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OpenIV Team presents Liberty City in GTA V

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SkylineGTRFreak
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#541

Posted 3 weeks ago

I remember that the episode changes have been brought up quite often and that it will be converted if you have EFLC and choose that version
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Waingro
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#542

Posted 3 weeks ago

This is probably a dumb question, and I'm not a programmer, but if this is feasible on PC....why can't this process by sold to or bought by Rockstar Games and incorporated into GTA Online GTA V or at least future games?


epidemick92
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#543

Posted 3 weeks ago

This is probably a dumb question, and I'm not a programmer, but if this is feasible on PC....why can't this process by sold to or bought by Rockstar Games and incorporated into GTA Online GTA V or at least future games?

because shark cards

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universetwisters
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#544

Posted 3 weeks ago

This is probably a dumb question, and I'm not a programmer, but if this is feasible on PC....why can't this process by sold to or bought by Rockstar Games and incorporated into GTA Online GTA V or at least future games?

 

>Rockstar paying for the help of modders

 

What are they, Valve?

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GooD-NTS
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#545

Posted 3 weeks ago

This is probably a dumb question, and I'm not a programmer, but if this is feasible on PC....why can't this process by sold to or bought by Rockstar Games and incorporated into GTA Online GTA V or at least future games?

Rockstar do not need to buy anything, they can do this in few days with even better quality. But Rockstar will not do it because they have other priorities.
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Wagoo
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#546

Posted 3 weeks ago Edited by Wagoo, 3 weeks ago.

 

lciv_v01.gif

 

I like when I check back in and see more updates to this. Kudos to the team, they're doing some pretty brilliant things.

 

Moving on though, it seems that Liberty City's moved away from its original position across from Los Santos. I previously stated LC should be northeast of San Andreas with Alderney being the western side, so where did LC get moved to?

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GTA Imperium
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#547

Posted 3 weeks ago

 

 

Why not releasing a alpha?

 

I gues because they release just mods with high quality.

And if they will release it, it will be super stable .


MrGTAmodsgerman
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#548

Posted 3 weeks ago

 

 

 

Why not releasing a alpha?

 

I gues because they release just mods with high quality.

And if they will release it, it will be super stable .

 

Ouh come on! We already have enough alpha mod projects for V. Its time to bring something out when its enjoyable!

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GTA Imperium
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#549

Posted 3 weeks ago

 

 

 

 

Why not releasing a alpha?

 

I gues because they release just mods with high quality.

And if they will release it, it will be super stable .

 

Ouh come on! We already have enough alpha mod projects for V. Its time to bring something out when its enjoyable!

 

Yeah that's it, what I want to express. :p

 

I had never any issues with openiv, I think LC will be like openiv, without "so much" errors. :p


MrGTAmodsgerman
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#550

Posted 3 weeks ago Edited by MrGTAmodsgerman, 3 weeks ago.

 

 

 

 

 

Why not releasing a alpha?

 

I gues because they release just mods with high quality.

And if they will release it, it will be super stable .

 

Ouh come on! We already have enough alpha mod projects for V. Its time to bring something out when its enjoyable!

 

Yeah that's it, what I want to express. :p

 

I had never any issues with openiv, I think LC will be like openiv, without "so much" errors. :p

 

It will be unenjoyable like all other alpha mod projects. Take a look at GTA 5 mod dot com! There are tons of unplayble, unenjoyable vehicle mods and such

 

The feeling we expect is GTA IV feeling, and it will be missing with all missing material optimization, lightning and traffic


GooD-NTS
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#551

Posted A week ago

New exclusive screenshots of our Liberty City mod is revealed by GrandTheftAuto5.fr
http://www.grandthef...sifs-35030.html
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Braindawg
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#552

Posted A week ago Edited by Braindawg, A week ago.

New exclusive screenshots of our Liberty City mod is revealed by GrandTheftAuto5.fr
http://www.grandthef...sifs-35030.html

Correct me if I'm wrong, but it looks like you guys still haven't finished converting the entire map without any problems. we haven't seen any traffic or pedestrians since the first set of screenshot.

Can you estimate when the map itself will be a 100% complete before you move to making paths for the AI, car spawns and so on?


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#553

Posted A week ago Edited by _CP_, A week ago.

@Braindawg
Nobody researched ynd yet and it's not a piece of cake, because Rockstar made few changes in comparsion to IV. It will happen sooner or later, don't worry, they know what they're doing.

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#554

Posted A week ago

The feeling we expect is GTA IV feeling

lol
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BlackScout
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#555

Posted A week ago Edited by BlackScout, 3 days ago.

Have a nice day!

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fastman92
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#556

Posted A week ago

@Braindawg
Nobody researched ynd yet and it's not a piece of cake, because Rockstar made few changes in comparsion to IV. It will happen sooner or later, don't worry, they know what they're doing.

I'd like to do that.
But I need someone to explain how are the GTA V files packed first.
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Alvarez
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#557

Posted 4 days ago

The recent activity from Take Two about RDR map in GTAV made me nervous... I hope you will release before their Lawhounds of Tindalos hunt you once more.

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oCrapaCreeper
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#558

Posted 4 days ago Edited by oCrapaCreeper, 3 days ago.

The recent activity from Take Two about RDR map in GTAV made me nervous... I hope you will release before their Lawhounds of Tindalos hunt you once more.

If Take Two hasn't done anything to hinder this project yet I doubt they will ever. GTA IV is old and its marketing hype died a long time ago. On top of all that this will still require you to have a copy of GTAIV, so this mod if anything actually encourages more sales of GTA IV.  If they did do anything I'd be surprised.

 

Red Dead Redemption? Take Two could very well be worried that the RDR map converstion could hinder sales to any potential PC version of RDR and probably more likely RDR2. A map conversion is very unlikely to hinder anything sale related honestly but given Take Two's rather aggressive nature it's not surprisingly they'd think that.

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Ash_735
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#559

Posted 4 days ago

The perks of being Russian is that jurisdiction is very difficult to enforce, so even when Rockstar send their lawyers, this team can bounce them back.

Sadly it does add to the slight stronghold OpenIV has over RAGE modding as I found out most other researchers into the format were forced to stop/remove any RAGE related details. At least now we know why OpenIV is the only one to stick around.
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El Dorado
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#560

Posted 4 days ago

that's a different scenario

 

for start - gta 4 has been available on pc for nearly ten years

and this mod requires the end user to have a gta 4 copy in the first place

 

if the team behind RDR walked the same path (releasing a tool to convert a material the end user already had) things may had been different

 

the same with the good old VCS PC... but I guess they were old titles and R* or T2 didn't have any more plans for those games then they just say "f*ck it, let them play"


vitalik2187836
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#561

Posted 3 days ago

The perks of being Russian is that jurisdiction is very difficult to enforce, so even when Rockstar send their lawyers, this team can bounce them back.

Sadly it does add to the slight stronghold OpenIV has over RAGE modding as I found out most other researchers into the format were forced to stop/remove any RAGE related details. At least now we know why OpenIV is the only one to stick around.

In russian language we have one great phrase for these type of situations: "Пошли нахуй".

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Alvarez
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#562

Posted 3 days ago

 

The perks of being Russian is that jurisdiction is very difficult to enforce, so even when Rockstar send their lawyers, this team can bounce them back.

Sadly it does add to the slight stronghold OpenIV has over RAGE modding as I found out most other researchers into the format were forced to stop/remove any RAGE related details. At least now we know why OpenIV is the only one to stick around.

In russian language we have one great phrase for these type of situations: "Пошли нахуй".

 

Or to eloquently rephrased, you send them lawyers on erotic voyage.

However, didn't FiveM got shut down because of T2, even though the staff was (at least partly) from Russia? Could you elaborate, why this can't happen to LC in GTAV project?


Claude_Lib
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#563

Posted 3 days ago

I didn't know that FiveM has developers from Russia. Anyway, now after it got shut down, one of the forks is actually being maintained by Russians and they're fine. As are all the others, I believe. Strange.

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Ash_735
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#564

Posted 3 days ago

FiveM was started by NTAuthority who is not Russian. He';s the one who got PI's sent after him and he was the one taken to court.
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Deadly Target
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#565

Posted 2 days ago

:p Well seeing the LAST major map project was targeted by Take2 & Rockstar and they used any slightest means possible to discredit the creator, you're damn right I'm gonna bring up stuff to make sure OpenIV team has their sh*t covered or else they'll be shut down, and considering OpenIV has a monopoly over RAGE era modding AND is closed sourced, if they were shut down and were forbidden from working on further titles and updates via a C&D then, well, that's not a good outcome.

Looks like you were right dude. :^: My bad. Though it seems Take2 & Rockstar don't actually need a valid reason to take projects down, just the simple fact that they're modifying the game is enough.





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