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OpenIV Team presents Liberty City in GTA V

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SkylineGTRFreak
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#541

Posted 31 March 2017 - 03:33 PM

I remember that the episode changes have been brought up quite often and that it will be converted if you have EFLC and choose that version
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Waingro
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#542

Posted 31 March 2017 - 05:48 PM

This is probably a dumb question, and I'm not a programmer, but if this is feasible on PC....why can't this process by sold to or bought by Rockstar Games and incorporated into GTA Online GTA V or at least future games?


epidemick92
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#543

Posted 31 March 2017 - 07:03 PM

This is probably a dumb question, and I'm not a programmer, but if this is feasible on PC....why can't this process by sold to or bought by Rockstar Games and incorporated into GTA Online GTA V or at least future games?

because shark cards

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universetwisters
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#544

Posted 31 March 2017 - 07:10 PM

This is probably a dumb question, and I'm not a programmer, but if this is feasible on PC....why can't this process by sold to or bought by Rockstar Games and incorporated into GTA Online GTA V or at least future games?

 

>Rockstar paying for the help of modders

 

What are they, Valve?

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GooD-NTS
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#545

Posted 31 March 2017 - 07:46 PM

This is probably a dumb question, and I'm not a programmer, but if this is feasible on PC....why can't this process by sold to or bought by Rockstar Games and incorporated into GTA Online GTA V or at least future games?

Rockstar do not need to buy anything, they can do this in few days with even better quality. But Rockstar will not do it because they have other priorities.
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Wagoo
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#546

Posted 01 April 2017 - 02:55 AM Edited by Wagoo, 01 April 2017 - 02:57 AM.

 

lciv_v01.gif

 

I like when I check back in and see more updates to this. Kudos to the team, they're doing some pretty brilliant things.

 

Moving on though, it seems that Liberty City's moved away from its original position across from Los Santos. I previously stated LC should be northeast of San Andreas with Alderney being the western side, so where did LC get moved to?

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GTA Imperium
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#547

Posted 02 April 2017 - 07:31 PM

 

 

Why not releasing a alpha?

 

I gues because they release just mods with high quality.

And if they will release it, it will be super stable .


MrGTAmodsgerman
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#548

Posted 03 April 2017 - 12:47 AM

 

 

 

Why not releasing a alpha?

 

I gues because they release just mods with high quality.

And if they will release it, it will be super stable .

 

Ouh come on! We already have enough alpha mod projects for V. Its time to bring something out when its enjoyable!

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GTA Imperium
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#549

Posted 03 April 2017 - 08:28 PM

 

 

 

 

Why not releasing a alpha?

 

I gues because they release just mods with high quality.

And if they will release it, it will be super stable .

 

Ouh come on! We already have enough alpha mod projects for V. Its time to bring something out when its enjoyable!

 

Yeah that's it, what I want to express. :p

 

I had never any issues with openiv, I think LC will be like openiv, without "so much" errors. :p


MrGTAmodsgerman
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#550

Posted 03 April 2017 - 09:02 PM Edited by MrGTAmodsgerman, 03 April 2017 - 09:03 PM.

 

 

 

 

 

Why not releasing a alpha?

 

I gues because they release just mods with high quality.

And if they will release it, it will be super stable .

 

Ouh come on! We already have enough alpha mod projects for V. Its time to bring something out when its enjoyable!

 

Yeah that's it, what I want to express. :p

 

I had never any issues with openiv, I think LC will be like openiv, without "so much" errors. :p

 

It will be unenjoyable like all other alpha mod projects. Take a look at GTA 5 mod dot com! There are tons of unplayble, unenjoyable vehicle mods and such

 

The feeling we expect is GTA IV feeling, and it will be missing with all missing material optimization, lightning and traffic


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#551

Posted 13 April 2017 - 03:47 PM

New exclusive screenshots of our Liberty City mod is revealed by GrandTheftAuto5.fr
http://www.grandthef...sifs-35030.html
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Braindawg
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#552

Posted 13 April 2017 - 05:49 PM Edited by Braindawg, 13 April 2017 - 05:50 PM.

New exclusive screenshots of our Liberty City mod is revealed by GrandTheftAuto5.fr
http://www.grandthef...sifs-35030.html

Correct me if I'm wrong, but it looks like you guys still haven't finished converting the entire map without any problems. we haven't seen any traffic or pedestrians since the first set of screenshot.

Can you estimate when the map itself will be a 100% complete before you move to making paths for the AI, car spawns and so on?


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#553

Posted 13 April 2017 - 05:53 PM Edited by _CP_, 13 April 2017 - 05:53 PM.

@Braindawg
Nobody researched ynd yet and it's not a piece of cake, because Rockstar made few changes in comparsion to IV. It will happen sooner or later, don't worry, they know what they're doing.

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#554

Posted 13 April 2017 - 06:15 PM

The feeling we expect is GTA IV feeling

lol
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BlackScout
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#555

Posted 15 April 2017 - 02:34 PM Edited by BlackScout, 22 April 2017 - 09:39 PM.

Have a nice day!

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fastman92
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#556

Posted 16 April 2017 - 08:54 AM

@Braindawg
Nobody researched ynd yet and it's not a piece of cake, because Rockstar made few changes in comparsion to IV. It will happen sooner or later, don't worry, they know what they're doing.

I'd like to do that.
But I need someone to explain how are the GTA V files packed first.
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Alvarez
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#557

Posted 22 April 2017 - 10:31 AM

The recent activity from Take Two about RDR map in GTAV made me nervous... I hope you will release before their Lawhounds of Tindalos hunt you once more.

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oCrapaCreeper
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#558

Posted 22 April 2017 - 10:42 AM Edited by oCrapaCreeper, 22 April 2017 - 09:22 PM.

The recent activity from Take Two about RDR map in GTAV made me nervous... I hope you will release before their Lawhounds of Tindalos hunt you once more.

If Take Two hasn't done anything to hinder this project yet I doubt they will ever. GTA IV is old and its marketing hype died a long time ago. On top of all that this will still require you to have a copy of GTAIV, so this mod if anything actually encourages more sales of GTA IV.  If they did do anything I'd be surprised.

 

Red Dead Redemption? Take Two could very well be worried that the RDR map converstion could hinder sales to any potential PC version of RDR and probably more likely RDR2. A map conversion is very unlikely to hinder anything sale related honestly but given Take Two's rather aggressive nature it's not surprisingly they'd think that.

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#559

Posted 22 April 2017 - 11:11 AM

The perks of being Russian is that jurisdiction is very difficult to enforce, so even when Rockstar send their lawyers, this team can bounce them back.

Sadly it does add to the slight stronghold OpenIV has over RAGE modding as I found out most other researchers into the format were forced to stop/remove any RAGE related details. At least now we know why OpenIV is the only one to stick around.
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El Dorado
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#560

Posted 22 April 2017 - 01:29 PM

that's a different scenario

 

for start - gta 4 has been available on pc for nearly ten years

and this mod requires the end user to have a gta 4 copy in the first place

 

if the team behind RDR walked the same path (releasing a tool to convert a material the end user already had) things may had been different

 

the same with the good old VCS PC... but I guess they were old titles and R* or T2 didn't have any more plans for those games then they just say "f*ck it, let them play"


vitalik2187836
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#561

Posted 22 April 2017 - 05:04 PM

The perks of being Russian is that jurisdiction is very difficult to enforce, so even when Rockstar send their lawyers, this team can bounce them back.

Sadly it does add to the slight stronghold OpenIV has over RAGE modding as I found out most other researchers into the format were forced to stop/remove any RAGE related details. At least now we know why OpenIV is the only one to stick around.

In russian language we have one great phrase for these type of situations: "Пошли нахуй".

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Alvarez
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#562

Posted 22 April 2017 - 07:35 PM

 

The perks of being Russian is that jurisdiction is very difficult to enforce, so even when Rockstar send their lawyers, this team can bounce them back.

Sadly it does add to the slight stronghold OpenIV has over RAGE modding as I found out most other researchers into the format were forced to stop/remove any RAGE related details. At least now we know why OpenIV is the only one to stick around.

In russian language we have one great phrase for these type of situations: "Пошли нахуй".

 

Or to eloquently rephrased, you send them lawyers on erotic voyage.

However, didn't FiveM got shut down because of T2, even though the staff was (at least partly) from Russia? Could you elaborate, why this can't happen to LC in GTAV project?


Claude_Lib
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#563

Posted 22 April 2017 - 07:40 PM

I didn't know that FiveM has developers from Russia. Anyway, now after it got shut down, one of the forks is actually being maintained by Russians and they're fine. As are all the others, I believe. Strange.

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Ash_735
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#564

Posted 22 April 2017 - 09:23 PM

FiveM was started by NTAuthority who is not Russian. He';s the one who got PI's sent after him and he was the one taken to court.
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Deadly Target
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#565

Posted 23 April 2017 - 07:43 PM

:p Well seeing the LAST major map project was targeted by Take2 & Rockstar and they used any slightest means possible to discredit the creator, you're damn right I'm gonna bring up stuff to make sure OpenIV team has their sh*t covered or else they'll be shut down, and considering OpenIV has a monopoly over RAGE era modding AND is closed sourced, if they were shut down and were forbidden from working on further titles and updates via a C&D then, well, that's not a good outcome.

Looks like you were right dude. :^: My bad. Though it seems Take2 & Rockstar don't actually need a valid reason to take projects down, just the simple fact that they're modifying the game is enough.


SD Developer
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#566

Posted 4 weeks ago

Everyone is waiting for this modification, I am by myself curious to play this mod with a combination of V map.


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#567

Posted 4 weeks ago

^ it's like waiting for the next GRRM book. You know it's going to be a while but it'll be worth the wait. Just don't hassle the author, let 'em do their stuff!

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#568

Posted 4 weeks ago Edited by R4gN0r0K, 4 weeks ago.

Everyone is waiting for this modification, I am by myself curious to play this mod with a combination of V map.

i think everyone is, Liberty City and San Andreas in one map? yes. oh god yes

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nkjellman
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#569

Posted 4 weeks ago

@Good-NTS: As we get deeper into Spring, I would like to know, how is the project going?

In beta 1, will we get improved shaders from the screenshots? I really hope that the reflections in the sky scraper windows will look as good as on the GTA V map. I think that it will make Algonquin look absolutely amazing.

Also, I am wondering, are there any plans to use any GTA V features not avaliable in GTA IV? Here are a few examples.
-Overgrown grass in appropriate areas, like by the abandoned mansion where the Sultan RS can be found.
-Paralax mapping to make fine details more 3d.
-Light pollution over LC.
-Distant night lights.
-The 3d effect used to make short grass look more 3d.
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cp1dell
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#570

Posted 3 weeks ago

In the interview link that GooD-NTS posted, they do mention that in later updates they plan to introduce V elements afterwards - like better vegetation and such. I think right now the main goal is to get everything successfully ported over, then they can worry about working on the finer details, including peds and traffic.

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