I'm responding to the comments made. I can't see where I've put any words in anyone's mouth...
I played for 3 hours straight doing nothing but biker missions. That's not grinding.
It is, because you're doing the same thing over and over again.
What, going from a to b then c is grinding? Isn't that what you do in every single GTA? So that means GTA is grinding.
(How did you even manage that?)
First off, how is any of that putting words in anyone's mouth? It's stating my opinion on what constitutes as grinding.
I played for 5 hours, I played 3 hours of doing biker missions. I did 30 missions. Of those 30 missions the task at hand was varied, sometimes it was go to point A, rescue NPC, take to point B. Others were go to point A, destroy items B to K or go to point A, pick up NPC B to E, deliver to point F.
MC work is varied. Doing it for 3 hours doesn't mean it was doing the same thing constantly for 3 hours. We traveled the map. We drove in different vehicles. We had different objectives. There are 11 different contract types, each type having 3 different variations. How is doing 30 different jobs the same as doing the same thing over and over? Just because I had to keep returning to the clubhouse to start the next?
How did I manage what?
By your definition, regardless of the wrapper it's put in, all MC work is the same. Yet MC work is no different under the wrapper than anything else. Short of just standing around doing nothing or turning in to a freeroam tryhard tool, doing anything PVE in any GTA would be grinding. Every mission, setup, heist, contract, source, sell, resupply, work, whatever it is consists of the same basics. Go to point A, Pick up/Kill/Deliver item/person B, go to point C.
Should I have broken up the MC contracts with a few contact missions? So rather than going from the club house to rogers scrapyard, killing some NPCs and taking some packages for delivery to the desert I could be going from Lesters factory to LSIA, killing some NPCs and taking a Titan for delivery to Sandy Shores?
If playing a mix of contact missions, heist setups and finales, MC contracts, CEO crates and vehicle cargo and VIP work isn't considered grinding then why would be playing through 30 or so different MC contracts? If it is then that pretty much makes playing GTA just one big grind.
Let's make this simple, since you obviously cannot understand where I am coming from and I certainly can't understand where you're coming from. For it to not be grinding how should GTA be played? What stops playing the game as intended from being one long grind?
Also, grinding or not, that doesn't mean that earning ~$500k an hour isn't possible and therefore my original argument of "yes but they also give ways to earn money too so shark cards aren't a requirement" still stands.