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OpenIV Team presents Liberty City in GTA V

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GooD-NTS
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#1

Posted 01 January 2017 - 03:41 PM Edited by GooD-NTS, 26 January 2017 - 08:02 PM.

*
POPULAR

OpenIV Team presents Liberty City in GTA V

Today we are proud to announce the project we worked on since initial GTA V release. Liberty City is finally coming into GTA V in all its glory. We have a little teaser trailer for you:

The Liberty City will not replace Los Santos or Blaine County, but appears across the sea. Using the power of OpenIV and openFormats, we was able to bring Liberty City right into GTA V map. More details coming soon, as for now we have prepared short F.A.Q:
 

F.A.Q

Q: Why?
A: Because, why not?

Q: When it will be released?
A: Spring 2017.

Q: How can I get access to early preview or beta version?
A: There is no private beta or something like this. As soon as mod will have proper state, it will be released to public.

Q: The Liberty City is big, how much I must download?
A: Because Liberty City takes a lot of space and we do not have rights to distribute it as our work, we decided to make this mod as an automatic convertor that converts Liberty City from your copy of GTA IV into your copy of GTA V.

Q: Legal issues.
A: See the answer above.

Q: How this will work?
A: You will need to download a convertor tool with some additional assets. This tool will convert Liberty City from your copy of GTA IV into GTA V.
The converter tool will create a single player DLC pack, which will be installed into your GTA V.

Q: How long the conversion process will take?
A: Depends on your hardware, we will provide more information with first release.

Q: What are the requirements for convertor tool?
A: First of all the convertor tool requires a lot of free space on your hard drive. The OpenIV is also required because the convertor tool uses it during conversion process.

Q: Does Liberty City requires unofficial multiplayer clients?
A: Of course, not.

Q: Will this tool work with Episodes from Liberty City?
A: Yes.

Q: Can I play with this mod Online with my friends?
A: No, you will not be able to play online because Rockstar Games does not allows mods in GTA Online.

Q: Will I get banned in GTA Online with this mod?
A: With a high probability, yes.

Q: How can I help?
A: In a future, we will need help with creating some arts, additional assets, testing etc. We will announce it separately.

Q: Any other ways to help or give you motivation?
A: As always, you can make a donation, but it is not mandatory. Also, follow us on social networks and watch our YouTube videos with disabled Ad Block.





Screenshots

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lciv_s05.png lciv_s06.png

lciv_s07.png lciv_s08.png

lciv_s09.png lciv_s10.png

lciv_s11.png lciv_s12.png

lciv_s13.png

Links


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***

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ItsJackFromYT
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#2

Posted 01 January 2017 - 03:45 PM

One word:

 

WOW  :lol:

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El Dorado
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#3

Posted 01 January 2017 - 03:45 PM

WOW indeed


Ash_735
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#4

Posted 01 January 2017 - 04:01 PM

Hopefully you wont claim this is the first map mod for Grand Theft Auto V :p
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EddieLTU
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#5

Posted 01 January 2017 - 04:02 PM

quick question, will it be a direct copy or there will be some retexturing/prop placement too


_CP_
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#6

Posted 01 January 2017 - 04:10 PM

2018, mark my word.
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uNi
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#7

Posted 01 January 2017 - 04:12 PM

Brilliant!
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Claude_Lib
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#8

Posted 01 January 2017 - 04:13 PM Edited by Claude_Lib, 01 January 2017 - 04:15 PM.

All my YES! Also, you can use my IV loadscreens if you want, permission granted!

 

------------

 

quick question, will it be a direct copy or there will be some retexturing/prop placement too

 

Q: The Liberty City is big, how much I must download?

A: Because Liberty City takes a lot of space and we do not have rights to distribute it as our work, we decided to make this mod as an automatic convertor that converts Liberty City from your copy of GTA IV into your copy of GTA V.

Q: Legal issues.
A: See the answer above.

Q: How this will work?
A: You will need to download a convertor tool with some additional assets. This tool will convert Liberty City from your copy of GTA IV into GTA V.
The converter tool will create a single player DLC pack, which will be installed into your GTA V.

 

EDIT. uNi, since you are here, can you please read a PM from me?


rollschuh2282
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#9

Posted 01 January 2017 - 04:18 PM

will Liberty City have Traffic and peds?
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Anime_Boom
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#10

Posted 01 January 2017 - 04:23 PM

*screams with excitement*  :D

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DeGeneratorX
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#11

Posted 01 January 2017 - 04:25 PM

LC map mod will release first than a SP DLC for GTA V. Congratulations, Rockstar.  :sneaky:

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Razed-
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#12

Posted 01 January 2017 - 04:38 PM Edited by Razed-, 01 January 2017 - 04:39 PM.

Good stuff. Going to enjoy taking screenshots there :)
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_CP_
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#13

Posted 01 January 2017 - 04:40 PM

Anyway, how about limits? Editing gameconfig.xml is enough to run full LC map without any tricky ASI hacks?

Arrow
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#14

Posted 01 January 2017 - 04:43 PM

Everything looks so brilliant guys. Good Luck with the project. Can't wait for more progress.

Legomanarthur
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#15

Posted 01 January 2017 - 04:46 PM

Looks promising! also, will this use the latest version of LC? With Maisonette 9, the Lost MC Clubhouse etc...?

 

Because I don't have EFLC separately installed on my computer, I have the downloadable versions from GFWL, will this mod be able to locate the files of the two expansions? (if it uses the latest map changes of course)

 

If we don't get LC as a DLC like it is rumored, this mod will be a perfect substitution!

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Mr.Arrow
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#16

Posted 01 January 2017 - 04:48 PM

I'm guessing there is still no ped paths and vehicle paths for this map, right?

Fenton
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#17

Posted 01 January 2017 - 05:04 PM

Terrific! I hope MrClickbaitWTF won't take a look on this so he won't post another sh*tty clickbait video, I hope you can finish it as soon as possible.


GooD-NTS
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#18

Posted 01 January 2017 - 05:07 PM

quick question, will it be a direct copy or there will be some retexturing/prop placement too

Mostly yes, but we will add some new assets because GTA V is more advanced than GTA IV.
Also, we have some ideas to replace some models, for example static GTA IV flags replace with cloth based one from GTA V.
But, of course, we will need help from community with creating new assets.
 

2018, mark my word.

2028 for sure.
 

will Liberty City have Traffic and peds?

I'm guessing there is still no ped paths and vehicle paths for this map, right?

The first version will lack of ped paths and vehicle paths.
 

Anyway, how about limits? Editing gameconfig.xml is enough to run full LC map without any tricky ASI hacks?

Yes, currently we don't have any additional ASI hacks.
But, they likely will be required to put paths, minimap and other stuff in game.
 

Because I don't have EFLC separately installed on my computer, I have the downloadable versions from GFWL, will this mod be able to locate the files of the two expansions? (if it uses the latest map changes of course)

We all have Steam versions so it was never tested with such config. We will look into that.
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Spider-Vice
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#19

Posted 01 January 2017 - 05:15 PM Edited by Spider-Vice, 01 January 2017 - 05:19 PM.

You've done what Rockstar was probably going to do for SP DLC, yet they didn't do sh*t. This is to say that you've done a f*cking amazing job, props! :^: I'm sure this'll shake a few minds internally.

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Ash_735
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#20

Posted 01 January 2017 - 05:19 PM

I wonder how long it will be before you guys get shut down ;)
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BlackScout
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#21

Posted 01 January 2017 - 05:20 PM

God, what a great 2017 start, that's amazing. Can't wait. Happy New Year for everyone.
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universetwisters
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#22

Posted 01 January 2017 - 05:32 PM

Finally, something we've all been waiting for.

Who do the donations go to out of wondering?

NTAuthority
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#23

Posted 01 January 2017 - 05:34 PM

Yes, currently we don't have any additional ASI hacks.
But, they likely will be required to put paths, minimap and other stuff in game.

.. except that is all data-driven, too, unless you're past the 8192 bound for the GTA systems?
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BlackScout
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#24

Posted 01 January 2017 - 05:45 PM

Oh, a question.

Would you take map additions? (Improvement wise) like for example:

An interior that was cut from the game, but remade with quality using reference from a portfolio, by a good modeler...?
Cough Mega, Bank, IV beta thread cough.

Or maybe, something less advanced, such as increased amount of polygons in buildings, extra extrudes on bland surfaces and whatnot?

rollschuh2282
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#25

Posted 01 January 2017 - 06:27 PM Edited by rollschuh2282, 01 January 2017 - 06:28 PM.

when I use eflc, will i have then the updates from tlad and tbogt?
and are we gonna have the possibility to visit for example the GTA 4 cutscene interiors?
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Ash_735
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#26

Posted 01 January 2017 - 07:59 PM

Just a bit of advice, you've enabled ad sense on your video BUT you've also got this video auto-playing for anyone who runs OpenIV (Video opens in browser), this is NOT ALLOWED and against policy because it's used to inflate views of both commercial and your video and if reported can lead to a termination of your channel.
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#27

Posted 01 January 2017 - 08:19 PM

ohmagawd you are the heroes we need 


fastman92
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#28

Posted 01 January 2017 - 08:23 PM Edited by fastman92, 01 January 2017 - 08:39 PM.

Yes, currently we don't have any additional ASI hacks.
But, they likely will be required to put paths, minimap and other stuff in game.

.. except that is all data-driven, too, unless you're past the 8192 bound for the GTA systems?

It could be interesting to do.

You, an openIV have been doing an exceptionally good work for the GTA over the course of many years.
Thanks for that.

Polaco
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#29

Posted 01 January 2017 - 09:38 PM

Oh that's just great guys!

 

By the way: can you make it, in a separate folder with activation by a .exe? So, we could enable/disable whenever we want, and play Online with no risk of being banned, since no mods are being loaded together with original game.


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#30

Posted 01 January 2017 - 09:42 PM

I love this tool. Not just because it converts IV but also because we should be able to export our own maps to IV and then convert them to V. :D

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