High Quality Infernus Texturing (3D Workplace)
Since months I had one idea floating in my mind. I could not realise it since I have no experience with zModeler. A guy called NitroN has helped me out and I was able to invent a new method to texturize GTA:SA models in Photoshop.
There is a stretching process in the game, when you replace the original texture of a vehicle, your design will be stretched in game to adjust the texture and won't quite look like it does on your favorite designing software.
Using my method, we are going to adjust the texture before it goes ingame and the quality of our design will look exactly the same.
If you were not able to follow the tutorial, all steps I have used are written down more detailed in the description. I hope I was able to help anyone with this.