I am using Kams Scripts to worck with dff files for a long time. The scripts, in my opinion are still the best way to worck with dff files as they worck on every, or at least the most, version of Max. It´s also no secret, the sripts have a lot of bugs, so I started fixing some of them.
Features of this improoved scripts:
- UV2 suport (Import and export)
- Zmod dff import
- small fixes to material import and export
- fixed material IDs for exported faces
The improoved scripts can be downloaded here.
Instalation: just replace the original Kams scripts with the corresponding ones from the downloaded folder.
Helpfull information: After remooving faces from a mesh, UV2 map of this mesh will be lost when exporting, to fix it you have to colapse the UVW stack befor export. Some dffs exported by the old Kams script could be imported incorect (the same for dffs exported with Deniskas script), to fix this Zmod button must be disabled befor importing such files, but for importing Zmod dffs Zmod button must be enabled befor import. For original GTA dff import it is not important if Zmod buton is enabled or not, but I recomend to keep it enabled for performance reasons.
Kam for his script
The Hero for his help in understanding dff format