbital Strike Cannon main controls are at, discovering the controls were blocked, so we have to go to the cannon itself to do a manual override and destroy the enemy's base from up there. After that, we get miserably paid, but we get to keep some new toys... after we buy them.

 

Spoiler

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jpm1
  • jpm1

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#695

Posted 2 weeks ago

not really gameplay, but i love the low end apartment. it's by far the coolest for me from all those available. but i'd like it with no smoke, or less smoke inside. also why we can call at the same time a personal vehicle and a pegasus or CEO, and not an air vehicle and a personal vehicle

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NT2YIELD
  • NT2YIELD

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#696

Posted A week ago Edited by NT2YIELD, A week ago.

not really gameplay, but i love the low end apartment. it's by far the coolest for me from all those available. but i'd like it with no smoke, or less smoke inside. also why we can call at the same time a personal vehicle and a pegasus or CEO, and not an air vehicle and a personal vehicle


I like medium end apartments too. To riff off your point though, I wish they had windows you could see out of like the high end properties - Id probably buy one then
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NT2YIELD
  • NT2YIELD

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#697

Posted A week ago Edited by NT2YIELD, A week ago.

Oh, heres an idea. Since some Pegasus vehicles dont fit in our garages, it would be cool if we could store them in our hangars, that way we could customize them.

Piro
  • Piro

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#698

Posted A week ago

^^ Not sure how well it would practically work, but I DO love the spontaneity of the idea. GTA Online needs a massive dose of brief, spontaneous--even random--things.

 

Would love to see the LSPD occasionally patrolling the streets, instead of making sudden appearances out of the blue and then vanishing into thin air. Destroys the immersion.

 

Spontaneity is part of what I loved about the old robbable Armored Vans/Trucks, and Special Crate drops.

 

Please, Rockstar--bring them back with new code...

Yep freeroam needs refreshment. They could simply add new vehicles to freeroam (or replace the old ones) and  give them different set of spawn colors

and add to that new npc behaviors and random encounters like in SP and we have a solid update with practically no effort at all 

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DentureDynamite
  • DentureDynamite

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#699

Posted A week ago Edited by DentureDynamite, A week ago.

Another helpful tweak would be differentiating the HUD for helicopter missiles. Currently, both guided "Missiles" and "Homing Off" Missiles use the same targeting HUD (e.g. Buzzard's shown below):

 

What's odd is that (IIRC) this wasn't always the case--something got changed in an update somewhere along the line. There used to be a different HUD target for each, which removed any guesswork as to which type of missile was selected at any time.

 

missiles_homing_on.pngmissiles_homing_off.png

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M.K.N.
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#700

Posted A week ago

Muggers needs serious improvement. They should be faster and a bit more harder to kill than other enemy NPCs, especially when they should provide a faster vehicle in order to escape while the mugged player is down for a good amount of several seconds. Better yet, they should add the Assassins so they'd be completely unseen and be insta-killed by an invisible NPC sniper. Think of it this way; its a great way to make any trolls pissed off.


Piro
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#701

Posted 3 days ago Edited by Piro, 3 days ago.

good idea from another thread:

cops and robbers is pvp tho...I thought you guys want PVE?
 
cops n robbers would be an adversary mode or some public lobby thing

As a public "business" it could be a bounty hunting like spiel based on I/E. We track down a person with a Dead/alive price tag that varies per target. We bring them to our Sex Dungeon errr.... torture chamber.... errr prison... and then we have a "sell" mission where we have to escort the bounty/proof of person to a location. The business can be "raided" with a break out.

​Then they can smack an assverary mode where one team plays robbers in a fleeca/specific standard bank and the other plays the cops in a heist.


Yeah that could be a good idea. I don't see us becoming cops or anything like that BUT with out connections to IAA and Agent 14 we could start working for the government as secret agents (just like every other protagonist in SP stories). We basically already did that with Doomsday heist, Prison Brake and Humane Labs, right?

And we still have those unused IAA outfits - They might be for the dlc or adversary mode.

But it doesn't have to be related to IAA at all. We could be just bounty hunting like Trevor did:

1879752977.jpg



And the best part is - all those animations are area already in the game! It's a "no effort dlc", something that R* rly loves.

Heres a PC mod that shows this concept:
( stopping and arresting NPC @ 6:45 )





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