So what kind of vertical sync technology do you use (if any) on your PC?
I used to use the normal vsync option with triple buffering but now that I've tried Fast Sync I think it is the superior sync technology.
It actually does significantly improve latency because normal vsync puts things on hold for quite some time until the monitor is able to display the next frame. Fast Sync is a bit more tricky. It lets the game render as many frames as possible and discards the extra ones if the content is higher than the refresh rate. The result is significantly reduced latency\input lag and no tearing. I've tested it in a bunch of games and the results are really good. I think I can feel the decrease in input lag but I'm not sure how it compares to vsync once the frame rate dips below the refresh rate. In that case it seems to offer similar results to triple buffering and obviously the ideal solution would be to have a G-sync monitor (which also lowers the refresh rate of your monitor based on your frame rate). However, as far as frame pacing is concerned (below the refresh rate) there might be some issues but again, I'm not sure if it's worse than triple buffering.