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Custom maps created with new props [Deathmatches]

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Foxy Stevenson
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#31

Posted 3 weeks ago

Sorry for not putting one of your maps into the PL. Honestly, I prefer your smaller maps. They have to be hosted seperately and some people miss out. I'll put one into Testing Tuesday 11 in two weeks, as next week is going to be a best of. 

 

I understand man all good. :)


Foxy Stevenson
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#32

Posted 3 weeks ago

Got another map and this time it's a sequel to a recent map i've made.

 

Unreal Crossway 2 (Ps4)

 

2_0.jpg

 

2-14 players

Forced + Pickups (recommended for a better experience)

 

So this is a sequel map, I've retained the general feel of the original with the small canal crossing the middle, a few bridges, a hidden tunnel, 2 high platforms for sniping and the same weapons. Basically I reimagined the first one in a bigger version so it could fit more players at the same time. No place is the same, no corner is too safe to camp and always running and gunning. Enjoy.

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spukin
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#33

Posted 3 weeks ago Edited by spukin, 3 weeks ago.

 


https://www.youtube.com/watch?v=JsK3PprM_io&feature=youtu.be&a

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raymond_calitri
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#34

Posted 3 weeks ago Edited by raymond_calitri, 2 weeks ago.

== Flooded ==
XB1, 2-30 players, TDM

https://socialclub.r...-KEmtq8h4W0Tt2A
bSn46rY.jpg
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Foxy Stevenson
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#35

Posted 3 weeks ago Edited by Foxy Stevenson, 3 weeks ago.

Updated a few maps.

 

Unreal Crossway:

 

-deleted rpg spawn, changed to grenade.

 

 

Unreal Crossway 2:

 

-deleted rpg spawn, changed to grenade.

 

 

Unreal Under:

 

-map was deleted.

 

 

Fy_Pool_Day:

 

-Changed grenade spawns to only 1 in the pool.

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spukin
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#36

Posted 3 weeks ago

I liked those rganade in fly pool and im not explosive guy ;) It was different but yeah without it the map will be probably better experience

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Foxy Stevenson
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#37

Posted 3 weeks ago

I liked those rganade in fly pool and im not explosive guy ;) It was different but yeah without it the map will be probably better experience

 

Yeah it's ok I guess. I left 1 spawn in the pool so it's hard to get without being killed but it's still there. :p

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Foxy Stevenson
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#38

Posted 3 weeks ago

Unreal XS

 

2_0.jpg

 

2-6 Players

Forced + Pickups (recommended for a better experience)

 

A small symmetrical map for up to 3v3.


Damned_Hitman
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#39

Posted 3 weeks ago

 

I liked those rganade in fly pool and im not explosive guy ;) It was different but yeah without it the map will be probably better experience

 

Yeah it's ok I guess. I left 1 spawn in the pool so it's hard to get without being killed but it's still there. :p

 

 

Good thinking  :^:

 

This will likely be played a lot of times, a few friends of the crew have bookmarked it  :colgate:

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Foxy Stevenson
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#40

Posted 3 weeks ago

 

 

I liked those rganade in fly pool and im not explosive guy ;) It was different but yeah without it the map will be probably better experience

 

Yeah it's ok I guess. I left 1 spawn in the pool so it's hard to get without being killed but it's still there. :p

 

 

Good thinking  :^:

 

This will likely be played a lot of times, a few friends of the crew have bookmarked it  :colgate:

 

 

Yo, that's awesome, I really hope my maps get played so it gives me motivation to do more and better maps :D


Foxy Stevenson
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#41

Posted 2 weeks ago Edited by Foxy Stevenson, 2 weeks ago.

Hello! As promised I got another remake of a popular Cs map, Cs_Italy!

 

Cs_Italy (PS4)

 

2_0.jpg

 

Spoiler

2-16 players

Forced + Pickups (recommended for a better experience)

 

 

So this time around I've managed to build the map completely, while I still had to limit the map to fewer details specially on interiors, but the overall feel and scale of the map is quite similar to the original. 

 

Enjoy. :)

 

 

EDIT:

Also updated Unreal Crossway 2. Changed just a few props for more spacing and room.

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sleepwalk1980
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#42

Posted 2 weeks ago

How are you placing your spawns in these maps since the old spawn glitch got patched?
Please tell me you've found a new way!

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Foxy Stevenson
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#43

Posted 2 weeks ago Edited by Foxy Stevenson, 2 weeks ago.

How are you placing your spawns in these maps since the old spawn glitch got patched?
Please tell me you've found a new way!

 

 

Well, with these maps I don't feel the need to use the spawn glitch to place spawns side by side. I just use the normal way and place spawns when the game tells me that I can, in a certain distance between them.

 

Although I find it interesting that the game let's me place spawn points against vertical walls, like mid air for example.

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Foxy Stevenson
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#44

Posted A week ago Edited by Foxy Stevenson, A week ago.

De_Train (PS4)

 

2_0.jpg

 

Spoiler

 

2-20 players

Forced + Pickups (recommended for a better experience)

 

This map is based on the cs 1.6 version of De_Train and I've managed to recreate it all to the highest fidelity possible. This is the most complicated remake I've done yet because it took me several hours to get it just right.

 

Enjoy :)


Foxy Stevenson
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#45

Posted A week ago Edited by Foxy Stevenson, A week ago.

Unreal Oil Rig (PS4)

 

2_0.jpg

 

Spoiler

 

2-14 players

Forced + Pickups (recommended for a better experience)

 

Another custom map, this time it's based on something real.

 

Enjoy.

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Foxy Stevenson
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#46

Posted A week ago Edited by Foxy Stevenson, 2 days ago.

Unreal Blue (PS4)

2_0.jpg

 

2-8 players

Forced + Pickups (recommended for a better experience)

 

This is another small symmetrical map, there's a mix between long corridors, open middle areas and verticality.

 

Edit: Might change the player limit to 10 instead of 8.

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Foxy Stevenson
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#47

Posted 6 days ago Edited by Foxy Stevenson, 2 days ago.

Based on what I've seen I will be updating a few maps to change some weapon pickups/placement etc.

 

 

Updated - Unreal Crossway. Added 2 more carbine spawns in the middle of the map.

Updated - Unreal Crossway 2. Deleted 3 grenade spawns, leaving only 1.

Updated - Unreal Oil Rig. Added more carbine spawns, readjusted a few props.


Foxy Stevenson
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#48

Posted 2 days ago Edited by Foxy Stevenson, A day ago.

Have you ever seen a deathmatch where you could "wall run"?

 

Unreal Green (PS4)

 

2_0.jpg

 

2-6 players

Forced + Pickups (recommended for a better experience)

 

So this time I got a new original map with something that I think was never done before. Wall Running in Gta online!

 

I made this quick small map just to see how it would look with the "wall running".. I will make a bigger map with more diverse ways of "wall running" to cross the map! I know it's not actually wall running as it's impossible to make the character run on walls without any mods, so this is closest thing you can get.

 

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sleepwalk1980
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#49

Posted A day ago

How the hell did you do that?!

 

These maps are awesome, they've inpsired me to make my own DMs using the platforms to build arenas

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Foxy Stevenson
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#50

Posted A day ago

How the hell did you do that?!

 

These maps are awesome, they've inpsired me to make my own DMs using the platforms to build arenas

 

Thank you. Hell yeah, be creative and use only props to make a full map for deathmatches. :) Feel free to post on this thread your maps and I can give you some feedback on them. I'm on ps4 tho so I won't be able to test them.


sleepwalk1980
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#51

Posted A day ago

As soon as I've got some built i'll make a video so you can see the layouts...

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