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OpenIV Team presents Liberty City in GTA V

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615 replies to this topic
Jimbatron
  • Jimbatron

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#601

Posted 2 weeks ago

Just curios why you can't image situation where we currently just don't have much time to work on modding because something not modding related happened?
Something that we can't predict when announce was made?


Totally understand this. Many of us really appreciate the work you and the team have done over the years.

ArthurLopes
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#602

Posted 2 weeks ago

Won't the mod just get taken down like Red Dead one did ? Can't you just release it suddenly and by the time they see it lots of people will already have downloaded it...

They are releasing a tool, not the Liberty City Map Files taken without permission to give to everyone, you still need to own a copy of GTA IV to do it, and i think Rockstar/T2 isn't going to shutdown a tool.

  • Pressure Drop likes this

Ash_735
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#603

Posted 2 weeks ago

They're trying though *whistles*
  • SkylineGTRFreak, Mega, CalicoApricot and 2 others like this

BrownieBear
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#604

Posted 2 weeks ago

Did somebody say something? Well, must have been the wind.


Nick Testbranch
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#605

Posted A week ago

Did somebody say something? Well, must have been the wind.

Yoga?

  • Mega, MrGTAmodsgerman, UltraGizmo64 and 1 other like this

Alvarez
  • Alvarez

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#606

Posted A week ago

I just hope it isn't stuck in Developers' Hell.
giphy.gif

vans123
  • vans123

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#607

Posted A week ago

The map was/still is attractive but i would prefer the tool all this was made with to be released than the map itself. You know what the sayin goes by "dont feed a man, teach them how to fish better"

If the map gets ever released, fine! I will be sure to download such impressive work but the tool is already impresive showing us of what it is capable of.

MeatSafeMurderer
  • MeatSafeMurderer

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#608

Posted A week ago Edited by MeatSafeMurderer, A week ago.

@GooD-NTS As we all know the PC port of GTA4 is horrifically optimized. To this day it's still not possible to maintain 60FPS with the draw distance sliders maxed. I was wondering if you'd noticed any performance issues with the map so far or does it look like the move to V's updated engine has smoothed out the issues?

_CP_
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#609

Posted A week ago

@MeatSafeMurderer
When I was driving around Algonquin, it was stable 60 frames per second, I didn't test Extended Scaling Distance bar at full.

  • MeatSafeMurderer and BrownieBear like this

BrownieBear
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#610

Posted A week ago

Meat, my PC Does run 60FPS maxed out, but GTA IV had some small performance issues here ans there, like GYA LCS

MeatSafeMurderer
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#611

Posted A week ago

@_CP_ That's good to hear. I'm thoroughly looking forward to visiting Liberty City again. I am excite.

@BrownieBear Yeah, those issues are exactly what I'm referring to. One moment you're fine at 100+FPS then you turn a corner and suddenly you're at 30-40FPS. Happens very reliably in certain locations. Lowering the draw distances does resolve it though.
  • BrownieBear likes this

MrGTAmodsgerman
  • MrGTAmodsgerman

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#612

Posted A week ago Edited by MrGTAmodsgerman, A week ago.

I'm pretty sure you're misinterpreting Le Shark's post. His point is that this isn't their job.

Well if so, than it's only a nice compliment to the OpenIV Team


MrVicho13
  • MrVicho13

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#613

Posted 3 days ago Edited by MrVicho13, 3 days ago.

I am trying to convert the map by myself, but almost any map that comes from IV, crashes when it is converted to V, either 15 seconds ingame or getting closer to the map crashes without a reason.

 

I trying to get working maps erasing the collisions, change names, using a non-DLC load, a lot of methods, but good, in all my testings i only tried to convert total convertions like gostown,gta iv sa,(...) and the vanilla/original map.

 

But any way i am be waiting the release of this map anyway, good work as always.

 

18556849_127134164518790_211669952244771

 

Here a photo of a section of the map in the exact moment where the game crashes.


BlackScout
  • BlackScout

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#614

Posted 3 days ago

Try to get rid of Los Santos or increase limits in gameconfig.xml


ArthurLopes
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#615

Posted 2 days ago

I am trying to convert the map by myself, but almost any map that comes from IV, crashes when it is converted to V, either 15 seconds ingame or getting closer to the map crashes without a reason.

 

I trying to get working maps erasing the collisions, change names, using a non-DLC load, a lot of methods, but good, in all my testings i only tried to convert total convertions like gostown,gta iv sa,(...) and the vanilla/original map.

 

But any way i am be waiting the release of this map anyway, good work as always.

 

18556849_127134164518790_211669952244771

 

Here a photo of a section of the map in the exact moment where the game crashes.

It happen to me also when i was making Lookout Point from NFS Carbon to Offline, make sure you reset their pivots and reset the xform and then collapse all


GTARandom
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#616

Posted 2 days ago Edited by GTARandom, 2 days ago.

 

I am trying to convert the map by myself, but almost any map that comes from IV, crashes when it is converted to V, either 15 seconds ingame or getting closer to the map crashes without a reason.

 

I trying to get working maps erasing the collisions, change names, using a non-DLC load, a lot of methods, but good, in all my testings i only tried to convert total convertions like gostown,gta iv sa,(...) and the vanilla/original map.

 

But any way i am be waiting the release of this map anyway, good work as always.

 

-picsnip-

 

Here a photo of a section of the map in the exact moment where the game crashes.

It happen to me also when i was making Lookout Point from NFS Carbon to Offline, make sure you reset their pivots and reset the xform and then collapse all

 

 

 

Are you using YBN converted with fivem? If yes, then there you have your reason why game crashes





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